Tuesday, December 11, 2012
Whether or not the single-player game, the use of third-party software is violation
One player to the Blizzard official forums a question: why the single player mode is illegal to use a third-party program? Accordance with the understanding of the players, because it is a mandatory online so use any third-party programs are titles, and even as a stand-alone games to play.
The Community Manager Vaeflare respond to say, either mode - single or cooperation - the use of any form of third-party software are violations will lead to the title.
Violations definition of third-party software
I have a problem with the Bot and third-party program. If we only play single player mode and use a third-party program whether the violation? I mean I know the landing to battle net Diablo 3, but if not as an online game is also entitled to the title? I want to say is that if Diablo 3 if not landing Blizzard Blizzard have no right to tell us that the single-player game have titles. You can not it unfair (although no the damn PVP so it is not a problem ......) but Diablo 3 always let you stay on the line, even if it is a single player mode. You do not want to look for the vulnerability or what crack over single mode single player mode so you can also use third-party software titles. Let us admit sincere little brush over and over again the same story line is very very boring ...
No. I am not requesting permission to Diablo 3 using third-party software, I just want to know why, who can give me a reason to tell me why I want to use a third-party software in Diablo 3's single player mode will be title (I feel that because the game mandatory online).
No matter what mode you play the game - you can enjoy a single forward with exploration and friends - "Diablo 3" prohibit the use of any form of third-party software. Diablo 3 gold
Monday, December 10, 2012
Demon Hunter played standing experience
My DPS aside, sad case, open specialization 150K. Enough civilians.
EHP enough, someone said overflow, but the blood resistance enough, I feel that the first factor is the delay. Conventional network speed, basically delay is 300 to 500.
Such a delay, I think EHP just low payable, however. Accustomed to the style of play. No brains to play, or elegant shift has different requirements.
The attack speed is my weakness. Such a low speed, in fact, is not what I want, just want to improve difficult.
The most expensive equipment is 20 million Diablo 3 gold, the cheapest is 5 million D3 gold. Spend more money, the out point Seaview toilet can be reached.
When playing casual paragon more than 600 hours before more than 40 levels, rarely through brush, never pay attention to efficiency, focus on efficiency, tired game.
The more unworthily 8PP, basically playing a key play, A1 to brush a the rot collapse of the forest, and then go to brush a key, and I feel good brush rainbow shut. A2 brush an assassin, and make a key.
A3, Curse of the tower, the Earth's core, purple, Stone hit the keys, good mood, then continue to brush the fortress walls.
Sometimes another MF loaded brush 2PP. But boring, brush twice no mood.
Conclusions: First, for DH like me, how with loaded I think not deliberately. The first depends on the play of their own habits.
I also know that the high efficiency of an infinite cluster, I also know that strafed Parkour can be achieved, but for so long to play down the continuous mines stood still like to play. Even if the efficiency is not so high, and to uncomfortable in accordance with their own.
Second, the existing equipment decided BUILD. Very popular disaster child, plus quiver with dark night. Such benefits aside Inna's set, to utilize high attack speed, high critical chance to achieve the Discipline recovery.
But insufficient, Discipline unstable recovery. Fight a boss or monster less easily broken Discipline. Although abandoned Inna's set after the panel, if there is a good crossbow and Inna's set, change is not affordable.
Old Inna's set now, the right is not available in case of not rectifiable. New Inna's set price is quite appropriate, 20 Discipline, plus Jordan, about 60 Discipline, with the punishment can be wings constantly.
Have Inna's set, it did not need to use the dark. Passive skill bar is also very valuable.
A fitted, 1 to 2 like break out on top days. AH to squatting and equipment, also lowest price largest property can buy what equipment to use what BUILD.
Third, for the engineering, the use of the skills of timing. The open wings bombing can continue to return to the blood, do not want to hide the frozen, can stand steadily.
Especially the curse of the shadow, long last, sometimes line and off the wings station; three ring mines is usually standing fight, leaving a landmine hate frozen Arcane, or was being detained and sealed wall , especially when the delay put out very often, life and death difference.
Fourth, frozen fried fast when updated wings, or necessary.
Fifth, the rich do not impulse, the AH buy equipment, a lot of comparison, that's right.
Equipped slowly, one step will be a lot less fun. Slowly, etc., there is always the satisfaction of their own stuff out of. I own a lot of equipment on impulse are a valuable photographed, and spend a lot of money wasted.
Friday, December 7, 2012
New players confused: what to play in Diablo 3?
A typical question: what to play in Diablo 3? The seemingly simple rules of the game and limited settings, Why is it worth so many players over the years so obsessed? From former KM / KP brush brush to today's key legend, what to pursuit?
Now it seems that Blizzard seems to appear in this regard some development group is too obvious attempt to rely on the leveling/attribute to extend the player's game time. First, the higher the character level, then the greater difficulty of the game, these traditional setting really appears to be very reasonable for the Diablo series games? Compared to the previous series, we did not see too many articles in the level/degree of difficulty, a time of balance adjustment can make all the players never tired of addicted to the game, but this simple fun seems to disappear from the game. Diablo 3 is just the past six months, the future still has a long way to go in accordance with the present mode, how to do in the future?
We assume might happen, PVP appears, from the game's release to join the fight continues, the player should have been very close to the peak level of the PVP in Blizzard will again bring a new level of concept, you need in battle keep winning to enhance your combat level (this level in the eyes of the players more powerful representation than the pinnacle level), and this victory is required according to the proportion of sustained, once you are out of combat cycle, then your level drops so you can maximize your rankings hold. These assumptions, but it looks like it is consistent with some of the ideas of the development group. They are currently more likely to rely on distant goal to retain players, rather than the core game mechanics.
Figures will eventually boring, retain the players will be the game's content and rich interpersonal circle, players need the game more realistic social communication experience and the success of the road, instead of 11 like Repeat superimposed.
World of Warcraft now seems to be such a problem, and then upgrade later by additional material from the first T-series rising to even a version, the same as you can upgrade several times, while the real game and full of meaning part but again the leading ignored (for example, a huge world and memorable low-level tasks), players from the outset, been instilling the idea of ??eventually those "beautiful digital work.
Players can constantly adjust the target to extend the enthusiasm of a game, such as achievement, with a variety of equipment appearance, finish off the play with both hands with one hand, and so on, but the real key is that Blizzard how to guide, important figures or important content. A simple example, the Internet has many memories of the World of Warcraft activities, but you will find that players can recall from the always full of emotion, full of fun tasks, such as love and family, etc., but very few people would say, I The former DPS to XXX and so on.
Like Hardcore role, when you start desperately pursuit final graduation moment, death has far to hope that future versions can bring us more surprises! Diablo 3 gold
Players Tlegend: I just contacted the Diablo series, not previously played Diablo 2, but I play a lot of World of Warcraft, and played with a lot of other RPG games.
I am now 54, is hit the Hell difficulty A2. I would like to know what to do in the end I rose to 60 after. I studied a lot of information, but there are a few points to make me a bit confused.
First of all, I did not simply continue to play it until I ran into a bottleneck, which means I found to kill the monster began to become very difficult? I have a feeling I will be somewhere in the purgatory difficulty encountered this bottleneck. Once encountered a bottleneck, it means that it is time to farm some gold coins or to upgrade their equipment. I do not care about this weary repeating things when I play World of Warcraft often repeated one thing to repeat, have grown accustomed to.
Farm this matter is not the main bottlenecks encountered in purgatory players do it? I assume the hell is I do not need to farm more difficult.
I just want to be able to get on the Diablo 3 play to the end in the end is the "answer to this question and guidance. I do not care what others say this game is very rotten, or that it is just a need to have the brush has been brushed repeated stuff. I just like doing repeated things, and this is the reason I bought the game. I'm just not sure that in the end how to specifically achieve. D3 gold
At the same time, I have been constantly listening to others talk about Super BOSS purgatory devices, keys, etc., who can explain to me what they are?
Thursday, December 6, 2012
Simple field team ideas for WOT novices
Tactics:
Basic offensive line in each map is consistent with my understanding, can be divided into three-way left, right, while the left and right two total-Louis defensible (a left narrow, wide or forks in the road right-sided I temporarily known as the advantages the road and disadvantages of the road), so we like to understand, and can also focus on the deployment of troops, First, Middle Road, with a light tank investigation, the deployment of one to two tanks or TD defense, because seldom Road break in the case, and once found that middle break, the two wings of medium tanks back on defense enough time to focus on the direction of the strike can accelerate breakthrough eaten the opposite bound to weak defensive vehicle, or back on defense, onrush, while Pathfinder the light tanks should be lit compensation.
Tank 2 TD defensive disadvantage Road, 1-2 heavy, heavy tank's role is not just vitality output, more importantly, absorb damage output by behind TD. The advantage Road, offensive, because you attack your teammate in exchange, you have to hit a breakthrough way before they sacrifice? Try to set the fire, and at the same time to avoid the fire was set.
Artillery, I proposed to assist the the disadvantage Road defense, the ideal state of course is a two-way balance, but it is not easy to do. It feels artillery farther quasi smaller, shrinking circle, so as far as possible away from the battlefield is not only to give yourself a higher chance of survival, but also more effective and accurate a way against opponents.
VK3001H:
My understanding of it is wild team speed with heavy tanks, medium tanks, armor, medium tank killing ...... looks mighty turret, very good gun, but the combination of MM Turret is cotton, 75 88 two guns, one mosquito, one flies did not hurt either penetrated either did not hit wear people, illegal guns? Or forget, there is no good teammates, you can not keep a safe distance from the illegal guns, gangs of you once found, no one can save you.
So I think the door HE105 3001 capable weapons, guns, slow rate of fire, the destruction is not necessarily high, you are a heavy medium tank, as long as you mix heavy tanks, you can completely fake and heavy tanks.
Summary: Wild squadron, 3001 the single die, and you should use your 105 guns and heavy tanks with street fighting, (not necessarily in the city is the street fighting, as long as there is enough space for mobile dodge street fighting, even if the plains several small bag of soil, can also be labeled as street fighting), to assist teammates try to output, can move the direct injury, could not move off the track, I often hid behind the heavy tanks continuously against each other's track.
III and IV:
Its advantage is not accuracy, but flexible, accuracy Needless to say, the series of illegal guns in Germany, as flexible, I often use dubious interludes take place, when I look at the investigation of light tanks, the other movements, if weak point, use their flexible insert a gun, would rather endure, should mix opponent rear is no peace. Protect their artillery, the field team to life light tanks and medium tanks, artillery to take advantage of their speed and the effect that start to steal. Also, to mention one, people start leaving some medium tanks at home, the protection of artillery.
Motor play very fragile, not front arrived 6 anti-gun, and similar to the 3001 play, street fighting, also can walk interspersed with playing, but better than 3001 flexible, playing a gun for a place more suitable for it.
Summary: III and IV medium tanks of illegal guns, to and flexible medium tanks, use your artillery precision using your maneuver in the without a KV1 the world, you can save the world. Upgrade order, crawler, engine, radio, turrets, artillery, good mobility is what you must.
The 3rd Assault guns:
My evaluation, the God of the car ... elite after I did not hesitate to buy him a painting. TD usage, accuracy, penetration has traditional illegal guns, I hit crawler.
For the III assault gun style of play, I do not recommend single go, in fact, any vehicle is, at least to go hand in hand with a teammate, and take care of each other, the air war is the best example, the lead plane is responsible Kills, wingman is responsible for protection of long the machine behind the tanks, at least two group. With 3 large forces behind the assault guns can rest assured that the output, find the bushes or hidden places, enjoy, gangs, priority killed by artillery, TD, medium tanks and light tanks, the last heavy tank.
Summary: TD coach car, fragile physique, lethal, flexible pace, although it is hard to save the world, but you will definitely make the world tremble. Upgrade order: the early use of hunted 105 guns, first crawler upgrade, and then as soon as the last one 75 guns, then radio, and finally the engine.
Stalker:
Casually at an angle, distance pumping you have the advantage. When I face the stalker is the face I reckon their strength, and then uncertainty can pass when I turned to leave, his 105 guns is can seckill its class cannon ...
So, use your 105 guns, use your big face, stuck in tight junctions, or output followed by large forces, are a good choice ...
Summary: stalker, when 105 appears, your life fully seckill fun. Upgrade order, crawler, 105, engine, radio.
M8A1:
Itself ran the M18, but because the money card in this, the elite, but I feel that this car will be a small pit, I recommend gun whiteboard gun, anyway, I have been crisp, and I motorized okay, not as good as interludes moves ... whiteboard gun there are always surprises, I feel this car hit heavy tanks, it is not to force, simply hit the auxiliary, HE guns off the crawler, 58 speed, 40 steering completely when light tanks, whiteboard gun fight the artillery must fight behind, or is likely to occur could not move the tragedy ...
Summary: I obviously feel excessive car. Boil, skip breakfast as well.
KV1:
Squad vehicle, the main battle 122 and 85 two guns. The former can spike some medium tanks, which is remote pumping street fighting is not true, but then again, the single KV1 is a dish you thick and then there are weaknesses, six small car designed to hit your turret junction. If more than three medium-sized tanks wolves, KV cluster 2 is the lion, even if it is a senior MM collection together KV1 lethality is also full.
I KV1 the understanding is, lower MM To dare to absorb the damage, because you are heavy tanks ... less heavy tank, does not say a lot, the whole of KV1 still good car, 2 KV with the good, MM is not exaggerated case, it can be said to be unbeatable.
SU76, the elite good car, but as we speak, the pitch angle of the tangled, as little as possible to go hill ...
T-46, the Crispy car off the single die, and the play is followed by everyone to go with, will soon jump to T-28
T-28, the version now before God gun has gone, this car is very general, and 46, the Group's actions, the single mortal
Cheetah, like Lolita leopard, I prefer T-50-2 and France series ELC ...
Artillery, in fact, sometimes no need to stand in one place output can also follow maneuver large forces forward, so that may be a better angle.
Diablo 3 gold for sale
Wednesday, December 5, 2012
Diablo 3: Game loop mechanism
In the world of Diablo 3, everybody generally find things to play out their own increasingly worthless; Although there are tens of millions of Diablo 3 gold, but can not afford anything; rely on hit Seaview done counteroffensives Why increasingly more difficult. That person left, fewer and fewer.
Gold:
Talking about Diablo 3 in inflation, the first thing to say is that the gold coins, gold coins inside in Diablo 3, the essential thing, repair equipment to be gold, and medicines to be gold, forging a synthesis but also gold, you want to be around The auction house lift equipment, gold coins even better. How to earn that gold coins do? There are two roads, one battle, kill monsters rewarded; sell things to other players to earn their money.
When the monster dies, falling reward, otherwise there is no money in your hands, so the increase in the total amount of gold within the system, which is the output of gold; When you sell equipment to others, and the other players pay you, gold coins from there to here, which is the transfer of gold; sell equipment to pay 15% of the gold to the system fees, to reduce the number of gold coins in the system, which is a system of gold recovery .
Gold output and recycling means more than one, all the way to the total output minus the recovery of the total amount of gold within the system increments, when gold coins to increase faster than the increase in speed of the equipment, the price level of the overall market will steadily rise, inflation began.
Situation within the system, I would like to introduce two simple concepts: a gold within the total amount will change; One is the total number of gaming society will change; This is very convenient to understand what happened, because regardless of the game Rise and Fall , the total number of players will tend, at least temporarily stable value, we can believe that within a short time it will not change (assuming a month). The total D3 gold every day in the change, and very certain it is increasing. Very easy to understand, because everyone is working hard to make money, if a player can harvest 1K gold, but to pay various fees is more than 1K, he went bankrupt, then you can not play the game, it will leave. Players are left at least be able to guarantee their own break-even to a slight surplus. Everyone must slight surplus, then ... gold total will certainly increase.
Coins total increase will bring the risks? Everyone more money is not better? For the moment has the money people, indeed. Himself as an example, imagine the hands of 10K gold available for spending today, I am willing to spend the 1K to buy a favorite hat; Ten days later, the money in my hand has become a 100K, consumer attitudes whether it will change? I would be willing to spend more money for the same of a hat? 10k, even now, we are by ten million to count the money?
Because the purpose of the auction house is the highest bidder get it entirely for the prices of raw, especially the price of top-level equipment, will be raised to a level can only look up. So my conclusion is that this trend, prices are bound to rise. But our hands the number of gold coins is also rising, so many people will feel the price hike is normal, reasonable, and there is no problem.
Where is the problem? The problem when this situation continues for 3 months, 5 months or more, the price rises to a very high standard up. This time a newcomer entered the game, he not familiar with everything, but also there is no accumulation of what that means? That means that the price level, he could not accept. Diablo 3 inside the auction and trading must be ways to grow, the couple earned less than enough money means that can not grow.
If the speed of the rise in prices is not reasonable rise but in the soaring, then the situation is even more serious, they stand in society outside of the game even more terrible. New flows encountered blocked, the fresh blood of the gaming community is drying up, and then toward the Decline and Fall of the entire game community.
This is the at mechanism design gold coins circulating difficulties.
Because each small surplus on the balance of payments is the most legitimate requirements must ensure that we are all in the money. But at the same time to ensure a stable price level gradient, at least let it rise speed can accept the job. Means of a more detailed design of the price system, to prevent a rapid rise in prices; price inertia means second is to ensure that the gold total incremental acceptable, either to reduce output or increase recycling efforts.
Lower gold output will make players feel painful experience, and rely on the large amount of levy fee as a means of gold recovery, pain that far, these two methods will bring a downside, cause that is part of bankruptcy is a large number of players even if a game so many players bankruptcy, it will soon be bankrupt.
Must make everyone feel their wealth increase at the same time, so that the total amount of gold coins tend to be stable, this is the gold cycle mechanism.
Is there a way to do this? Of course. One way is to let the players while they spend some of the wealth that can not be on the market; or a small amount of the top players willing to pay a lot of gold coins; ordinary players even direct subsidies in some way.
But unfortunately, we do not see Diablo 3 to use any method to ensure the smooth circulation of gold coins.
Equipment:
As we all know, Diablo 3 in the equipment is no recovery pathway Some might say "break down"? That is garbage collection route, not the equipment recycling. Equipment cycle mechanism Diablo 3 miles without design, apparently the the Blizzard designers who think recycling equipment is not necessary, or too brutal on players that must be discarded. I will brief few words to explain why the equipment cycle mechanism is important, and worth the effort to design, and allows players to feel the recovery of reasonable acceptable way there.
In Diablo 3, unless the equipment is torn down or throw it away, otherwise it will never not disappear, can repair bad repair can also be re-sold to other players, and just get it there will not be any different. This case there is no problem? Just only good equipment in the hands of more and more and more and more relaxed playing monster? Or that it will quietly bring some adverse effects?
I They are divided into four grades according to the value of the equipment:
l 0 - pure garbage, worthless;
l 1 - low-end equipment, improve new players arrived 60;
l 2 - end equipment smoothly A2A3 kill monsters mature players improve;
l 3 - Need equipment, any player get to meet graduation and equipment;
The value of the equipment meaningless, do not pay attention to it. The value of grades 1, 2, 3, equipped meaningful new players, mature players, top players. More and more good equipment, the equipment of the three grades will continue to accumulate, this time for three different levels of players, in terms of whether there is some kind of a bad change is quietly?
The answer is: Yes.
Although the three grades of equipment the equivalent in sync cumulative, their situation of supply and demand changes in the state, however, is not the same, will soon flood the low-end and mid-range equipment, many players rapidly becoming a mature player with a mid-range equipment, and many mature The ordinary players found their own play equipment can no longer sell no price. Need equipment supply is always in short supply, the number of top players want to be much larger than the volume of output of the best equipment, and as more and more mature players, you want the best equipped players more and more, the Need equipment prices will even be elevated to the limit.
But this time, the price of the end equipment is reduced, mature players who mainly rely on the sale of these outputs stable in end equipment to make money. Well, this time, most of the players earning capacity reduced, but has increased the price of the equipment they want, when the gap is widening, and eventually formed an insurmountable price peak.
When more and more players found honest labor can not allow them to go beyond this price peak, so they can not improve, they chose to leave. This will form a group of players growing destitution. Which is essentially in an equipment market accounted for the core of the game, not to the equipment design are the inevitable result of any exit mechanism.
The equipment will not be damaged, will not disappear, seemingly well take care of the players emotions, but the actual effect is to cause price imbalances at all levels and equipment, and eventually a lot of players feel hopeless that leave. Whether it be regarded as a bad change quietly?
Gold proliferation eventually leading to the threshold of the new players to enter the game unbearable; the equipment unlimited accumulation ultimately led to the growth of mature players face price peak, which eventually became the players a huge loss of important effect in different ways, but are essentially price imbalance even crash the game caused a bad influence.
If you want new players to be able to successfully enter the game, the old players to grow hopeful, designers, stick to a structured, steady state price system is the most important. The price system inside what resources will only increase, not decrease, it will inevitably bring about the collapse of the entire system, the crash just where to start. Only the gold, equipment and other vital supplies smooth loop be possible to maintain stable price system.
Gold can be recovered through a variety of means, but how recycling equipment?
Perhaps a word has to take out from your heart, and that is: "durable". So bad equipment would disappear forever, I seem to have seen everyone shaking their heads ~ ~ if the equipment vanished the players definitely go faster.
Soon someone came up with a relaxed approach, and that is to reduce the upper limit of "durable", when a piece of equipment with a long, various durable upper limit dropped to single digits, then it The only memorable, though they do not disappear, but also equal disappeared. I would like to say that this really is a good way to strong opposition from people who should be a lot less, but for many players, no matter how disguise ... can not hide the equipment is no longer a permanent wealth of facts. Therefore, it will cause a certain degree of attractive.
Is there a better way to do? My idea is: the equipment does not have to disappear, as long as you can withdraw from the market, when it is no longer the time to enter any transactions and circulation, although it is still, but no longer affect the stability of the system, so up in the macro point of view it has been recovered. The key to this recovery the way, is that - how temptation players, he has received the best equipment is no longer sold.
Gem:
The gem is a role of additional items of equipment does not belong to the core mechanism the reason mentioned gems, and precious stones cycle, because the gem has the potential to play a core role. If it play out, precious stones into the core sequence of the game.
Gems and gold coins, and equipment are not the same, because the gems of the same type are the same, the gem of gems usually also can be synthesized level, which means that gems have a high degree of versatility, as well as a stable exchange ratio.
What does that mean? , The versatility and the exchange ratio is two important features of the currency. More essence gem not have the potential to become a currency, but a sufficient, condition for the general equivalent, because in addition to its versatility and the practical value of the exchange ratio, as well as stability. General equivalent is more important than money, is the ultimate foundation of all economic systems.
Diablo 3, precious stones, with equipment, no recycling channels, a gem, it bordered the equipment, and then removed, and buy for others, then bordered go, without any loss. Every birth of a gem, it is permanent.
Precious stones can be removed and then the extremely limited number of gems means that everyone needs, and about a dozen, then this role, even the players no longer need to gem.
When more and more players meet this demand, the gem for him absolutely no sense, which led to continue to reduce the value of the gem.
Another thing is extremely serious accelerate the speed of the collapse of the gold, equipment, and precious stones, it is the cash auction house. The cash auction line of emergence, resulting in a lot of decisions to leave the game the players to decide before leaving to his body and equipment, gems, gold re-investment in the market and these players the whole body of the best warehouse full of gems, one hundred million counting the coins almost severely destroyed the faster players leave the market, market collapse more players leave more market collapse, the faster, eventually forming a vicious cycle of intense development.
In fact, the recovery of the gems is really good to do, there are too many ways to gem Enron disappear without causing players resentment, just think whether it is important to do it. I have come to the conclusion that the recovery of precious stones is very important.
Tuesday, December 4, 2012
Type 59 enhancements and changes of the Lions
- Another rebalancing of US autoloader tanks? "Will be, if needed"
- Gold HESH British ammo might get its own special game mechanic (no details)
Q: "Why not release the Chinese branch without the heavy tier 10?" A: "Because we want to release it with heavy tier 10" 7
Object 430 will NOT be a tier 8 premium, it's too overpowered for that
- SU-26 might get "rebalanced", but it's not sure yet
- "Premium consumables for silver aren't out of the question" - but only after the "gold shell experiment is over (AKA we can look forward to them)
- In the Japanese tree, tanks will come first, TD's later (like with Brits and Chinese)
- 8.2 patch won't include the models of the Chinese tanks (sorry, dataminers)
- There will be no "Hunter" and "Lion of Sinai"-like archievement for killing Chinese tanks
- When evaluating a WOT map, two things are considered: side victory ratio (balance) and average battle time (dynamics). As for map winrate, 4 percent difference is not okay anymore, 10 percent guarantees an overhaul
- There are prem tanks of max tier 8 because the devs don't want tier 9 and 10 tanks for real money
- The "buff" of the Type 59 is about the balance of its gun mostly (it'll be compensated by tweaking other balance characteristics, it's not really a buff), the main reason (apart from balance) is to bring the tank closer to the overall characteristics of the Chinese tree
- So far it is not considered to remove the Panzer 35t and Panzer 38t from the German tree and save them for the EU tree
- KV-1S won't get a nerf, statistically it's fine!
- L?we will get "historical" properties according to Serb's references (not necesserily a nerf), source is Panzer Tract 20-01, it will be a slight size change, no change to the camo factor
- Regarding the Czech tree: no info whether yes or not (probably as a part of the EU tree), but there are tier 8 and 9 Czech medium tanks available according to SerB
- It's possible that Soviet guns will be rebalanced (bigger alpha, better ROF) to stay on par with the Chinese
- Other premium vehicles will be fixed, "if necessery" (which generally says nothing)
- T-54 gets very small armor changes in the 2nd 8.2 test
- T34 has worse MM than Type 59 because its gun can deal with tier 10 tank
- Type 59 won't get a worse MM
Diablo 3 gold for sale
Monday, December 3, 2012
Parsing and prospects of equipment system in Diablo 3
Status: Diablo 3 is not yet ripe for the equipment system. Reason two: 1 cycle equipment ecological chain. 2, no auxiliary systems around the ecological chain.
Description 1: Diablo games to be stable to exist is based equipment systems D1 start thinking, and equipment system not only to constantly update equipment, the key to give the elimination equipped with a handling two ways: one is not responsible for let them flow to the merchant, there is the use of them. Diablo 3 gold
We can be glad that Blizzard is a responsible company, he began to go after the path.
103: 103 useless Legend of basic materials - sulfur, the other is useful ecological chain is very complete and stable prices.
104: 104's original intention was to strengthen the legend, the sulfur also used, at the same time to complete a equipment universal update, so also to consider the economic benefits. 104 equipment system is perfect.
What puzzled is what Blizzard to do in 105, and he will be doing, we first look at the back of the 105 and 106 now.
105: 105, the legend does significantly strengthened, we can see from the price plummeted too many things, there are two reasons for someone to have objective.
1, a large number of profiteer hoarding goods, and 105 more production, they naturally give up the low-end, fully stocking high-end, resulting in the low-end falling too fast, then the high-end is also pulled down many;
2, things are indeed many, select, and demand market is saturated, low-normal price objective is only caused a "hard landing" of the equipment.
106: 106 inaction version, but this is the version that best describes the problem, we found that the PVP data through 106 48MB update Interpretation.
103 after more than six months with the version change results.
1, novice too much easy to get started.
2, profiteers hoarding goods difficult and European clothing 500 billion as difficult.
3, the degree of expectation jump out from the existing Diablo content, with the new look.
4, Many BUG problem is solved, the problems were exposed.
Therefore, according to the conclusions of backstepping Blizzard intent:
1, solve the problem of replication, God mode BUG 104, This is really disgusting. (Certainly can not be completely resolved, but we should see Blizzard reasonable efforts);
2, solve a lot of hoarding goods, and most of the players are in fact equipped with low-end, or do not increase;
3, with a low degree of difficulty to attract more players to come back, or to enter. D3 gold
The above intentions secondary backstepping.
1, Blizzard is eager to improve the low-level players and equipment, because 1 interests 2PVP also to the future benefit.
2, Blizzard processing the BUG and other man-made problems.
3, is now the basis of the quantity of material, or can not afford the equipment he expects more auxiliary system (runewords Enchanting, playing D).
Summary 1 (which is also forecast).
To widen the equipment Blizzard ecological chain, only a broad ecological chain can only put more auxiliary system (runewords random enchant, playing D, and even other games washing equipment, property, etc.) So, my prediction is:
1 new forging system will inevitably have, and certainly before the PVP is PVP. Given two months of a version (106 ignore it), and now, 107 in 12 or January, in the middle because it may appear 106 version, for commercial and momentum considerations, it is very likely in the anniversary on will have the full version of PVP.
2, equipped inevitable prices, this is based more on the use of sulfur and other basic materials, with more, the legend reserve price is higher, all equipment will be elevated. Let me be clear gems and sulfur in addition to the name is different ...
Use relying equipment for precious stones, is obviously the number of the scale, then copy too much price natural with saturation dropped.
But sulfur is the basis of the equipment, as long as the Blizzard behind changes indeed the efficient use of sulfur, it is absolutely stable, is to enhance, improve the number to see the number of the place of usage. Look from the past few months, we have like a 102 times, missed necessary to spend a high price for the same equipment and others.
3, Diablo 3 predecessor can not be some surprises, or Farm era, all the people must have.
Summary 2
We can find that Blizzard hopes to solve the many human reasons, this is the game itself is unable to predict the.
After all, the big companies with a lot of average data speak, things, money changing, do not increase the the equipment average water products. Hoarding goods to be processed.
We all know that defense is a passive approach, consciousness is a passive anti-frustration can only take the initiative to attack, that is a kick.
Conclusion:
1, with contempt for hoarding goods, the the AH high end equipment price of those profiteers high row.
2, with calm down, concentrate on enjoying the fun of brush monster, so easy now starting role bother go practice your various class, you will find that this game may be much larger than you think, more interesting.
3, Do not be too persistent now have top equipment, because the equipment system is still perfect, so many D2 have something, not to mention more than that are not yet, we have a risk awareness.
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