Friday, November 16, 2012

Diablo 3 ancestors dual held Parkour, Saiyan equipped recommendations


The Immortal King suite equipped recommended whole genre does not adhere to the dual wielding Parkour players. I fitted the general idea is based on the mid-range of the immortal king suite based balance damage and defense, so the advance and retreat there are degrees of play resistant.

I do not like parts coupled with the bleed stream DPS the panel, I have always felt that that is a lie to sell number novice. To become a real savage, damage and defensive capabilities must be balanced.

I. Immortal King Set:

We must recognize this fact: the high-end immortal sky-high price, low-end immortal garbage.

So abundant as the funds do not want to more than hold little attribute end barbarians, I have some suggestions:

First of all, we have to figure out a problem, so is the defense mechanism. The damage calculations relief is multiplied damage effects of all relief, the formula is: relief damage = armor reduction relief damage * resistance the damage * Agility relief damage.

I do not want to be too complex number crunching, and only said that the conclusion is that the three damage reduction only in the balanced case can be the most efficient relief damage.

Most barbarian armor around 5500, about 550 of the resistance is easily achieved, then at this time heap agility, efficiency is particularly high rate of return.

While of many immortal sellers, especially next professional players tend to ignore this point, the price is very low, and we must take advantage of this point.

1. Immortality head:

All resistance immortal head are astronomical 100K or more, in fact, for the injury, vampire more than 8 barbarians, All resistance 500 + is enough, no need to waste.

Better to choose the high power (240 +) high agility (80 +) high crit is hit (5.5 +) high life (% 12) head.

Because the sellers often ignored agile attributes, this immortal head sold cheaper, generally also about 8K. Unless it is missing a single resistance, otherwise I do not recommend resistance, because the price of a single resistance is too high, but the effect is not good.

2. Immortal belt

Is a good place to hold the power of the recommended 250 + strength (seller mentality often not concerned about the more than 250 + strength and patience you can even buy a 290 Colliers belt, equal to more than a stone), high agility, high vampire belt, skills according to their own circumstances.

I use the the ancestors of dual wielding, oblivious skills so pick the time, the skills, the better to junk the better. Generally a belt also tens of millions of the way.

3. Immortal shoes

There are a lot of players in the immortal shoes misunderstanding. Force of habit stays here. In fact, this is not worth it.

My advice is 180 + physical, 90 + strength, such shoes are often cheaper than the 180 force 90 physical, whether you are after gem balance, or is to strengthen the physical, are no doubt good effect.

I think the blood is definitely the the barbarian second main attributes are very helpful, especially playing high MP, increase the viability enhance fault tolerance. These three immortal, the total cost is 2E.

Here are two completely different main event:

4. Immortal gloves

A powerful upgrade parts of the attacks on property, Do not be careless, because survival for barbarians, injury is.

I recommend choosing high attributes, two attack, high strength (170 +), high agility gloves. crit hit must be at least 9 or more.

I prefer the attack speed, full attack speed is relatively cheap, full crit hit glove is very expensive.

The rest of a property, unless the price was right, I would suggest to choose high agility, preferably 100 +, I bought the gloves 177 Strength 167 Agility by full critcal chance.

Such a glove generally also 1E

5. Immortal clothes

Although the clothes are expensive, but the clothes are the most flexible space, players can choose their suitable properties through their own position.

I suggest that everyone in the selection depends on the strength + physical, do not just look at a number the physical line 300, so in general high physical and low power is relatively cheap, and the other immortal only hold a few pieces agile physical lack, if equipped with ideas, it is recommended to choose a high physical, or plug a few purple gem, to balance the blood.

Generally a 130 + strength, 200 + physical, 800 + armor clothes, 2E about 250 + physical 3E, immortal clothes Properties are relatively hard, the price is right to buy.

Let's calculate: so with five immortal

Price: 5E

Force: about 750

Stamina: about 400

all resistance: 220 points

Agility: about 250 points, or even 300 +, floating larger

II. Pants, shoulder, & wrist

Shall cooperate with the other three parts of the package, the immortal sleeve equipped to make adjustments.

1. Pants

Be ignored in the package we gave up a lot of physical strength and all resistance, as the highlight of the brace physical, pants must hold enough physical strength and all resistance forces, dozens of points like the price is right can even buy other properties, such price cheap, must be 250 + physical, 2-hole, 70 + all resistance, remaining a property can choose Armor, resistance, blood cells, and their own discretion. Pants are generally around 50 million.

2. shoulder

For the barbarians who, shoulders can be selected in both ordinary shoulders and ward off evil. I like to ward off evil, because there are 250 + armor, can help us to be bursting at the seams Total Armor 6000.

As shoulder strength will be over 250 all resistance70 + with physical shoulders are often very expensive, but not many bands, I propose to give up the physical, either choose life% or high agility. I bought a 277-point force, the 173 Agility ward off evil, only spent 45 million.

If you choose to the ordinary shoulder, recommended to choose the 63 shoulders with armor, single resistance, which can make up and ward off evil than the Armor.

3. wrist

The Bracer is often another Manzi most tangled parts. Lacuni, or ordinary?

As a high price Wrist Lacuni, you really have his expensive truth (Paosu is poison). I bought a 9 attack speed, single resistance, physical crit hit such a wrist probably 1.5E.

More than three calls about 2-3E. Provides the power of 300, physical 300, all resistance150, agile 150.

III. Weapons

The weapon's critical damage is particularly important in order to support the attack speed, critical damage in other parts of the

1. BUG hammer

Attack speed for dual-cyclone and ancestors are very important to provide life-support system (blood back fast and stable), anger smoothly, unlimited ancestors anger protection (back)

So I think this set BUILD BUG secondary weapon is a hammer.

Perforated BUG hammer are astronomical, and how to do it? I suggest that you select, high critical damage (65 +) 1000 so white, 2.8 + vampire, 0.22 + the hammer attack speed, so that the price is cheaper, patience, 1.5E-2E received one. Fear the best election less than 15%. 19% of the ancestors up too horrible.

2. Primary weapon

Dual cyclone, primary DPH seemed more important, so the hammer in cyclone can state we must better than the ax, but the need to attack speed unlimited ancestors, the ax off than hammer, did not differ much between both par .

Must be 2.8 + vampire, holey, white the higher the better, over 1000 best, another property, either select high physical fitness or strength, 200 +, or with critical damage. This primary weapon, probably 1E.

IV. Jewelry

1. Ring

Due to the presence of hellfire rings, I suggest that you buy a good ring, a transition rings, and other brush suitable hellfire ring pulls.

Good ring: I set the BUILD, I always think the attack speed and crit hit is the core, critical damage is the icing on the cake, so try to choose high-crit is hit 5 + high attack speed 8 +, due to the lack of physical fitness and all resistance before clothes, can % and all resistance, of course, a life ring attributes a lot of stays in the ring.

I do not suggest that you buy the ring with force, because the ring of force body often artificially high prices, and do not have much, they do hellfire Ring can often forces do not need this ring up the power of about 200% of life is a good things, the other class of blood, are often not taken seriously, the price is usually cheaper.

Rotten Rings: can not attack speed and critical damage, crit hit must have at least 4.5.

2. Necklace

The many equipment necklace price fluctuations, grab a part. This site, I suggest that you wait patiently for the right things, and the first to buy a transitional product play.

BUG hammer support of Lacuni, rings, gloves, necklaces do not have persistent in attack speed, and can focus on support of the main properties (100 +), the crit the hit (9 +), critical damage (60 +) with a single resistance , physical, Armor best Of course, if the band% attack speed even more value when the patience to wait for such a necklace 2E certainly be.

V. Conclusion

Such a set of equipment, fitted with prices 12E-13E Diablo 3 gold price of $ 500

Strength: 2200

Blood: 60000

Armor: 6000

resistance: 500 +

crit hit: 60 +

critical damage: 300 +

Panel damage: 120000 +

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