Wednesday, December 5, 2012

Diablo 3: Game loop mechanism


In the world of Diablo 3, everybody generally find things to play out their own increasingly worthless; Although there are tens of millions of Diablo 3 gold, but can not afford anything; rely on hit Seaview done counteroffensives Why increasingly more difficult. That person left, fewer and fewer.

Gold:

Talking about Diablo 3 in inflation, the first thing to say is that the gold coins, gold coins inside in Diablo 3, the essential thing, repair equipment to be gold, and medicines to be gold, forging a synthesis but also gold, you want to be around The auction house lift equipment, gold coins even better. How to earn that gold coins do? There are two roads, one battle, kill monsters rewarded; sell things to other players to earn their money.

When the monster dies, falling reward, otherwise there is no money in your hands, so the increase in the total amount of gold within the system, which is the output of gold; When you sell equipment to others, and the other players pay you, gold coins from there to here, which is the transfer of gold; sell equipment to pay 15% of the gold to the system fees, to reduce the number of gold coins in the system, which is a system of gold recovery .

Gold output and recycling means more than one, all the way to the total output minus the recovery of the total amount of gold within the system increments, when gold coins to increase faster than the increase in speed of the equipment, the price level of the overall market will steadily rise, inflation began.

Situation within the system, I would like to introduce two simple concepts: a gold within the total amount will change; One is the total number of gaming society will change; This is very convenient to understand what happened, because regardless of the game Rise and Fall , the total number of players will tend, at least temporarily stable value, we can believe that within a short time it will not change (assuming a month). The total D3 gold every day in the change, and very certain it is increasing. Very easy to understand, because everyone is working hard to make money, if a player can harvest 1K gold, but to pay various fees is more than 1K, he went bankrupt, then you can not play the game, it will leave. Players are left at least be able to guarantee their own break-even to a slight surplus. Everyone must slight surplus, then ... gold total will certainly increase.

Coins total increase will bring the risks? Everyone more money is not better? For the moment has the money people, indeed. Himself as an example, imagine the hands of 10K gold available for spending today, I am willing to spend the 1K to buy a favorite hat; Ten days later, the money in my hand has become a 100K, consumer attitudes whether it will change? I would be willing to spend more money for the same of a hat? 10k, even now, we are by ten million to count the money?

Because the purpose of the auction house is the highest bidder get it entirely for the prices of raw, especially the price of top-level equipment, will be raised to a level can only look up. So my conclusion is that this trend, prices are bound to rise. But our hands the number of gold coins is also rising, so many people will feel the price hike is normal, reasonable, and there is no problem.

Where is the problem? The problem when this situation continues for 3 months, 5 months or more, the price rises to a very high standard up. This time a newcomer entered the game, he not familiar with everything, but also there is no accumulation of what that means? That means that the price level, he could not accept. Diablo 3 inside the auction and trading must be ways to grow, the couple earned less than enough money means that can not grow.

If the speed of the rise in prices is not reasonable rise but in the soaring, then the situation is even more serious, they stand in society outside of the game even more terrible. New flows encountered blocked, the fresh blood of the gaming community is drying up, and then toward the Decline and Fall of the entire game community.

This is the at mechanism design gold coins circulating difficulties.

Because each small surplus on the balance of payments is the most legitimate requirements must ensure that we are all in the money. But at the same time to ensure a stable price level gradient, at least let it rise speed can accept the job. Means of a more detailed design of the price system, to prevent a rapid rise in prices; price inertia means second is to ensure that the gold total incremental acceptable, either to reduce output or increase recycling efforts.

Lower gold output will make players feel painful experience, and rely on the large amount of levy fee as a means of gold recovery, pain that far, these two methods will bring a downside, cause that is part of bankruptcy is a large number of players even if a game so many players bankruptcy, it will soon be bankrupt.

Must make everyone feel their wealth increase at the same time, so that the total amount of gold coins tend to be stable, this is the gold cycle mechanism.

Is there a way to do this? Of course. One way is to let the players while they spend some of the wealth that can not be on the market; or a small amount of the top players willing to pay a lot of gold coins; ordinary players even direct subsidies in some way.

But unfortunately, we do not see Diablo 3 to use any method to ensure the smooth circulation of gold coins.

Equipment:

As we all know, Diablo 3 in the equipment is no recovery pathway Some might say "break down"? That is garbage collection route, not the equipment recycling. Equipment cycle mechanism Diablo 3 miles without design, apparently the the Blizzard designers who think recycling equipment is not necessary, or too brutal on players that must be discarded. I will brief few words to explain why the equipment cycle mechanism is important, and worth the effort to design, and allows players to feel the recovery of reasonable acceptable way there.

In Diablo 3, unless the equipment is torn down or throw it away, otherwise it will never not disappear, can repair bad repair can also be re-sold to other players, and just get it there will not be any different. This case there is no problem? Just only good equipment in the hands of more and more and more and more relaxed playing monster? Or that it will quietly bring some adverse effects?

I They are divided into four grades according to the value of the equipment:

l 0 - pure garbage, worthless;

l 1 - low-end equipment, improve new players arrived 60;

l 2 - end equipment smoothly A2A3 kill monsters mature players improve;

l 3 - Need equipment, any player get to meet graduation and equipment;

The value of the equipment meaningless, do not pay attention to it. The value of grades 1, 2, 3, equipped meaningful new players, mature players, top players. More and more good equipment, the equipment of the three grades will continue to accumulate, this time for three different levels of players, in terms of whether there is some kind of a bad change is quietly?

The answer is: Yes.

Although the three grades of equipment the equivalent in sync cumulative, their situation of supply and demand changes in the state, however, is not the same, will soon flood the low-end and mid-range equipment, many players rapidly becoming a mature player with a mid-range equipment, and many mature The ordinary players found their own play equipment can no longer sell no price. Need equipment supply is always in short supply, the number of top players want to be much larger than the volume of output of the best equipment, and as more and more mature players, you want the best equipped players more and more, the Need equipment prices will even be elevated to the limit.

But this time, the price of the end equipment is reduced, mature players who mainly rely on the sale of these outputs stable in end equipment to make money. Well, this time, most of the players earning capacity reduced, but has increased the price of the equipment they want, when the gap is widening, and eventually formed an insurmountable price peak.

When more and more players found honest labor can not allow them to go beyond this price peak, so they can not improve, they chose to leave. This will form a group of players growing destitution. Which is essentially in an equipment market accounted for the core of the game, not to the equipment design are the inevitable result of any exit mechanism.

The equipment will not be damaged, will not disappear, seemingly well take care of the players emotions, but the actual effect is to cause price imbalances at all levels and equipment, and eventually a lot of players feel hopeless that leave. Whether it be regarded as a bad change quietly?

Gold proliferation eventually leading to the threshold of the new players to enter the game unbearable; the equipment unlimited accumulation ultimately led to the growth of mature players face price peak, which eventually became the players a huge loss of important effect in different ways, but are essentially price imbalance even crash the game caused a bad influence.

If you want new players to be able to successfully enter the game, the old players to grow hopeful, designers, stick to a structured, steady state price system is the most important. The price system inside what resources will only increase, not decrease, it will inevitably bring about the collapse of the entire system, the crash just where to start. Only the gold, equipment and other vital supplies smooth loop be possible to maintain stable price system.

Gold can be recovered through a variety of means, but how recycling equipment?

Perhaps a word has to take out from your heart, and that is: "durable". So bad equipment would disappear forever, I seem to have seen everyone shaking their heads ~ ~ if the equipment vanished the players definitely go faster.

Soon someone came up with a relaxed approach, and that is to reduce the upper limit of "durable", when a piece of equipment with a long, various durable upper limit dropped to single digits, then it The only memorable, though they do not disappear, but also equal disappeared. I would like to say that this really is a good way to strong opposition from people who should be a lot less, but for many players, no matter how disguise ... can not hide the equipment is no longer a permanent wealth of facts. Therefore, it will cause a certain degree of attractive.

Is there a better way to do? My idea is: the equipment does not have to disappear, as long as you can withdraw from the market, when it is no longer the time to enter any transactions and circulation, although it is still, but no longer affect the stability of the system, so up in the macro point of view it has been recovered. The key to this recovery the way, is that - how temptation players, he has received the best equipment is no longer sold.

Gem:

The gem is a role of additional items of equipment does not belong to the core mechanism the reason mentioned gems, and precious stones cycle, because the gem has the potential to play a core role. If it play out, precious stones into the core sequence of the game.

Gems and gold coins, and equipment are not the same, because the gems of the same type are the same, the gem of gems usually also can be synthesized level, which means that gems have a high degree of versatility, as well as a stable exchange ratio.

What does that mean? , The versatility and the exchange ratio is two important features of the currency. More essence gem not have the potential to become a currency, but a sufficient, condition for the general equivalent, because in addition to its versatility and the practical value of the exchange ratio, as well as stability. General equivalent is more important than money, is the ultimate foundation of all economic systems.

Diablo 3, precious stones, with equipment, no recycling channels, a gem, it bordered the equipment, and then removed, and buy for others, then bordered go, without any loss. Every birth of a gem, it is permanent.

Precious stones can be removed and then the extremely limited number of gems means that everyone needs, and about a dozen, then this role, even the players no longer need to gem.

When more and more players meet this demand, the gem for him absolutely no sense, which led to continue to reduce the value of the gem.

Another thing is extremely serious accelerate the speed of the collapse of the gold, equipment, and precious stones, it is the cash auction house. The cash auction line of emergence, resulting in a lot of decisions to leave the game the players to decide before leaving to his body and equipment, gems, gold re-investment in the market and these players the whole body of the best warehouse full of gems, one hundred million counting the coins almost severely destroyed the faster players leave the market, market collapse more players leave more market collapse, the faster, eventually forming a vicious cycle of intense development.

In fact, the recovery of the gems is really good to do, there are too many ways to gem Enron disappear without causing players resentment, just think whether it is important to do it. I have come to the conclusion that the recovery of precious stones is very important.

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