Friday, November 30, 2012

Barbarian the fury to obtain and immortal sets get fury analysis


Barbarians loss of 2 points fury per second in a non-combat state combat state no fury losses.

The effect of the immortal suit fury per second increased 2 points (wroth high their bonus).

The unforgivable effect the fury loss (similar to but not combat state) and increased 2 points fury per second.

Ordinary attack each attack produce the fury 4 points (quite unexpected) wroth high have addition to any fury Obtaining.

Non-physical damage by producing fury greater than physical injury (to be verified, just take the poison to spend to do the experiment).

The fury settled by the delayed impact.

Test Method 1:

Sets immortal role several into the game, both about 10 points fury inference is into the game is judged as a state of war, different figures by the delayed impact.

Test Method 2:

Immortal sets of Station Street! After my long-Station Street, fury unchanged.

Test Method 3:

The immortal sleeve with wroth high Station Street, fury of slow growth, proved wroth rising fury bonus seconds back.

Test Method 4:

Immortal unforgivable sets with non-combat state Station Street, 120 fury swell in about 30 seconds.

Test Method 5:

Immortal sets with Station Street unforgivable fighting state, about 120 fury the same 30 seconds swell verified unforgivable per second is 2 points, before I have always thought it is 4 points.

Test Method 6:

Immortal sets the state of war, no change in the skills fury roar and a variety of consumption anger.

Test Method 7:

No immortal sets of a state of war frenzy attacks generate fury for 3 points, the ordinary attack for 4 points.

Test Method 8:

Immortal apply the frenzy of an attack in a cask, the anger growth 23 (visual the disengagement time to 10 seconds). Diablo 3 gold

Test Method 9:

Immortal apply normal attack to an attack on a barrel, fury grew 24 proved immortal sets did not hit back fury.

Test Method 10:

Immortal Apply the frenzy attack a barrel after roar 40 fury, fury total growth of 63 to prove immortality sets did not respond to an additive effect.

Wednesday, November 28, 2012

WOT reconnaissance vehicles summarizes and tanks teammates recommendation


Start reconnaissance:

First select the the start midline halftime reconnaissance, half stroll around, if you do not light up, select the silent eye reconnaissance, is lit, the immediate retracement irregular steering circumvent, choose the nearest bunker to avoid enemy firepower, this time need to do is what you lit the target vehicle, reconnaissance information is not fed back to a teammate, one by one "T", that reconnaissance of meaning does not exist, you can see that is what car his teammates may not be visible, from the senior the beginning of the "T", so you advanced here know how to walk, to the conservative card points or storm here strongly recommend artillery "T" your target to facilitate our reconnaissance vehicles to know whether continuously lit car is necessary.

Middlegame reconnaissance:

Choose one's own defense after lights out loopholes to fill the seats reconnaissance If there are no loopholes to continue silent eye reconnaissance, medium tanks around Auxiliary your scouting, reconnaissance, according to our main offensive line, select the two sides at war to go away from the war zone 1-2 2-wire grid Heights reconnaissance enemy of illegal guns fire, but keep in mind the small map to the other side of the defense force, at this time, if the enemy main force from the other side launched the main attack, the first time 2-wire return defense forces subsidies reconnaissance, artillery fight time combat or fled;

Lastgame reconnaissance:

Mess, and find that the enemy artillery, not get too excited fight itself, if the enemy artillery intensive, call one's own artillery strikes, often found a bunch of artillery intensive together after a hot head directly past results so that the enemy artillery bayonet out this kinds of cases abound, destroy artillery after directly back to one's own artillery next to reconnaissance, to prevent the enemy came to steal guns.

Simply under the do, and then look for that we should not do, and other considerations:

1, Try not to not place to place and there is no escape route reconnaissance our outside than artillery, tank fire support, only know dead to criticize teammates not to force, but do not know he stepped into the grave;

2, silent eye daisy toward the enemy, find the enemy the meat reconnaissance your suspects, flew broken leg retreat, remember: You can only open a gun, regardless of the broken leg success at full capacity to escape

3, enemy meat reconnaissance artillery trends directly to chase

4, Do not walk under 4 each other medium tanks and reconnaissance vehicles than one's own dominant reconnaissance laps down you will find that you are left with blood skin, they have the advantage of a squatting can live, why can not you squat, drag more than one second, you win a second

5, Do not know the other medium tanks deployed Do not steal artillery, often you have not found the enemy artillery was halfway back to chasing senior medium-sized exterminate

6, If the enemy lines without flaws, try not from the war zone of firepower to force a breakthrough meat detection artillery, unless absolutely necessary determination to hold mortal lit the other artillery to turnaround the situation anyway lost is lost, than fight one.

Medium tank, if your speed can not keep up with the first round of the reconnaissance vehicle reconnaissance the 2 lines covering fire reconnaissance vehicle, our first reincarnation withdrawal most in need of your medium tank fire support, often opening took a vanguard back to card a bunker before lights out, did not dare go out, this time on the enemy over the senior strong eat. . . Reconnaissance vehicle reconnaissance safety zone is necessary and timely follow-up, was inches necessary footage to expand the site, the artillery have enough space to play, do not let the reconnaissance the car risked their lives in exchange for action become worthless;

Medium tanks, focus on a small map, found the line of defense vulnerabilities timely fill the seats, do not expect others to go, you have this awareness of others may not have. . . Not outflank situation not to the city, try not to hurt the enemy and yourself at the same level and high-level single-P is not worth one thousand self-harm 800;

Medium tanks, reconnaissance vehicles to steal artillery timely follow-up, your first goal is cleared for reconnaissance vehicles and interfere with the enemy's defensive intercept halfway back aid vehicles;

Heavy tanks, so I love and hate, you can not squatted behind the play of illegal guns the sibling tanks in heavy, medium, light, artillery, TD you occupied the highest weight, you do not card points Who is your armor go card points? midsize Do you want to go? should reconnaissance vehicles go? medium and reconnaissance vehicles may be able to bear your mission, this is only built on the the enemies dare outcrop strong eat circumstances, but this time the enemy Express to meat reconnaissance our artillery, you have the ability to catch? say card point card point card point, you go out all right, and others to fight what telescopic gun, hit a few guns you do not have blood, the enemy storm over not a few you over artillery people come here and make us enough time to aim the lights went out, the other teammates wanted to go back to save save either less than out people artillery bombing might as artillery bombing. Tanks not slow you maneuver is not a decoration, to take full advantage of good to take lake race this figure, for example, both sides two heavy D and S Series, while the D series card line , S series led the attack, the other side of the S Series card line D series led offensive considerable strength, if I tell you for sure win S series led offensive, which is to give full play to its own tanks, all kinds of advantages.

Often start to see a medium-sized each other than one's own, the heavy tanks abandoned outfield went straight to the town, to do so you are directly their own hands medium, light, and artillery sold, do not think about their urban play space? waiting for you only outflank results and curse not to force? your speed is not on top of the outfield line can withstand the 2-wire? your armor, firepower, blood volume than a medium-sized high when Tiger group met wolves have you afraid of?

When you see the enemy main force from the other side like gangbusters, your body in the main group you want to what? Back to the rescue? Fast enough! Better than led attack from your side would not have to play more small ink ink trace telescoping Do have to wait for people to outflank it?

Looked at the target hit in the bunker behind artillery, to learn to follow the main transfer, not too distance and front-line troops opened, often in the field after the attack to where you still start dead squatting, but also the support to get the front-line it? refuses to come out better spent this time to transfer, This is for your own sake, and the enemy to steal your time back fast rescue.

Rapidly changing battlefield situation, the above play Never rote.

Monday, November 26, 2012

U.S. service updates the sky 7: out of print pet, props into the box again




Gift box type in the table, you can open to what the number is basically between 2 and 100.



The gold dress synthesis re-sale, 1 for 650NX, 5 for 2700NX.

Sunday, November 25, 2012

25 Normal mode Wing Chun sets 1-3 BOSS Shadow Priest experience


Endless Guardian:

The fighting nature: 3 goals combat, the target sequentially death associated with the trace less blood ADD.

Recommended talent: light and shadow Aioi, divine insight.

The fighting is very simple, DPS almost stakes output.

The fighting in two modes, somewhat like the Ulduar Iron Council. Select different kill order different drop, the elite mode 503 and other equipment falling common mode 496.

We hit the elite mode, DOWN out twice

Three Kings after the war at the same time the presence of, and therefore ideal for multi-target talent to play, but a matter of fact, as long as there are king kill other king will be full of blood.

However, in order to trigger spikes and heart explosion. Or try to keep the full dot, of three king who set fire to the output current king.

Small tips:

1, Ice king would call a water polo give within all destroyed superimposed rapid BUFF kill time must be closer, or you'll lose a lot of DPS.

2, the the electric king's cage seemed to belong mobile restrictions magic, when I try in the cage before dissipate, seems out of the solution (but uncertainty is not dissipated instantly treatment disperse), if that is the case, it is estimated that fade, self-interest is also will be effective.

By the way, the elite kill order is electricity - ice - dark

Candle dragon:

The fighting nature: the night stage single goal of fighting; daytime stages huge and sustained less blood ADD.

Recommended talent: destroy demons, ill-fated, spikes Glyph.

Divided into day and night fighting, black day candle dragon hostile during the day candle dragon is friendly, can add to his blood.

The fighting black day, black day test of the DPS, treatment of daytime test. The black days kill BOSS blood or daytime Fill boss is considered a victory in battle.

The experienced black day - during the day - black day - daytime - usually look first entered the black days will rage BOSS.

For shadow priests is concerned, the basic black day stage output stakes battle should be noted that the DBM will prompt elimination layer 6 layer debuff, the shadow priests speaking 10 layers are stress-free, pay attention to stand in the sun beam edge of the output, if the beam within overrepresented, the sun will disappear, but moves too far away will affect the DPS, it is recommended that each lost instantaneous skills gradually close to the beam.

DPS mainly depends on the stage during the day and at this stage BOSS lost his recovery for a friendly, free, the the daytime stage turns big evil magic and evil magic brush will brush a total of 4 to 5, round 1, 10 and brush 10 seconds or so small, evil magic powder, circling a week to refresh. As for the clean up small monsters, evil demons who dot is at all times maintain the small evil magic too dispersed, I tried cascades and halos, the feeling is not very satisfactory, but think for the team, or a halo better. Also recommended a Spiked Glyph.

tips: the entire field down easily empty Blue Note stations try to choose to stand in front of the candle dragon, the daytime stages candle Dragon's Breath will restore 25% mana for the players

Resch:

The fighting nature: the single goal of fighting, along with 20% of the blood in blood ADD only a few

Recommended the talent: destroy Daybreak, ill-fated, divine insight, anti-injury + acceleration Shield

Resch skills an outward push wind BOSS continued to knock down 4% blood; stealth; ADD monster

Initially considered 20% will have the ADD election the ill-fated After the boss, but in retrospect not ideal, every little monster the ADD end of the BOSS almost always immediately use stealth or hair, so 10 seconds of the ill-fated The actual income is limited, but because of the whole battle is only one goal, feeling insight into the income is limited. . So it is still based on personal preferences.

The hair, the audience will be back, stood still, not move when you can cast as BOSS, moving only instant when hair before standing BOSS, otherwise the damage is very high, standing before the damage will be halved. Pay attention to keep a good distance with BOSS and table edge, to feel that you are close enough to stood still read the article, not enough open accelerate Shield forward run a race, this rhythm need to see themselves, but must play damage.

BOSS stealth stage burning in the spirit of his teammates read, play slap.

As for the the ADD the small monster, do not on the DOT, terrible little monster damage, must control skills under control, interrupt control chain Do not cheat damage, outweigh the benefits.

Saturday, November 24, 2012

DNF plus point of Launcher and equipment recommended



Launcher for the choice of equipment is very distressed because, in the end

select fake purple real pig, or land spirits, and CC, I tell my view.

Ancient 2, CC, true pigs Properties CC put on plus skills: antitank +2, +1

focus compression +2, can be said that the first two skills are the skills of

the big guns will be used, compression Launcher few explosive skills to

the full level compression, data in the simulator plus point energy difference

about 20K.

Ancient and fake purple. Some people say that, under racing conditions, who

are not with ancient two, however, I would like to say, such as Juggernaut,

pure percentage career, and then with an anger strike drew out his sword, and

the pursuit of a second effect, the percentage of X percentage, the effect of

wave group big gun. . . Ancient boar after blasting, the fake purple, if not

the emergence of the three attributes (by force, Grizzlies, Hawkeye), no one

should consider, but conditions, select the fake purple really

attractive for many people , but I just want a piece of equipment, after

blasting fake purple, wild boar shoulder, wild boar shoulder the whole

property enhancement, fine big guns fire, coarse fire, 70TP fire properties,

laser, bomb, awakening, optical properties , ice blasting is ice properties,

In other words, in relation to the third, 8 points strengthened about 3.6%

bonus damage, not to say under the kidney and pig legs.

Kidney broken strokes can not and lament necklace superimposed, but if Peros,

effective, and, if the lower leg, the conditions under force. Pig feet, plus

the effect of the blood, there did not look, but still good.

Moreover, the choice of weapons, first of all explain the great gun skills,

most of the percentage + fixed damage, the quantum bomb and quantum

compression awakening is fixed damage, 70TP pure percentage. Or according to

the the simulator plus point data, as well as my tests, it can probably be

considered fixed damage and can be divided into half percentage. In other

words, high-strength conditions, fixed damage may be more important, high-

strength, the big guns will also receive a lot of restrictions, so, the big

guns racing, I think the money people to do things. So, my point is that the

big guns is to have a stable to output the fire, as well as sudden outbreak,

compression and 70TP.

Weapons. Big guns now mainstream weapons, generally Dada, time and space,

death rifle rifles, the first death was transferred from 60 to 55 after the

foundation dropped a lot, a rifle over 80 Dada basis. Panel damage is about

400, 12 Dada compare to start, but 12 rifle. . . Too little. Hurt, I think

roughly critical damage * critical chance = true additional damage, the big

guns now about 30% of the physical critical chance, then Dada is 6%, the rifle

is 12%, the space-time, first of all look at him skills, potential outbreak

hit rate +5%, although I admit that hits very important, big guns, however,

not the 5%, all the way to the MISS? high outside the panel, no other

features, other features can be used with the twin tied taking into account

the rifle no hand guns proficient, foundation damage will be low, from my high

stability and damage, as well as a small amount of high outbreak suddenly, I

feel that these three weapons can consider giving up, I re-introduced under

the other three weapons .

First, Titan, Titan potential outbreak +1, which is eventually damage

coefficient of +2.5%, as well as his other hand gun about 100 independent

higher, then, in accordance with 100 independent = 10% of the solid hurt

enhance, and according to skills halve the damage coefficient, Titan real

damage rate of increase in the 5% to 7.5%, and the weapons are cheap.

Second, 65CC hand guns, hand gun characteristics, all skills +1 What is the

concept, is compressed to +10 K damage, various coefficients are raised, and

also additional fire properties, single skill perspective, probably The real

damage of 3% commission. Role of fire properties: Green, BBQ, compression,

grenade, 70TP bullet injury, were originally property, if there is a fire

attribute, you can add the attribute coefficient, if you fire is 70, then 31%

in enhance these skills end up hurting. Dada, rifles absolutely unattainable

enhance and stabilize and this period attribute problems.

Fake purple, regardless of the Titanic, or CC, are relatively rare goods,

high-strength, without thought.

Third, false purple, metamorphosis attributes, from 12-14, are a good start,

the real harm enhance rate can not be calculated, that is, you can have 14, do

not consider the other 12 weapons.

The big guns of the weapons, or to high-strength.

Around slot problem:

Left slot, select the the card diagram or Kazakhstan, 58 damage, probably

about 300 damage panel, while Kazakhstan, the high strength of 50 points,

probably 200 damage, but the force can enhance the final injury, that is, If

you have money, that is, high-strength fake purple Kazakhstan due under

moderate conditions, then Kathu. Furans left then is the prime slot select,

Dada, death rifles stream, then the left slot is better supplement However,

this CD a long time, when you critical hit, this effect does not trigger

effect trigger, you do not necessarily critical hit, but the poor can consider

this thing, after all, is the relatively high cost of the left slot.

Right slot, from the overall perspective, the best big guns with intermediate

tears. Full skills upgrading, can also fire strong 30 stone, but these are

very expensive, high-strength 12 attributes, and the diamond, the poor on

selectin furans right slot, based on the damage, has a bonus and relief

damage, good value for money, and then not on the choice of fake purple.

Jewelry:

The bracelet: Dada flow is the lament improve trigger the poor is also true.

Lament the pursuit of unilateral outbreak mixed with select the ancient 2 and

lament; If you have money, elect the Scarlet Letter, in fact, if you

want to increase the damage, the prime furans bracelet single, brush prime

furans, into the abyss, high-grade, 7% damage. are the best. Haneke surface

cover, very restrictive.

Necklace, the poor election lament, or Su Nan necklace, after all lament not

and Dada, as well as the broken strokes combination too restrictive; money on

election Peros.

Ring, I bring the fire wizard, took money to avoid the fire. As for the poor.

. . . Ancient. . . Anger strike the thickness of the fire, the quantum is

relatively easy to use.

Finally, I will consider false purple jewelry skills, after all, is the most

important.

Thursday, November 22, 2012

Perseverance players see, player reviews British series M5


A13 series are mainly banging guns, mounted howitzer is not recommended, because the trajectory is only suitable for close shooting distance you will be 183M/S projectile velocity and wonderful ballistic lost a lot of fire opportunity.

The additional mention banging gun range is 400M, more than 400M range of sight will be grayed out, that is beyond the range.

So the A13 series of illegal guns basically do not play.

Five Crusaders may be because the performance of whiteboards problem told 4 LT into five rooms tragedy. The full body belongs to high motor type T-34. 5 MT is quite satisfactory.

Six Cromwell motorized fire armor are fairly superior MT. After all, the first to rise the the MT front armor suddenly elevated to 64MM. The gun makes four cars to a maximum of 100 wear dark greatly reduce the breakdown rate.

The firepower is also very good, 75 is better than long artillery. But the whiteboard the engine and the top guns are lit in Churchill. It is recommended to go 5 Churchill playing Cromwell would have been better.

Seven comet is said doline. After all, the performance and six Cromwell performance almost no difference. Advantages of whiteboard short (or no?)

Improved slightly DPM and drop maneuver. Enhance the blood. The biggest improvement is the comet's angle of depression is 12°. Cromwell is 8°.

Basically as a 7 M4A3E8 Sherman. Good at the hillside war and urban walk. Not good at head-on collision.

If you have the basis of the American series MT, will make use of the vast majority of the map hillside shaped comet or MT count in the upper level.

Eight centurion armor and seven comets no difference, although the paper 110MM In fact, only the first's first combined at a small bar centurion one of the first on the actual thickness 76MM. No armor at all.

The advantage of 17-pounders in the whiteboard. And completely body of 20-pounders, to wear deep are absolutely HT level. Not like the M series and S series 8 MT encounter wear deep problems, but as MT itself motorized and volume failed.

High wear deep the fight lateral nothing gain. Centurion beginning should as MT team's back-up, and even a guest can often HT hit towns, wear deep even if eight of HT are high.

Nine centurion armor 7 is also a serious virtual standard, 152MM empathy is a just first on the actual thickness 118MM57°, equivalent to over probably worse than 54, more than 59 strong. Then use completely and MT do not take the side of the Royal 105L7.

268 penetration depth cannon 5 transmission speed filling almost 10 seconds first serve, only maneuver in the MT 40 speed and poor esteem, but also with E50 comparable volume.

Even as the MT reserve. Centurion 7 is also inadequate. The proposed HT line and MT lines should go, or MT conflict, bulky and slow rate of fire is very terrible.

The the ten chiefs prototype car FV4202 performance similar to Barton, strengthen the short-range maneuvers (acceleration), and further weakening of the long-distance mobility (speed).

Gun big Barton, significantly strengthened its accuracy, a slight weakening of the rate of fire and fire control. Players with a few rounds of the so-called new stuff HESH broken A bomb is a joke, recommended more money to fight the French car.

In addition HESH hit the gap armor or 6MM thickness of about group A, will ignore the thickness of the group A mandatory determination not breakdown, damage is double-digit.

Foch 155 group A side that 5MM thickness. Panthers 2 probably 10MM thick group A still defense the HESH is to force. It is recommended not to rely HESH, this thing can only be used to attack the conventional thin A vehicle.

The FV4202 protection and large Barton opposite. Big Button full car in the thickest part of the gun shield, FV4202 no gun shield structure. Poor on the bus obeisance only similar and 59, but very strong FV4202 first, 130MM first on 60°or even stronger than E50. 128-level artillery shells at a small angle.

Good 1 degree angle of depression than large Barton, the positioning of the two cars are almost similar. However FV4202 in a more long-range performance. Big Barton rate of fire can play in the middle distance advantage.

MT line actually fairly small pit, just a lot of cars less positioning and conventional MT (8910 level MT all shooting speed is even slower than comparable HT, penetration depth and sibling HT) adaptation to play to the advantage of speed of the Y series MT MT holding HT guns ran.

Wednesday, November 21, 2012

Trading in a few tips to avoid swindlers


It seems every day we can see someone cheated or almost Post cheated. Originally, no one should be subject to such a debt, but at the same time, we should increase in transactions and others more wary and vigilant.

It's like you give your home or car lock, or use a password to protect their e-mail accounts: Yes, we all agree that in the virtual world, we should not pay for the protection and privacy of your own property ideally behavior of any protection, but the reality is not the case, that is only because this world is full of too much malice in their hearts refuse to let ignorant people have become the victims.

In simple terms, yes, if Blizzard can update the transaction window to increase a "lock" or a confirmation will be better, but the present situation is not yet possible, before this, we can only rely on their own.

The following are some of the basic method at the time of the transaction, to protect themselves. Any person not acting in compliance with these methods, are equal to give himself a good coating of barbecue sauce and walked into the hungry lion cave, and lucky that their luck without being eaten. In fact, if you lack sufficient attention on the tragedy. So for themselves, please remember the following:

1 - Use only the trading window. Anyone who says to throw things on the ground directly to trade are the pits, or change things when it was suggested that the third-party ranks, basically lying to you.

2 - Carefully check the properties of the items. This is the basic of the basic, if you buy something without looking and then worse, then Blizzard will not save you.

3 - Do not use drag things into the transaction window. You have to be careful who cancel window speed guy, they will do so and look forward to you careless throw on the ground and then get the flash people. Click only way to place objects.

4 - Do not immediately lock the transaction. Little wait to see if it would be a fraud. Trading, with gold and you wait 7-8 seconds, and then point to accept and remember to carefully check the number of bits. Liar is usually a lack of patience, because they cheat less than you will find; really want the transaction and you will not mind a little wait a little while.

Furthermore, I suggest that you ask at the end of several random numbers, or to avoid "0000000" make you feel dizzy, because it is easy to let you know when prices change. Suppose you sell 50 million of equipment, then ask for out of 49,987,315 d3 gold. So you can easily see whether less. I believe that the time earn less 20k Diablo 3 gold like you can survive.

5 - If you find there is something wrong, say it, then leave. I mean, this is not seven years old when we learned basic life skills it? Both parents daily preaching or television playing the post-school life skills teaching programs, which are basic. If that is true, then it must not be false.

If your trading partner "accidentally" made some of the same behavior as mentioned above by means of fraud, then, and say goodbye to him.

Your trading partner is not, and you say, "Oh, sorry, my three twilight glossy armor in the bag, I let my wrong this back into go, I swear, brother!" Well, and he said good-bye.

Who would say: "Oh, my trading window problem ......" directly back games.

Monday, November 19, 2012

Dragon Nest Typhoon gold ordinary lair novice strategy


Dragon Nest open 60 nests for some time, a lot of players 60 lair huge booty clearance put 60A suit. So only helpful to those who have not yet mastered the friends of the 60 ordinary lair clearance techniques.

The 60 ordinary Lair is actually very simple, and I will explain in detail some, if the team is not very high output, it is necessary a good grasp of skills.

Typhoon gold lair normal mode:

First: the relationship unusual BOSS Garden Dinka Rand and orcs Guo

The first pull the little monsters Guo output basic non-professional to pull, grasp the hands of the ritual, magic shackles, LORI Dementors. Specific analysis to see the team at the time. The mobs pulled to the upper right corner next to the big trees, let the little monsters to BOSS plus blood plus BUFF props can see RP saying, do not destroy the right of some high grass.

Other three full output BOSS, to pay close attention to the skills, of which there are several skills particularly high injury: 1 Charge drug wave: BOSS covered with green gas, looks like shaped, about 3 seconds poison wave broke outward diffusion circle type. Skip the the poison the wave or Paoyuan point line. Do not escaped after the effect, accompanied poison wave will be a poisonous mushroom, basically you will be able to smash, but poisonous mushroom explosion is very painful. Poisonous mushroom bombs: BOSS will throw a lot of poisonous mushrooms, careless is not even dead, just as it ran always hiding behind the BOSS or run far enough will be able to escape. Charge swept: BOSS swept Dingpa be hit is DOT will be able to escape the rapidly moving to next. In addition the BOSS also a Qing the BUFF's plowing skills. Therefore, the "milk" you have to pay attention to the plus BUFF plus blood. Fight easy points.

Finished killing BOSS go room to get Setaria If you did not get the third, below there will be a detailed explanation. There are likely to get hit hidden checkpoints artillery shells, which will appear on the map in one of four locations, this room is a location, the following three locations will be introduced one by one in the following paragraphs.

The second hurdle: Orc Park and steamer.

The steamer continue to scroll forward and bumped person on seckill, so to this need sufficient output and skills. This is divided into 5 small pieces off analysis.

Paragraph 1: The second hurdle mark turning in front of the first subparagraph. Do not waste the steamer out skills delusions to move forward, this invisible barrier. Out of the steamer, ran to the front of the back playing, to control the strange such as Time shackles, to grasp the hand of provocation, Archer can put flowers. Remember that any occupation, especially the soldiers not to monster hit inside the fence next to, and so increase the difficulty. The steamer can also seckill the monster, this steamer to get rid of the monster monster hit outside. Cleaned up the little monster, the fence will be open. Left corner of the front chest wall switch, then another group steamer started from here, hands and feet must be fast.
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Paragraph 2: no intermittent followed in paragraph 2. Or the use of the above skills, but do not kill the little monster but control. Seize the time to break the kitchen walls, gravity ball the heraldic skills so that the wall to break into the kitchen to escape the steamer. Best not to eat the food in the kitchen, do not let the chef ran out or close to a wall (the steamer can seckill chef), so that by the fourth off the heat, cooks came to help throw a lot of plus HP MP food . Here also the shells appear in two locations. This slow a slow skills CD, you can go out and open the chest steamer disappeared.

Paragraph 3: standing on the fence, another group steamer started behind. 345 segments to be completed in one go. The fence open or in accordance with the previously described control monster kill monster, this little monster.

Paragraph 4: there will be a blood thick monster. Recommendations provocation the monster pull away from the fence, time acceleration to control and blame the full output. This period in a side fence will confuse the vision of the third crossing, so the team members to distinguish a good direction.

Paragraph 5: the end of the corridor there is a security room. As long as the control of the monster, then efforts to break the walls, the players hid in to. Orc Park also can hide, and then to the fifth off a protective cover. And here also the shells appear three locations.

This off only steamer seckill, there is no big problem with the good will to escape.
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Third: Saiyan Orc gold.

Three waves to this strange and Zhesi also emitting gas and booms, the last outbreak of the vitality bomb. The first three seconds of ejected gas and shock to the screen will appear the words "Orc gold spray gas. Teammates to observe the action of the Orc gold, jumped up and avoid injury, gas radially, the the upper left corner of the upper right corner of the map will not be sprayed directly onto, if sprayed into reverse.

The first batch of monsters: these are small monster, it is easy to get.

The second batch of monsters: these monsters have two long black wings monster will put the tracking black heart (charm), mutual hurt teammates will be in the black heart, so pay special attention to.

Three batches of monsters: At this time there will be a few hard-shell monster, more laborious.

If the first hurdle to get to scratching the reeds like to say, if you did not get the best to leave a little monster, so his teammates can slow big recruit CD. Then within 18 seconds Orc gold resolved out-break, only with the "invincible status" in the lower right corner of the map after this off so after the third batch of strange shells appear in four locations.
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Fourth: anger great blacksmith Li Linte. BOSS ordinary fire attacks launched better hide, pay attention to both sides to sway, and then the full output. Front kitchen where no stealing, the chef did not die in this off will come out to help, the state lost plus blood plus blue plus food, teammates will safe a lot of milk, then to ensure that the chef not to be burned to death. Focus on that dawn when the BOSS will launch the seckill the National People's Congress strokes BOSS, the BOSS around gravitational teammates to strongly run out, the dark days of when you want to jump up to avoid injury, do not close the BOSS remote output hammer ground attack if it hammer to the bone broken ribs fold life alas.

Get rid of BOSS, front to get the shells open hidden barriers on the fort fired by two people, one person to the upper one person lower, the stop fired as long as the peg to a point on the road to it is easy to be left out of the destroyed 22 Christmas orcs, get a GOOD score to the last open Christmas chest.

Fifth: Aiko, such as life Typhoon gold

If team output is not very high, it would need to escape, the output by one word - grinding. 5X blood typhoon gold is basically a general attack, rushed pick swept earthquake kick flutter blowing these strokes basic hands carefully observed easily escape. BOSS will launch into the 4X blood poly magic, the on-screen prompts, as long as the station to Orc gold mask of three brothers, the yard will be able to escape the BOSS's full-screen lightning, Orc three brothers will say: "Ouch! Dad ... Dad ... you light point! " The map is slightly enlarged, red dot is the position of the Orc three brothers, you can easily stand to cover house. If not timely to cover house, the Saints can put miracle plus sacred shield is safe, do not be gathered together magic time to give small Orc shackles or glaciers. 3X blood BOSS will launch a guillotine, the prompts on the screen, a prelude to the emergence of a strong suction possible players to go long, this time picked up a typhoon BOSS. Typhoon Typhoon gold fame technology, similar to the Typhoon fighters, but tracking hatred for some time. Typhoon hands posture first bow legs screwed to the body backwards and then wheeled the Death Scythe observe hands posture can advance prevention. Soldiers with Typhoon gold front put typhoons, results will happen? Soldiers put Typhoon hard straight not floating, so small BOSS Typhoon fighters hurt, the soldiers typhoon the output still very sharp. 3X blood BOSS will trample the volley crit Garay electricity sharp moves, high injury but also a sense of power, especially milk occupational careful sense of power players to pay attention to interrupt blood stick.

Overall, not difficult, seconds strokes better hide, team master skills, not instant success, the occupation with the proper, grinding dead typhoon gold easily.

Friday, November 16, 2012

Diablo 3 ancestors dual held Parkour, Saiyan equipped recommendations


The Immortal King suite equipped recommended whole genre does not adhere to the dual wielding Parkour players. I fitted the general idea is based on the mid-range of the immortal king suite based balance damage and defense, so the advance and retreat there are degrees of play resistant.

I do not like parts coupled with the bleed stream DPS the panel, I have always felt that that is a lie to sell number novice. To become a real savage, damage and defensive capabilities must be balanced.

I. Immortal King Set:

We must recognize this fact: the high-end immortal sky-high price, low-end immortal garbage.

So abundant as the funds do not want to more than hold little attribute end barbarians, I have some suggestions:

First of all, we have to figure out a problem, so is the defense mechanism. The damage calculations relief is multiplied damage effects of all relief, the formula is: relief damage = armor reduction relief damage * resistance the damage * Agility relief damage.

I do not want to be too complex number crunching, and only said that the conclusion is that the three damage reduction only in the balanced case can be the most efficient relief damage.

Most barbarian armor around 5500, about 550 of the resistance is easily achieved, then at this time heap agility, efficiency is particularly high rate of return.

While of many immortal sellers, especially next professional players tend to ignore this point, the price is very low, and we must take advantage of this point.

1. Immortality head:

All resistance immortal head are astronomical 100K or more, in fact, for the injury, vampire more than 8 barbarians, All resistance 500 + is enough, no need to waste.

Better to choose the high power (240 +) high agility (80 +) high crit is hit (5.5 +) high life (% 12) head.

Because the sellers often ignored agile attributes, this immortal head sold cheaper, generally also about 8K. Unless it is missing a single resistance, otherwise I do not recommend resistance, because the price of a single resistance is too high, but the effect is not good.

2. Immortal belt

Is a good place to hold the power of the recommended 250 + strength (seller mentality often not concerned about the more than 250 + strength and patience you can even buy a 290 Colliers belt, equal to more than a stone), high agility, high vampire belt, skills according to their own circumstances.

I use the the ancestors of dual wielding, oblivious skills so pick the time, the skills, the better to junk the better. Generally a belt also tens of millions of the way.

3. Immortal shoes

There are a lot of players in the immortal shoes misunderstanding. Force of habit stays here. In fact, this is not worth it.

My advice is 180 + physical, 90 + strength, such shoes are often cheaper than the 180 force 90 physical, whether you are after gem balance, or is to strengthen the physical, are no doubt good effect.

I think the blood is definitely the the barbarian second main attributes are very helpful, especially playing high MP, increase the viability enhance fault tolerance. These three immortal, the total cost is 2E.

Here are two completely different main event:

4. Immortal gloves

A powerful upgrade parts of the attacks on property, Do not be careless, because survival for barbarians, injury is.

I recommend choosing high attributes, two attack, high strength (170 +), high agility gloves. crit hit must be at least 9 or more.

I prefer the attack speed, full attack speed is relatively cheap, full crit hit glove is very expensive.

The rest of a property, unless the price was right, I would suggest to choose high agility, preferably 100 +, I bought the gloves 177 Strength 167 Agility by full critcal chance.

Such a glove generally also 1E

5. Immortal clothes

Although the clothes are expensive, but the clothes are the most flexible space, players can choose their suitable properties through their own position.

I suggest that everyone in the selection depends on the strength + physical, do not just look at a number the physical line 300, so in general high physical and low power is relatively cheap, and the other immortal only hold a few pieces agile physical lack, if equipped with ideas, it is recommended to choose a high physical, or plug a few purple gem, to balance the blood.

Generally a 130 + strength, 200 + physical, 800 + armor clothes, 2E about 250 + physical 3E, immortal clothes Properties are relatively hard, the price is right to buy.

Let's calculate: so with five immortal

Price: 5E

Force: about 750

Stamina: about 400

all resistance: 220 points

Agility: about 250 points, or even 300 +, floating larger

II. Pants, shoulder, & wrist

Shall cooperate with the other three parts of the package, the immortal sleeve equipped to make adjustments.

1. Pants

Be ignored in the package we gave up a lot of physical strength and all resistance, as the highlight of the brace physical, pants must hold enough physical strength and all resistance forces, dozens of points like the price is right can even buy other properties, such price cheap, must be 250 + physical, 2-hole, 70 + all resistance, remaining a property can choose Armor, resistance, blood cells, and their own discretion. Pants are generally around 50 million.

2. shoulder

For the barbarians who, shoulders can be selected in both ordinary shoulders and ward off evil. I like to ward off evil, because there are 250 + armor, can help us to be bursting at the seams Total Armor 6000.

As shoulder strength will be over 250 all resistance70 + with physical shoulders are often very expensive, but not many bands, I propose to give up the physical, either choose life% or high agility. I bought a 277-point force, the 173 Agility ward off evil, only spent 45 million.

If you choose to the ordinary shoulder, recommended to choose the 63 shoulders with armor, single resistance, which can make up and ward off evil than the Armor.

3. wrist

The Bracer is often another Manzi most tangled parts. Lacuni, or ordinary?

As a high price Wrist Lacuni, you really have his expensive truth (Paosu is poison). I bought a 9 attack speed, single resistance, physical crit hit such a wrist probably 1.5E.

More than three calls about 2-3E. Provides the power of 300, physical 300, all resistance150, agile 150.

III. Weapons

The weapon's critical damage is particularly important in order to support the attack speed, critical damage in other parts of the

1. BUG hammer

Attack speed for dual-cyclone and ancestors are very important to provide life-support system (blood back fast and stable), anger smoothly, unlimited ancestors anger protection (back)

So I think this set BUILD BUG secondary weapon is a hammer.

Perforated BUG hammer are astronomical, and how to do it? I suggest that you select, high critical damage (65 +) 1000 so white, 2.8 + vampire, 0.22 + the hammer attack speed, so that the price is cheaper, patience, 1.5E-2E received one. Fear the best election less than 15%. 19% of the ancestors up too horrible.

2. Primary weapon

Dual cyclone, primary DPH seemed more important, so the hammer in cyclone can state we must better than the ax, but the need to attack speed unlimited ancestors, the ax off than hammer, did not differ much between both par .

Must be 2.8 + vampire, holey, white the higher the better, over 1000 best, another property, either select high physical fitness or strength, 200 +, or with critical damage. This primary weapon, probably 1E.

IV. Jewelry

1. Ring

Due to the presence of hellfire rings, I suggest that you buy a good ring, a transition rings, and other brush suitable hellfire ring pulls.

Good ring: I set the BUILD, I always think the attack speed and crit hit is the core, critical damage is the icing on the cake, so try to choose high-crit is hit 5 + high attack speed 8 +, due to the lack of physical fitness and all resistance before clothes, can % and all resistance, of course, a life ring attributes a lot of stays in the ring.

I do not suggest that you buy the ring with force, because the ring of force body often artificially high prices, and do not have much, they do hellfire Ring can often forces do not need this ring up the power of about 200% of life is a good things, the other class of blood, are often not taken seriously, the price is usually cheaper.

Rotten Rings: can not attack speed and critical damage, crit hit must have at least 4.5.

2. Necklace

The many equipment necklace price fluctuations, grab a part. This site, I suggest that you wait patiently for the right things, and the first to buy a transitional product play.

BUG hammer support of Lacuni, rings, gloves, necklaces do not have persistent in attack speed, and can focus on support of the main properties (100 +), the crit the hit (9 +), critical damage (60 +) with a single resistance , physical, Armor best Of course, if the band% attack speed even more value when the patience to wait for such a necklace 2E certainly be.

V. Conclusion

Such a set of equipment, fitted with prices 12E-13E Diablo 3 gold price of $ 500

Strength: 2200

Blood: 60000

Armor: 6000

resistance: 500 +

crit hit: 60 +

critical damage: 300 +

Panel damage: 120000 +

Thursday, November 15, 2012

ImagineFX magazine: "Diablo 3" works of art


In Magic/sci-fi art paintings magazines "Imagine FX", there are two new "Diablo 3" works of art!

There are a large number of "World of Warcraft" and other magic/science fiction theme art paintings.


Wednesday, November 14, 2012

Demon Hunter MP0 experience program: 75 million per hour


Because of the proportion of life value, MP0 is the most suitable for Farm experience, so this is a Farm experience limit "Warriors" program. This program focused on the design of high hatred / precepts recovery effect, relying on vengeful hate to significantly increase supplies.

Program configuration

Cluster Arrow - come prepared

Multi-Shot - fire suppression

The nail claw thorn - jagged spikes

Prance - Trail of Cinders

Ready to go - punishment

The war favors - Bat combat pet

Strategic advantage / vengeful / output, passive

The main objective of this program is a move seckill all the monsters, collect the blood cells and then efficient reply hatred and precepts. Claw stab and cluster arrows with the very elite.

Equipment requirements

100K DPS, properties tend to hurt (Dex / critical hit chance) instead of the attack speed or critical the hit damage.

The minimum 10 commandments recovery, and the old Inna's suit.

12 yards pickup (2 equipped with pickup), enough survivability (vampire, and at least 350 of the resistance).

Note: measured according to the player, even if there is only 30,000 DPS program in MP0 still have good performance. And even without Inna's suit and high precepts restore this program in the mobility and efficiency of the clearance can do very balanced level.

Features of the solution

The experience of 75 million per hour, can be completed within 5 - 7 minutes Alkaizer Run.

Ability of Super perpetual: fire suppression back precepts can be punished, to get hatred then fire suppression. The fire suppression high precepts reply.

Prance after the mobile acceleration can be used multiple times.

Cluster arrows to kill elite = 5 seconds. Barbed wire allows enemies together let you play to maximize the AoE effect of the cluster of arrows and grenades.

Rolling fire, jagged spikes spike behind small monster. As long as the DPS enough, MP0 can be very effective and safe kill Zabing without having to "waste" your firepower.

Penalties can be obtained to maximize the most effective energy source utilization. You can purposefully use the value of your commandments, and never let it is full.

Tuesday, November 13, 2012

Moonlord personal experiences sharing


I play the game is more like the kind of person of very thorough, every skill, every attribute.

Attributes:

The wicked 3 + glory 4 (has done at least two suffix): Magic attack 17300, physical attacks 12000, eventually 1100, 89% fatal.

The glorify 7 (has done at least two suffix): Magic attack 18200, physical attacks 11700, eventually 800,89% fatal.

Jewelry: jewelry set glory.

Fashion: Navy sets B necklace, no earrings, A Magic Ring, Halloween permanent tail.

Board: All motherboard +138 magic attack.

My final choice: 4 glory +3 wicked mix of form.

17300 and 1100 (31%) eventually converted into real panel probably around 22600.

Pure panel is: 18200 and 800 (17%) eventually converted into real panel about 21,000.

Therefore, the final choice is the glory with the wicked.

I think we are most concerned about is to spend the least amount of money to come up with the best equipment? I mentioned, you want to look good attributes, spend money is a must. If you are not willing to spend money, then I have nothing to say.

Equipment articles:

Choice of equipment, I sold the the glory helmet, hands, feet, and finally chose the wicked, it will not only reduce costs, but also, the 1100 final = 31% damage bonus, 800 final = 17% damage bonus, more than 300 final., but the damage bonus is almost half of the 800, I went to a small typhoon tested glory heap panel Suigetsu injury per HIT ultimately less about 8000 than wicked heap Since cheap and easy to use, and why glory +3 not vote wicked?? friend asked me, so double prevention is not a lot less of this?? This is no way to avoid election wicked attack, election glory defensive, but the number of times you hit the monster forever more than the monster hit you the number of times, by comparison, I would prefer to attack.

So I recommend equipment such stereotypes down: the glory shirt, pants, master / deputy wicked head, hands and shoes. Equipment Vice magic must Zhimin HP, weapons Vice the magic want Mogong Zhimin. Weapons strengthen +10 equipment +8 on the line, not because the price of each district.

Jewelry articles:

Obviously, since the choice of a wicked heap ultimately jewelry must be selected glory sets, may I more tend to limit the attack, earrings and necklaces no election + HP, but chose + Agility one cheap (quite a few) to have a lot of agility, was a trade-off problem (Deputy magic still select Zhimin HP, Vice magic or in a transaction). Vice magic magic attack Zhimin Ring recommended to choose a single magic attack (can), this ring about 6000 gold one.

Fashion articles:

Directly to buy a set of new Halloween sets, In fact, the soldiers also good, red black very domineering (attributes all election agile highest fatal because 1 Agility = 3.5, 1 Int = 0.5 magic attack, apparently agile deal, set down if the election intellect over 100 magic attack is fatal, and about 2000 election fatal). Just mentioned, did three sets the wings tattoo Wizard unimportant, we choose the best mix and match. B fashion earrings and necklace For not seek, with no use + HP C-. Ring, then this new synthetic ring, very good. Here I will teach you aggregate the B ring, a brilliant (physical agility) + the bright (force intellect) or brilliant (the power of wisdom) + bright (physical agility) together, 80% of B, but the suffix physical or magic can not guarantee ( together to change the ring suffix can B + brilliant C, do not use bright, easy to fall back to C), the I do not teach too much trouble, they should not go to trial, carefully loss). Okay, so that clothing get this column

Board papers:

Winds, deadly, magic, wisdom, life, and ultimately, the six board must 60A must be on the (average 1000 gold every block or so, because of the different prices of each area may be the gap). 3 select will and unyielding such non-mainstream board +138 magic attack, about 1000 one, not very expensive (if money can choose how the health curtain 50A iron wall + fatal or Mogong of the about 3000 gold around a) I explain why not a health board, the installed board certainly want that a 10% increase, beginning on the election of our Vice magic mental agility HP, a small addition to the body, so the dress block life suffice.

There Darkmoon that equipment with quite rigid, the whole world is almost like dark weapons, 60 pairs of ring skills +3.5 dark, 50 healthy earrings and necklace, double brilliant fashion Ring, Vice magic full 8 dark.

I often see a lot of new friends Add Moonlord ranks tangled in the issue of equipment, to at work idle while the hair one feel hurt good, not high costs of equipment collocation method, there needs friends can learn from.

Monday, November 12, 2012

World of Tanks players teach you how to improve efficiency

1: The game often see some facts.

Efficiency values? Below 300 players generally hang up, and he has nothing to do with what kind of car, the feature is to go out to go straight to send a blood.

Efficiency values ? Below 1000 players 90% of driving the investigation of light tanks just a "courier" - delivered to your door.

800 --- 1200 efficiency value players like to get the most efficiency values speak, they think it is excellent.

The 3000 efficiency value of the players, field a few team driving the car hit novice.

2: Play what the car is easy to improve the efficiency value, play what cars are extremely difficult to improve the efficiency value.

Most of my time is spent driving light tanks and practice driving the car, five gold coins heavy tank with a novice when now feeling a little shameless with this carcass young, no used.

Whether heavy tanks or light tanks, the beginning of the play, and lost badly, do not say, looking back, five rooms novice players or many novice players still have a good environment for the growth.

Highlights:

When I was driving a light tank, the efficiency value rise slowly, every time a few points up.

Later engage in a variety of experience double the official website, I would like to take this opportunity to practice driving a new car, and then I started practicing a new car every day to lose badly, but the efficiency values ??are are a dozen dozen in liters Until now, or so.

Summary:

1, driving the car to fight novice most easily liter.

2, driving large fire at the car, what model is not important, but the power must be big time on the bomb, to ensure that each field can output a lot of damage.

3, a lot of the time, as long as there is a car rush around, the opposite will tend to rush out of the car to get rid of, the result is often the enemy all dead, and rush out to the dog died, if you just want to improve the efficiency value, do not do out of the dog to go, in other words, a higher efficiency values are mostly without sacrificing the spirit. Simple to understand that death is not to keep the output in order to improve the efficiency value.

3: a rational view of this value can reaction to some of the problems, but many problems he responded not improve their real strength.

The low efficiency values of players do not have to be too tangled this value, it is important to recognize that they in the end how much strength.

Finally, add the high efficiency value, nor is each car's superb.

Finally, with regard to how to improve the real strength.

I recommend to the novice who is driving Express, Express is very good familiar map artillery or difficult to understand some of the features in the map. Driving the express opportunities, luxury cars naturally see a lot more slowly, will not be afraid, you think about when you're driving light tanks are not afraid, driving other tanks will be afraid of you?

Less use medium tanks, medium tanks is very flexible models, difficult to use, so you have the strength, suddenly comprehend, you will naturally use.

Wednesday, November 7, 2012

Analysis of silver coins can buy gold coins bomb


First of all, we have to figure out under what circumstances the silver car use gold shells?

A first win, another red upgrade a car or car parts.

How to spend a lot of silver?

Bomb to hit the silver with a gold car loaded silver

How is status of World of Tanks players today?

Basically staffing a gold car used to hit the silver coins to feed their families, more than 10 parking spaces, the first win on the line daily to kick down (that is, with the team and the opposite of those silver car basically hit the silver coins in gold car gold shells hit the first win).

According to more than a few questions and answers, we can draw the following conclusions.

First win daily must fight, and gold shells, full gold shells would not be a minority (itself with high wear dark silver car except) wear deep high damage output, experience, silver demand will be very large. Therefore, the first win played a good experience, obtained silver in the general case, win or lose is certainly earn much even lose.

Then, when each player to play first win, to hit the silver coins car what would happen then? The results do not know, is estimated by various silver car chase play. The silver car shells hit gold coins car artillery wear gold car because without the gold shells hit the silver car is not necessarily able to pass through. Gold car is a very embarrassing situation, 59 dodging many illegal guns will. The final gold car win will not make much lost earn less, greatly reduce the ability to hit the silver coins.

Finished gold car situation, and then, in turn, how to talk about playing first win silver car is it? In the case of face-to-face artillery wear only one way to fight blood. But the fight finished dead than alive.

Well, I seem to have seen the silver can buy gold coins bombs, not cars become strong to weaken what kind of car, but the reduced ability of the gold car hit silver, silver would be more valuable, more cars will pit of illegal guns, games, entertainment sex will be greatly reduced.

8.1 preliminary the referendum illegal guns era.

The only other hand the silver inventories squandered all finished, will return to the situation now ... Another possibility is that, because of the shortage of silver coins, with the plug more and more.

Monday, November 5, 2012

Diablo 3 auction house compare property and equipment


In the case without the aid of other tools to compare the properties of the auction house goods and equipment, but it is still very simple.

Hold down SHIFT, click the equipment to the equipment in the chat window;

To auction in the chat window click on the text box to enter text,

Chat window will cover the top of the auction;

And then hold down the SHIFT and click on the equipment you want to send,

This will be sent to the chat window;

At this point in the auction is not to compare the ability of

To be moved into the inner point of the game you just sent equipment to compare;

If you compare the deputy or vice Ring, hold down the ALT key, and then click.

In addition:

If you want to have more weapons or equipment of the hole

Removed the gems you can compare.

But you really want to buy this kind of equipment in plug with gems,

There will be little error to

Ability will have a diminishing effect,

Therefore, the rate of increase will be less and less

But it should be not much different.

Friday, November 2, 2012

Personal feeling is the most difficult operation class TOP10


NO.10 flowers

Half supported employment, a qualified flowers is not easy to play, the operation is also frequent, frequently for teammates state plus state but also because of the Figure, sometimes the wrong should scolded by his teammates, was wronged. Wind-bearing, always moving with the cover depends on the time machine, once the cover did not protect your teammates. . . . . . The difficult operating ranked 10.

NO.9 Devil May Cry

Devil May Cry is not a good Devil May Cry Devil May Cry is also a semi-auxiliary, main and auxiliary attack of the Devil May Cry fixed monster defense reduction, removal of abnormal resistance to attack, to see that you have no consciousness, only to put their own array, I said what you understand . The difficulty lies in the timing and location of the array.

NO.8 hug

This did not favoritism, hug may be a very good operation class in the eyes of others, but Played Niantou can not think so, you see even the exhilaration of the video on the judo, but that after a long period The convergence of skills to master deep enough to do.

NO.7 exorcism

Be able to control the overall situation but also to control the speed of the push blame vocational one. I fancy his array and dogs.

NO.6 men and women machinery

Originally want to the assassin put on. The machinery that occupational popular small, the Most Played mechanical mortality in Skyshroud or Diablo. Persevered the way must not be too bad, demanding placed on a variety of machines, gracefully the outbreak can seckill, and placed the really stubborn bad half-pipe blood ...

NO.5 Assassin

Assassin's Creed was played? The speed of this career may be a full career in the fastest, master even move like a ghostly, difficult operation and high outbreak of class, a lot of people fancy her crit, but does not have much to insist on playing down.

NO.4 element of division

No objection, high to take place, and often build skills. Note also that moment cancel skills to evade ... the excessive pursuit output naturally reduce the strength of the other aspects of a career full pursuit of the output, the element requires a qualified the elements ignite three lights on the front of the moment point, very tedious.

NO.3 summon

Some may think that summon good game while watching the film edge, it is amateur summon you? Career would be so easy? The moment good use of the whip and follow summon to hold the number of throw risked a straight line, but also in order to increase the output meatball, really tired, played only say.

NO.2 force method

The With keyboard Destroyer title, we can think of how much she is unruly, the hands of the high-end force method cocoon normal. LORI small physique is still good, ten force law nine ho, there is a God Hao, want to play to consider you are not able to play from the.

NO.1 Archangel

First second does not matter, almost all the ultra-high frequency of skill use, was not satisfied with, said the gilded as long as Gaga state on the line what rare? You have only played before we know.

Thursday, November 1, 2012

A new Arcane Ball building


Arcane ball really rare. But I really like this genre, they still insist study down.

I engage them in the existing equipment the best buildiing, calculations also used more than one million Diablo 3 gold experimenting funding in exchange .....

Effect: 5pp no pressure, 6pp can play, 7pp it is not good to get, it's not to get dead, just too inefficient.

The following ball 7pp (Arcane limit) to talk about the experience:

Arcane ball at this stage Mishap: hurt low energy consumption; 2. Monster rebound harm high; 3 is a remote attack and touched the guard time, there will be big turntable skills monster (Act II ), almost is waste.

Coping mechanisms:

1. Three of my equipment, explosion Blue 30 full passive function using the spirit of the sentiment. And my critical chance is relatively high, plus nuclear pupil skills in addition to 62 critical chance, this fitted, even a monster can be sustained combat, if the group of monsters, fight smooth, 2.0 attack speed, blue bottles will not be less than half. The improving injury only took blood back weapons, why point will be mentioned later.

2. For the rebound damage, only the greatest degree of increased blood reply in existing equipment, I use the blood back weapons, vitality Star and strengthen armor, so you can get: 1236 seconds back, Yatou 442 hit back, there are 1.5 vampire, but in fact is not enough. But we watch the passive function, I use a critical guarantee of high critical chance, energy saving Arcane ball is hit back in the coefficient of 0.333, so that can guarantee the basic Ice Armor constantly inhibition rebound damage brought about by the blow.

3. Time shield annoying, but if the monster is less blood, I will go to kill him, if it is run into the blood, such as shock to animals, in order not to suck, or avoid. A2 following the monster, the same way, so there are a problem: Act 2, If we hit the keys, is absolutely without Arcane ball this genre.

Also to mention: the knife sends Lord, it is very difficult to deal with the blood. I met once, bite the bullet and was killed, he is also black and blue, it is recommended to skip.

I'm just here to make improvements in existing equipment, so there must be a lot of immature place, only the most suited to their style of play, if you are interested, you can try.