Wednesday, November 14, 2012
Demon Hunter MP0 experience program: 75 million per hour
Because of the proportion of life value, MP0 is the most suitable for Farm experience, so this is a Farm experience limit "Warriors" program. This program focused on the design of high hatred / precepts recovery effect, relying on vengeful hate to significantly increase supplies.
Program configuration
Cluster Arrow - come prepared
Multi-Shot - fire suppression
The nail claw thorn - jagged spikes
Prance - Trail of Cinders
Ready to go - punishment
The war favors - Bat combat pet
Strategic advantage / vengeful / output, passive
The main objective of this program is a move seckill all the monsters, collect the blood cells and then efficient reply hatred and precepts. Claw stab and cluster arrows with the very elite.
Equipment requirements
100K DPS, properties tend to hurt (Dex / critical hit chance) instead of the attack speed or critical the hit damage.
The minimum 10 commandments recovery, and the old Inna's suit.
12 yards pickup (2 equipped with pickup), enough survivability (vampire, and at least 350 of the resistance).
Note: measured according to the player, even if there is only 30,000 DPS program in MP0 still have good performance. And even without Inna's suit and high precepts restore this program in the mobility and efficiency of the clearance can do very balanced level.
Features of the solution
The experience of 75 million per hour, can be completed within 5 - 7 minutes Alkaizer Run.
Ability of Super perpetual: fire suppression back precepts can be punished, to get hatred then fire suppression. The fire suppression high precepts reply.
Prance after the mobile acceleration can be used multiple times.
Cluster arrows to kill elite = 5 seconds. Barbed wire allows enemies together let you play to maximize the AoE effect of the cluster of arrows and grenades.
Rolling fire, jagged spikes spike behind small monster. As long as the DPS enough, MP0 can be very effective and safe kill Zabing without having to "waste" your firepower.
Penalties can be obtained to maximize the most effective energy source utilization. You can purposefully use the value of your commandments, and never let it is full.
Tuesday, November 13, 2012
Moonlord personal experiences sharing
I play the game is more like the kind of person of very thorough, every skill, every attribute.
Attributes:
The wicked 3 + glory 4 (has done at least two suffix): Magic attack 17300, physical attacks 12000, eventually 1100, 89% fatal.
The glorify 7 (has done at least two suffix): Magic attack 18200, physical attacks 11700, eventually 800,89% fatal.
Jewelry: jewelry set glory.
Fashion: Navy sets B necklace, no earrings, A Magic Ring, Halloween permanent tail.
Board: All motherboard +138 magic attack.
My final choice: 4 glory +3 wicked mix of form.
17300 and 1100 (31%) eventually converted into real panel probably around 22600.
Pure panel is: 18200 and 800 (17%) eventually converted into real panel about 21,000.
Therefore, the final choice is the glory with the wicked.
I think we are most concerned about is to spend the least amount of money to come up with the best equipment? I mentioned, you want to look good attributes, spend money is a must. If you are not willing to spend money, then I have nothing to say.
Equipment articles:
Choice of equipment, I sold the the glory helmet, hands, feet, and finally chose the wicked, it will not only reduce costs, but also, the 1100 final = 31% damage bonus, 800 final = 17% damage bonus, more than 300 final., but the damage bonus is almost half of the 800, I went to a small typhoon tested glory heap panel Suigetsu injury per HIT ultimately less about 8000 than wicked heap Since cheap and easy to use, and why glory +3 not vote wicked?? friend asked me, so double prevention is not a lot less of this?? This is no way to avoid election wicked attack, election glory defensive, but the number of times you hit the monster forever more than the monster hit you the number of times, by comparison, I would prefer to attack.
So I recommend equipment such stereotypes down: the glory shirt, pants, master / deputy wicked head, hands and shoes. Equipment Vice magic must Zhimin HP, weapons Vice the magic want Mogong Zhimin. Weapons strengthen +10 equipment +8 on the line, not because the price of each district.
Jewelry articles:
Obviously, since the choice of a wicked heap ultimately jewelry must be selected glory sets, may I more tend to limit the attack, earrings and necklaces no election + HP, but chose + Agility one cheap (quite a few) to have a lot of agility, was a trade-off problem (Deputy magic still select Zhimin HP, Vice magic or in a transaction). Vice magic magic attack Zhimin Ring recommended to choose a single magic attack (can), this ring about 6000 gold one.
Fashion articles:
Directly to buy a set of new Halloween sets, In fact, the soldiers also good, red black very domineering (attributes all election agile highest fatal because 1 Agility = 3.5, 1 Int = 0.5 magic attack, apparently agile deal, set down if the election intellect over 100 magic attack is fatal, and about 2000 election fatal). Just mentioned, did three sets the wings tattoo Wizard unimportant, we choose the best mix and match. B fashion earrings and necklace For not seek, with no use + HP C-. Ring, then this new synthetic ring, very good. Here I will teach you aggregate the B ring, a brilliant (physical agility) + the bright (force intellect) or brilliant (the power of wisdom) + bright (physical agility) together, 80% of B, but the suffix physical or magic can not guarantee ( together to change the ring suffix can B + brilliant C, do not use bright, easy to fall back to C), the I do not teach too much trouble, they should not go to trial, carefully loss). Okay, so that clothing get this column
Board papers:
Winds, deadly, magic, wisdom, life, and ultimately, the six board must 60A must be on the (average 1000 gold every block or so, because of the different prices of each area may be the gap). 3 select will and unyielding such non-mainstream board +138 magic attack, about 1000 one, not very expensive (if money can choose how the health curtain 50A iron wall + fatal or Mogong of the about 3000 gold around a) I explain why not a health board, the installed board certainly want that a 10% increase, beginning on the election of our Vice magic mental agility HP, a small addition to the body, so the dress block life suffice.
There Darkmoon that equipment with quite rigid, the whole world is almost like dark weapons, 60 pairs of ring skills +3.5 dark, 50 healthy earrings and necklace, double brilliant fashion Ring, Vice magic full 8 dark.
I often see a lot of new friends Add Moonlord ranks tangled in the issue of equipment, to at work idle while the hair one feel hurt good, not high costs of equipment collocation method, there needs friends can learn from.
Monday, November 12, 2012
World of Tanks players teach you how to improve efficiency
1: The game often see some facts.
Efficiency values? Below 300 players generally hang up, and he has nothing to do with what kind of car, the feature is to go out to go straight to send a blood.
Efficiency values ? Below 1000 players 90% of driving the investigation of light tanks just a "courier" - delivered to your door.
800 --- 1200 efficiency value players like to get the most efficiency values speak, they think it is excellent.
The 3000 efficiency value of the players, field a few team driving the car hit novice.
2: Play what the car is easy to improve the efficiency value, play what cars are extremely difficult to improve the efficiency value.
Most of my time is spent driving light tanks and practice driving the car, five gold coins heavy tank with a novice when now feeling a little shameless with this carcass young, no used.
Whether heavy tanks or light tanks, the beginning of the play, and lost badly, do not say, looking back, five rooms novice players or many novice players still have a good environment for the growth.
Highlights:
When I was driving a light tank, the efficiency value rise slowly, every time a few points up.
Later engage in a variety of experience double the official website, I would like to take this opportunity to practice driving a new car, and then I started practicing a new car every day to lose badly, but the efficiency values ??are are a dozen dozen in liters Until now, or so.
Summary:
1, driving the car to fight novice most easily liter.
2, driving large fire at the car, what model is not important, but the power must be big time on the bomb, to ensure that each field can output a lot of damage.
3, a lot of the time, as long as there is a car rush around, the opposite will tend to rush out of the car to get rid of, the result is often the enemy all dead, and rush out to the dog died, if you just want to improve the efficiency value, do not do out of the dog to go, in other words, a higher efficiency values are mostly without sacrificing the spirit. Simple to understand that death is not to keep the output in order to improve the efficiency value.
3: a rational view of this value can reaction to some of the problems, but many problems he responded not improve their real strength.
The low efficiency values of players do not have to be too tangled this value, it is important to recognize that they in the end how much strength.
Finally, add the high efficiency value, nor is each car's superb.
Finally, with regard to how to improve the real strength.
I recommend to the novice who is driving Express, Express is very good familiar map artillery or difficult to understand some of the features in the map. Driving the express opportunities, luxury cars naturally see a lot more slowly, will not be afraid, you think about when you're driving light tanks are not afraid, driving other tanks will be afraid of you?
Less use medium tanks, medium tanks is very flexible models, difficult to use, so you have the strength, suddenly comprehend, you will naturally use.
Efficiency values? Below 300 players generally hang up, and he has nothing to do with what kind of car, the feature is to go out to go straight to send a blood.
Efficiency values ? Below 1000 players 90% of driving the investigation of light tanks just a "courier" - delivered to your door.
800 --- 1200 efficiency value players like to get the most efficiency values speak, they think it is excellent.
The 3000 efficiency value of the players, field a few team driving the car hit novice.
2: Play what the car is easy to improve the efficiency value, play what cars are extremely difficult to improve the efficiency value.
Most of my time is spent driving light tanks and practice driving the car, five gold coins heavy tank with a novice when now feeling a little shameless with this carcass young, no used.
Whether heavy tanks or light tanks, the beginning of the play, and lost badly, do not say, looking back, five rooms novice players or many novice players still have a good environment for the growth.
Highlights:
When I was driving a light tank, the efficiency value rise slowly, every time a few points up.
Later engage in a variety of experience double the official website, I would like to take this opportunity to practice driving a new car, and then I started practicing a new car every day to lose badly, but the efficiency values ??are are a dozen dozen in liters Until now, or so.
Summary:
1, driving the car to fight novice most easily liter.
2, driving large fire at the car, what model is not important, but the power must be big time on the bomb, to ensure that each field can output a lot of damage.
3, a lot of the time, as long as there is a car rush around, the opposite will tend to rush out of the car to get rid of, the result is often the enemy all dead, and rush out to the dog died, if you just want to improve the efficiency value, do not do out of the dog to go, in other words, a higher efficiency values are mostly without sacrificing the spirit. Simple to understand that death is not to keep the output in order to improve the efficiency value.
3: a rational view of this value can reaction to some of the problems, but many problems he responded not improve their real strength.
The low efficiency values of players do not have to be too tangled this value, it is important to recognize that they in the end how much strength.
Finally, add the high efficiency value, nor is each car's superb.
Finally, with regard to how to improve the real strength.
I recommend to the novice who is driving Express, Express is very good familiar map artillery or difficult to understand some of the features in the map. Driving the express opportunities, luxury cars naturally see a lot more slowly, will not be afraid, you think about when you're driving light tanks are not afraid, driving other tanks will be afraid of you?
Less use medium tanks, medium tanks is very flexible models, difficult to use, so you have the strength, suddenly comprehend, you will naturally use.
Wednesday, November 7, 2012
Analysis of silver coins can buy gold coins bomb
First of all, we have to figure out under what circumstances the silver car use gold shells?
A first win, another red upgrade a car or car parts.
How to spend a lot of silver?
Bomb to hit the silver with a gold car loaded silver
How is status of World of Tanks players today?
Basically staffing a gold car used to hit the silver coins to feed their families, more than 10 parking spaces, the first win on the line daily to kick down (that is, with the team and the opposite of those silver car basically hit the silver coins in gold car gold shells hit the first win).
According to more than a few questions and answers, we can draw the following conclusions.
First win daily must fight, and gold shells, full gold shells would not be a minority (itself with high wear dark silver car except) wear deep high damage output, experience, silver demand will be very large. Therefore, the first win played a good experience, obtained silver in the general case, win or lose is certainly earn much even lose.
Then, when each player to play first win, to hit the silver coins car what would happen then? The results do not know, is estimated by various silver car chase play. The silver car shells hit gold coins car artillery wear gold car because without the gold shells hit the silver car is not necessarily able to pass through. Gold car is a very embarrassing situation, 59 dodging many illegal guns will. The final gold car win will not make much lost earn less, greatly reduce the ability to hit the silver coins.
Finished gold car situation, and then, in turn, how to talk about playing first win silver car is it? In the case of face-to-face artillery wear only one way to fight blood. But the fight finished dead than alive.
Well, I seem to have seen the silver can buy gold coins bombs, not cars become strong to weaken what kind of car, but the reduced ability of the gold car hit silver, silver would be more valuable, more cars will pit of illegal guns, games, entertainment sex will be greatly reduced.
8.1 preliminary the referendum illegal guns era.
The only other hand the silver inventories squandered all finished, will return to the situation now ... Another possibility is that, because of the shortage of silver coins, with the plug more and more.
Monday, November 5, 2012
Diablo 3 auction house compare property and equipment
In the case without the aid of other tools to compare the properties of the auction house goods and equipment, but it is still very simple.
Hold down SHIFT, click the equipment to the equipment in the chat window;
To auction in the chat window click on the text box to enter text,
Chat window will cover the top of the auction;
And then hold down the SHIFT and click on the equipment you want to send,
This will be sent to the chat window;
At this point in the auction is not to compare the ability of
To be moved into the inner point of the game you just sent equipment to compare;
If you compare the deputy or vice Ring, hold down the ALT key, and then click.
In addition:
If you want to have more weapons or equipment of the hole
Removed the gems you can compare.
But you really want to buy this kind of equipment in plug with gems,
There will be little error to
Ability will have a diminishing effect,
Therefore, the rate of increase will be less and less
But it should be not much different.
Friday, November 2, 2012
Personal feeling is the most difficult operation class TOP10
NO.10 flowers
Half supported employment, a qualified flowers is not easy to play, the operation is also frequent, frequently for teammates state plus state but also because of the Figure, sometimes the wrong should scolded by his teammates, was wronged. Wind-bearing, always moving with the cover depends on the time machine, once the cover did not protect your teammates. . . . . . The difficult operating ranked 10.
NO.9 Devil May Cry
Devil May Cry is not a good Devil May Cry Devil May Cry is also a semi-auxiliary, main and auxiliary attack of the Devil May Cry fixed monster defense reduction, removal of abnormal resistance to attack, to see that you have no consciousness, only to put their own array, I said what you understand . The difficulty lies in the timing and location of the array.
NO.8 hug
This did not favoritism, hug may be a very good operation class in the eyes of others, but Played Niantou can not think so, you see even the exhilaration of the video on the judo, but that after a long period The convergence of skills to master deep enough to do.
NO.7 exorcism
Be able to control the overall situation but also to control the speed of the push blame vocational one. I fancy his array and dogs.
NO.6 men and women machinery
Originally want to the assassin put on. The machinery that occupational popular small, the Most Played mechanical mortality in Skyshroud or Diablo. Persevered the way must not be too bad, demanding placed on a variety of machines, gracefully the outbreak can seckill, and placed the really stubborn bad half-pipe blood ...
NO.5 Assassin
Assassin's Creed was played? The speed of this career may be a full career in the fastest, master even move like a ghostly, difficult operation and high outbreak of class, a lot of people fancy her crit, but does not have much to insist on playing down.
NO.4 element of division
No objection, high to take place, and often build skills. Note also that moment cancel skills to evade ... the excessive pursuit output naturally reduce the strength of the other aspects of a career full pursuit of the output, the element requires a qualified the elements ignite three lights on the front of the moment point, very tedious.
NO.3 summon
Some may think that summon good game while watching the film edge, it is amateur summon you? Career would be so easy? The moment good use of the whip and follow summon to hold the number of throw risked a straight line, but also in order to increase the output meatball, really tired, played only say.
NO.2 force method
The With keyboard Destroyer title, we can think of how much she is unruly, the hands of the high-end force method cocoon normal. LORI small physique is still good, ten force law nine ho, there is a God Hao, want to play to consider you are not able to play from the.
NO.1 Archangel
First second does not matter, almost all the ultra-high frequency of skill use, was not satisfied with, said the gilded as long as Gaga state on the line what rare? You have only played before we know.
Thursday, November 1, 2012
A new Arcane Ball building
Arcane ball really rare. But I really like this genre, they still insist study down.
I engage them in the existing equipment the best buildiing, calculations also used more than one million Diablo 3 gold experimenting funding in exchange .....
Effect: 5pp no pressure, 6pp can play, 7pp it is not good to get, it's not to get dead, just too inefficient.
The following ball 7pp (Arcane limit) to talk about the experience:
Arcane ball at this stage Mishap: hurt low energy consumption; 2. Monster rebound harm high; 3 is a remote attack and touched the guard time, there will be big turntable skills monster (Act II ), almost is waste.
Coping mechanisms:
1. Three of my equipment, explosion Blue 30 full passive function using the spirit of the sentiment. And my critical chance is relatively high, plus nuclear pupil skills in addition to 62 critical chance, this fitted, even a monster can be sustained combat, if the group of monsters, fight smooth, 2.0 attack speed, blue bottles will not be less than half. The improving injury only took blood back weapons, why point will be mentioned later.
2. For the rebound damage, only the greatest degree of increased blood reply in existing equipment, I use the blood back weapons, vitality Star and strengthen armor, so you can get: 1236 seconds back, Yatou 442 hit back, there are 1.5 vampire, but in fact is not enough. But we watch the passive function, I use a critical guarantee of high critical chance, energy saving Arcane ball is hit back in the coefficient of 0.333, so that can guarantee the basic Ice Armor constantly inhibition rebound damage brought about by the blow.
3. Time shield annoying, but if the monster is less blood, I will go to kill him, if it is run into the blood, such as shock to animals, in order not to suck, or avoid. A2 following the monster, the same way, so there are a problem: Act 2, If we hit the keys, is absolutely without Arcane ball this genre.
Also to mention: the knife sends Lord, it is very difficult to deal with the blood. I met once, bite the bullet and was killed, he is also black and blue, it is recommended to skip.
I'm just here to make improvements in existing equipment, so there must be a lot of immature place, only the most suited to their style of play, if you are interested, you can try.
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