Friday, December 14, 2012

Vehicle popularity and tanks skills to enhance your combat effectiveness


Vehicle selection

Tanks of various countries are the most representative

Soviet Union, rough synonymous with their armored accuracy the slow shrinking circle, motor pre slow, late car most suitable circling support.

German artillery powerful medium, 400 meters away hit no pressure, play Germany you first have to learn is the pendulum angle, the chariots are for law-abiding, for orthodoxy play, defensive, offensive, step by step.

The United States, the turret frontal armor enemy tofu body, in addition to the crawler can not afford the blood, and other places will be breakdown, you have to learn how to peristaltic to prevent enemy seckill the top of your head, as well as the use of the pitch angle of the slope and the same God, guns to defeat the enemy.

France, they have not even fired their basic armored maneuver French cars in general are good, the precision of the gun with the Soviet Union almost, you need to have a better bigger picture, to package folder and surprise, not afraid of death do not want to die, Your best interpretation.

The United Kingdom, the general feeling is that the body armor with the Soviet Union immeasurably more weaknesses than Germany, and his specialty is high wear depth capacity and rate of fire, although the damage is not high, but he shot, an absolute guarantee to play you The face of the crater.

Britain also a better pitch angle, suitable for the veteran friend familiar with the terrain, and the ability to have about the war situation.

And talk from the tank category

HT, is my main tank types, heavy tanks have the same level tanks heaviest guns and thick armor, in general sacrifice your mobility and body size.

Orthodox heavy tanks positioned the cards point, keep the corner, prevent breakthrough and deterrence. You prepare your assault route from the start of the countdown is reached after a defensive position should not pediment, consider the route you back, what bunker can give you.

If the low pressure fronts, assault, and you want to calculate the other side artillery reload time, and you to assault bunkers on the road and you fired timing.

Good gun time means more long and would rather wait for 10 seconds, do not mess fired a gun, hit fly, you lose your deterrence, the eyes of the enemy is just a chunk of tender beef in Brazil. We never taboo to the plains, we are synonymous angle and bunker.

MT, the most likely type of tank about the war situation, the a relatively average value, you may appear in any place you need to, you can choose to play any type tanks, illegal guns? Anti-line? Investigation? Dig artillery? You can!

But you do have in general! So unless the timing is very mature, very suitable for you, but enough to make up for the shortcomings of a certain style of play. To be honest, a good check Dylan more than any three of 10 cars, which is traceable present 10 room Could that be me the most terrible combat power more than 1,000 check Dylan a.

LT, online video of many of these cars, I believe you will understand after reading a lot of sense. Tended to have very good maneuvering and cornering ability, sacrifice armor and injury, the pre-war situation around the weapon, the latter part of the fear of death, basically disposable. Wild team better recommended is 1390 and 502, the larger the Chaffee opposition team battle force floating.

TD, with a cheeky, trustworthy a large inclination frontal armor ......

Do you have a good gun, a leapfrog the formidable ability to harm you become the target of public criticism. Most TD no turret, but have been given a better hidden, you have to know how to know how to preview fired within five seconds after 15 meters around all the bushes camouflage lapse know how to distance.

Of course, has a turret TD, you have justice! T110E4, I think that the most cost-effective field team TD king. To do everything possible not to let themselves be lit, lit it first fired, fired after always face the enemy.

SPG, self-propelled guns, the literal meaning of the so-called self, you must be moving, you're not the artillery positions, you need a very long time to understand that drop bombs circle as well as the characteristics of your guns, you have to understand, your highest single The injury determines the target of public criticism of the position you are in this game.

Recommended tank:

Heavy tanks, -7 altar, E100, rodents are paid off, and the community do not match. -4,110 E5, is the most popular choice; the FV, veteran play heartbeat selection.

Medium tank, the best is still checked Dylan, not side by side, the biggest variable in the field team, artillery ultimate nightmare. E50M, the most accurate gun in the game, comparable to heavy tanks impact damage muscle body, 62 and M48, the truth opposition team did not feel very out of place color.

Light tanks, 1390, good damage coupled with continuous emission, with particular attention to the turning performance is not satisfactory. 502, writhing ballerina on the battlefield, your life is the best interpretation.

TD turret on controversial throne to E4, rabbits and 268 more narrow, largely dependent on the battlefield environment, E3, or inherited 95 of the world for some of the more peculiar hobby friends try.

SPG, 261 quasi-GW series most moderation, as Germany's automotive, security and stability is the most important element.

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