Tuesday, December 25, 2012
The "most" of various tanks of a Soviet fans players minds
Most suitable triad tanks: 54, 54 brawling is good
Most suitable for reconnaissance tanks: Chinese 62, full skill, painting, camouflage nets, haystacks, if not fired any tank to the front only to find 62, I had this a fleeing France TD killed, because it did not look to my ...
The most helpless of heavy tank: IS-8, the skin of medium tanks, heavy tanks identity, around, wearing armor, but also often do squad. . -8 Said, if I can run again quickly enough ...
Scary tanks: E100, not for anything else, if the intersection E100, is the card, the field team who is willing to eat a gun to let his teammates went to outflank, the problem is now the E100 side, tend to have a little brother. .
Least scary Tanks: French tanks. Why? Because there is no armor, often artillery into the soul. . France squad room, and everyone melancholy ...
Love tanks: Exclude combat effectiveness, ability devaluation Germany Bobcats II, Kawaii shape, compact body a whole LORI car ...
Most do not trust the tank: Soviet medium tank, until 62A, have a common problem: defense, defense, face the data is always sad reminder. . Of course, play on, or reassuring. .
Maximum instantaneous output: This refers to the effective output breakdown considered damage. Devaluation 92, hit 92 hurt, who more ...
Most uncomfortable tanks: British line, Churchill armor, but the gun sad reminder, Cromwell maneuver, also a gun sad reminder of Valentine solid, but not run to FV power, but the armor did not British can not design a slightly comprehensive point of the tank it?
THE HAPPY tanks: mobility, firepower can still be assured armor, who is it? That is, the KV-IS ...
The most vexing tanks: 59, do not explain
Maximum contrast of the tank: the tanks of the paper and the actual contrast: Ferdinand, appears to have a thick skin, but the gun is easy to breakdown, like tiger hunting is also ...
Most shy tanks: T34, as high firepower medium tanks, often see 34 2-wire or 3-wire, and even some 34 artillery base in a whisper ...
The most forthright tanks: public LT, start one: "artillery optimistic, I go" followed by: "take care of" all the way "and" come back alive "condolences discourse. .
Most boring tank: 95, and instantly reach a maximum speed of 13 T95 often the end of the battle, it was a base, or be hit to death ...
I hope you like it, thank you ~!
Diablo 3 gold
Monday, December 24, 2012
Diablo 3 has no plans to remove Nephalem Valor
This is a blue paste the follow-up discussion yesterday, through discussion, Blizzard seems to want to speed up the flow of the game, or want players debris can be more fully utilized the time, which is a major feature of the Diablo series. Some people worry that Blizzard will directly remove the system, Blizzard gave a clear negative answer, but said it would continue to improve this system. D3 gold
In fact, this worry is unnecessary to remove, remember early in the test Nephalem Altar? It is the role to replace the skills to use, and will appear in the village and dungeons. This system appears in BETA5 when cancel BETA10. Truly a larger problem or very redundant, does not exclude possible to remove this. Diablo 3 gold
Saturday, December 22, 2012
0.8.2 WOT T71 light tank features
T71 light tank is the first to use a swing similar to the F-series tank turret, and has good speed and engine power. According to the Russian server test, as seven light tanks actually have APCR shells as silver armor piercing a 7 Investigation tank win over France dragoons on firepower output: AMX 13 75. In addition, the swing of the emergence of the turret to the M-series tanks have a similar revolver like playing the drums for bombs, rapid fire release allow you to experience the unique motor past F-series tanks in rapid fire release.
In future versions, the emergence of new investigation tank more than compensate for the vacancies on the M Series investigation tank fire, still maintain the tradition of the M Series clairvoyance in machine power and vision.
Tier 7 T71 light tank
Maneuver: 18 tons of the bodywork has 400 horsepower super power, more than 22 units of output power makes the initial speed of the T71 light tanks, while not fast, but also satisfying. The maximum speed of 64.4 and 56 ° per second steering speed makes him run up kind of feeling to play T-50-2 is turned to the same basic does not stall, compared with the T21 is not a small improvement, it is easy to break the enemy line of defense, so enemy artillery miserable.
Firepower: 6 bursts Magazine, long filled with 11 seconds, two seconds short filling. At first, people feel very to the force, think that after a few innings, however, as Chatillon155, clip might as well have not why do you say that? First, the single 115 hurt 6 rounds, but 690 damage. Secondly, although the the T71 mobile expanding circle is not large but the accuracy of 0.4 that difficult high-speed mobile hit the enemy. Last 128mm depth of penetration in the mobile playing eight artillery hit also no breakdown frequently appear. So often happens when you dig artillery shooting have to move in the face of enemy tanks blocking case, no breakdown Nevertheless, often does not hit or even if the full eight artillery hit high blood survived, At this time your 11 seconds of loading time will make you more and more dangerous situation, if you go look at the residual blood artillery can not be reconciled, likely do not go on the ride go more to rely on teammates fire support, so in time to break through the enemy positions investigation, you should try to keep role of investigative lit, and as little as possible to do the investigation of their own work to output.
Defense: the same motor appearance is the best defense of the light tanks, T71 has a very flat body and very excellent maneuvering makes him difficult to hit in the hail of bullets of the enemy, compact body T71 is very easy to hide in a variety of grass from with the excellent concealed so that the opponent is difficult to find.
General Comments: T71 can only be a good reconnaissance vehicles, 400 meters horizons with the the powerful motorized T71 walk everything excellent performance of the investigation and silent investigation. People only feel sorry that he is 7 light tanks against 6 clip main gun, The fire severely restricted the T71 ability.
Rating: ★ ★ ★ ★ ★ (T71 is the artillery less points, but regarded as excellent reconnaissance vehicles)
Difficult to get started: ★ ★ ★ ★ (investigative aspects Needless to say, can be good guns play hurt very difficult)
Diablo 3 gold buy
Friday, December 21, 2012
Experience: 5.1 Rogue and Dead Knight kill 25H Lich King
Ready & description:
Thieves as I as a friend, Knight and Master Sankai Knight disperse dead gangrene, plus proficient Mage 5 explosion plus heroic, little king, endurance, food mixture is a no less. The disperse career positioning a little skill, is standing on the bottom of the stairs, so even if you eat the trap will not be Danfei. I remember when follow dk the post moves plus disperse days - dead gangrene transfer, trap blowed - very painful.
Combat process:
P1 war:
10 seconds before the start of the fighting army plus potions mage heroic open and then released far point (station), two big move to fully open, optimistic the dbm prompted traps the run, run, death gangrene second drive, good second bottle of the syrup cooling nibbling out. Knight is positioned under the stairs, away from lk, disperse after not bounce, as long as the concentration, p1 no suspense.
The first time to turn the stage:
Full on the stairs, the Knight away from the crowd and attention to disperse after the death of little monsters infected dead gangrene (layers high, basic jump waste). Note that in this stage of his teammates must take the initiative to lay the corpse, otherwise p2 Val'kyr will be thrown away. Our experience is the third soul out thieves own play soul, blood more or can not afford to die to go to the venue middle, pay attention to hockey like.
P2 stage:
Hockey did not hit until not down the stairs, etc. to lk own Come the soul not only points, a swap. Knight is no suspense to fly out. The entire p2 alone, the dps press to. Try to step on Blackwater fight, while paying attention to their blood, if you can cover station off the top of the water parasitic. Basically, the top once parasitic, and hard to eat twice rhythm. ps: 22 seconds cooling parasitic card lk read bar time, risk it wants. Revenge did not notice much visual the spirit storm hit the 230K's.
Second transfer stage:
The soul can only fight itself, I can only kill a the remaining two dragged p3, have a lie down and did not die until lk. Pay attention to hockey.
p3 stage:
The resurrection of the first entered p3 soon will be harvested sword within, out teammate and together they fight, remember Bupai small king soul harvest on. Two souls regarded stack your revenge no excess dps to him. Last into the sword when lk blood 12300K the lk in to arrive 15min violent time outside, frozen Blade is a good start and then a sword, withstood violent lk, for the last fight.
Postscript:
Whole battle twice, I think that failed, a second transfer phase is completed, eager to run down the stairs hockey hit partial fly out lk platform lk I miraculously received into the sword within out when I back to the platform; also last a sword thought it was a violent lk seckilled us to see him talking to himself only to find that this is anger Frostmourne. Violent the hlk how terrible? Flat cut 200 K, people are injured.
Diablo 3 gold
Thursday, December 20, 2012
Diablo 3 Tempest Rush leveling Monk's some experiences
Yesterday, I spent twenty million Diablo 3 gold prepared double WW equipment (high-precision gas recovery Inna's head, attack speed gloves, attack speed necklace, average damage 1300), panel 150K.
Set BUILD's core, the following two points:
1, high-precision gas recovery to ensure unlimited a double WW widely recognized indicator is above 12.
2, try to hold the the high panel open wind and remain constant.
Focused on these two points to talk about their feelings and experiences.
1, breaking wind is the biggest problem of this play. My laptop is not suitable for double WW, can easily block switch scene was chaos.
Get distracted or disturbed fight monsters run easily lead to broken wind, network delay cause the wind did not fill in a timely manner, and so on and so forth. To continue to wind fun to play, good computer and network, more peaceful environment, can keep thinking of a high concentration is necessary.
2, I play down the feeling of refined gas recovery completely stress-free. Currently possible through equipment BUILD and Kou Ma to 12.86 essence left a little while to stop and walk two steps, or engage in boxing a few will go up very quickly, not delay time.
Encounter elite make up the essence of the best time to open a blinding rushed elite middle, a few boxing wiped them than Tempest Rush Rotary save time, but also to restore the essence.
3, 9 minutes 13 million should be used as the target should not be as expectations. Analyzed as follows:
(1) of the video is the whole encounter the two experience altars and two fast altar. In fact not always be so lucky, sometimes accidentally ran into a frenzy altar also bring pressure to the refined gas recovery.
(2) the whole does not appear the wind off the wind and then re-open the case. D3 gold
(3) BUG open air and improve efficiency. The actual play BUG open windthrow nothing accidentally broken BUG open again? Time-consuming.
(4) video recording has a very high proficiency, scene change, makeup air, etc.. The new can not be achieved in the short term.
Yesterday, I double WW For newcomers, 12 minutes and 11 million as the expectations I think is reasonable. Of course, savvy high 8 minutes 14 million may feel no pressure.
4, overlapping BUFF. Encountered only in the core of a group of elite, it is recommended to the to severance sin brush circle, then go Stronghold 3. Before entering the fortress 2 as far as possible up to 5, at least not less than 4. Team Fortress 2 is one of the most densely monster locations, low BUFF brush to reduce efficiency.
5, Training proficiency, mainly in the control of the wind, to ensure continuous; not leakage altar, simultaneously not eating frenzy altar; familiar with the map, according to the map to plan a route in advance, to avoid repeated on the route.
Wednesday, December 19, 2012
"Guild Wars 2" Winter Veil snowman achievements acquisition method
The Winter Veil snowman achievements is divided into four, each time to complete an achievement to get 20 points achievement.
First grade: 5 Snowman
Second grade: 15 Snowman
Level 3: 30 Snowman
Level 4: 50 Snowman
First, we introduce a fast and simple method:
Lions arches can make a total of three points, we can take advantage of the characteristics of the Lions arches shunt to quickly complete this achievement, finish three points each time to log in again, then change to a new map shunt remake 3 point, so we can be quick and easy to complete this achievement.
1.South of Grand Plaza
2.North of Trade's Forum
3.East of Black Lion Trading Company
Point of various ethnic city:
Human City:
1.Minister 's Waypoint, near Dwayna Statue
2.Grenth Waypoint, near Grenth Statue
3.NW from Collapse Waypoint
Asura city:
1.Surface Level Metrical Court Waypoint
2.Underground Level, Accountancy Waypoint
3.Rata Sum Port Authority
Hill Warri City:
1.Surface Level: Upper Commons Waypoint
2.Underground Level (South)
3.Depths Level (North, near Garden of Dawn)
Charles City:
1.West of Memorial Waypoint
2.South-west of Mustering Ground
3.West from Junker's Waypoint
Norn City:
1. NW of Might and Main Waypoint
2. SE of Eastern Watchpost Waypoint
3. West of Hero's Compass Waypoint
Map of the world:
Kryta area:
Queensdale
1. Village of Shaemoor near bridge
2. Claypool Waypoint
3. Beeletun Waypoint
Kessex Hills
1. Fort Salma
2. Ireko Tradecamp Waypoint
3. South of Darkwound Waypoint
Gendarran Fields
1. Nebo Terrace Waypoint
2. Ascalon Settlement Waypoint
3. South of Vigil Keep Waypoint
Harathi Hinterlands
1. NW of Seraph's Landing Waypoint
2. SE of Wynchona Rally Point Waypoint
3. South of Grey Gritta's Waypoint
Magumma Jungle
Metrica Province
1. East of Soren Draa Waypoint
2. Desider Atum Waypoint
3. SW of Hexane Renegade Waypoint
Caledon Forest
1. NE of Astorea Waypoint
2. North of Gleaner's Cove Waypoint
3. Mabon Market Waypoint
Brisban Wildlands
1. East of Mirkrise Waypoint
2. South of Gallowfields Waypoint
Ascalon
Diessa Plateau
1. West of Nolan Waypoint
2. NE of Dawnright Estate Waypoint
3. West of Redreave Mill Waypoint
Plains of Ashford
1. NW of Ashford Waypoint
2. North from Temperus Point Waypoint
3. South of Smokestead Waypoint
Fields of Ruin
1. Ebonhawke
2. Deathblade's Watch Waypoint
Shiverpeak Mountains
Wayfarer Foothills
1. North of Horncall Waypoint
2. Zelechor Hot Spring Waypoint
3. East of Taigan Waypoint
Snowden Drifts
1. Snowhawk Landing Waypoint
2. North of Isenfall Waypoint
3. Next to vista near Skradden Waypoint
Lornar's pass
1. West of Thunderhorns Waypoint
2. Vanjir's Stead Waypoint
3. North of Demon's Maw Waypoint
Guild Wars 2 gold
Tuesday, December 18, 2012
Barbarian wrath brush 9MP Throwing Axe ancestors Build
Due the Throwing Axe ancestors can cancel each other, so bought the immortal belt Throwing Axe -4 embarked MP9 station hit the road ...
Build:
Left-replaced Throwing Axe + Stun or + damage of Rune replace a heartless or Weapon Master passive with no way of escape.
Equipment attributes:
You can see to me remaining 1 million, with the thieves before 49 explosion, blast injury of more than 360, 700 all resistance, 5000 armor, 100K damage.
But as long as a transfiguration MP9 both playing super boss heap 5buff the road really stand to live ...
Throwing Axe cancel each other out, then the ancestors attacks, you can insert a Throwing Axe, the benefits are as follows:
Attack power increase of more than purely infinite ancestors every Throwing Axe damage.
The Throwing Axe capable back anger, originally because of the bloody attack is too slow, can not be unlimited ancestors barbarians unlimited ancestors unlimited Saiyan.
Enhance the frequency of attacks, more stable blood back to prevent the death of blood.
Equipped with the main points:
The Critical chance the higher the better, because the lower critical chance Feifu back anger pressure, not war roar back to anger skills, start slow.
Attack speed to be the high point, the best 1.3 +, low attack speed will lead to the ancestors have not hit the ground, was canceled by the next Throwing Axe Throwing Axe. Of course transfiguration +25% attack speed, how did the problem.
The Throwing Axe less anger a belt -4 sufficient, of course, the less the better.
Vampire belt + passive, no vampire ax.
Final conclusion:
My equipment is a total do not add up to more than 200 milliom diablo 3 gold,can only be said that the barbarians really OP.
4 people today the MP9 playing ring road, encountered a huge Dryad + attendant A1 that gold box open place. Teammates dragged the team gold frog, a team of blue frog with three teams playing, go a little bit, I did not die once teammates die miserable.
Then another encounter the blue reflective damage cattle + gold bat + key monster, the various fiery profane, I stood in the cattle middle line and be surrounded by the people can not see, the same unscathed.
Subscribe to:
Posts (Atom)

