Thursday, December 6, 2012

Simple field team ideas for WOT novices


Tactics:

Basic offensive line in each map is consistent with my understanding, can be divided into three-way left, right, while the left and right two total-Louis defensible (a left narrow, wide or forks in the road right-sided I temporarily known as the advantages the road and disadvantages of the road), so we like to understand, and can also focus on the deployment of troops, First, Middle Road, with a light tank investigation, the deployment of one to two tanks or TD defense, because seldom Road break in the case, and once found that middle break, the two wings of medium tanks back on defense enough time to focus on the direction of the strike can accelerate breakthrough eaten the opposite bound to weak defensive vehicle, or back on defense, onrush, while Pathfinder the light tanks should be lit compensation.

Tank 2 TD defensive disadvantage Road, 1-2 heavy, heavy tank's role is not just vitality output, more importantly, absorb damage output by behind TD. The advantage Road, offensive, because you attack your teammate in exchange, you have to hit a breakthrough way before they sacrifice? Try to set the fire, and at the same time to avoid the fire was set.

Artillery, I proposed to assist the the disadvantage Road defense, the ideal state of course is a two-way balance, but it is not easy to do. It feels artillery farther quasi smaller, shrinking circle, so as far as possible away from the battlefield is not only to give yourself a higher chance of survival, but also more effective and accurate a way against opponents.

VK3001H:

My understanding of it is wild team speed with heavy tanks, medium tanks, armor, medium tank killing ...... looks mighty turret, very good gun, but the combination of MM Turret is cotton, 75 88 two guns, one mosquito, one flies did not hurt either penetrated either did not hit wear people, illegal guns? Or forget, there is no good teammates, you can not keep a safe distance from the illegal guns, gangs of you once found, no one can save you.

So I think the door HE105 3001 capable weapons, guns, slow rate of fire, the destruction is not necessarily high, you are a heavy medium tank, as long as you mix heavy tanks, you can completely fake and heavy tanks.

Summary: Wild squadron, 3001 the single die, and you should use your 105 guns and heavy tanks with street fighting, (not necessarily in the city is the street fighting, as long as there is enough space for mobile dodge street fighting, even if the plains several small bag of soil, can also be labeled as street fighting), to assist teammates try to output, can move the direct injury, could not move off the track, I often hid behind the heavy tanks continuously against each other's track.

III and IV:

Its advantage is not accuracy, but flexible, accuracy Needless to say, the series of illegal guns in Germany, as flexible, I often use dubious interludes take place, when I look at the investigation of light tanks, the other movements, if weak point, use their flexible insert a gun, would rather endure, should mix opponent rear is no peace. Protect their artillery, the field team to life light tanks and medium tanks, artillery to take advantage of their speed and the effect that start to steal. Also, to mention one, people start leaving some medium tanks at home, the protection of artillery.

Motor play very fragile, not front arrived 6 anti-gun, and similar to the 3001 play, street fighting, also can walk interspersed with playing, but better than 3001 flexible, playing a gun for a place more suitable for it.

Summary: III and IV medium tanks of illegal guns, to and flexible medium tanks, use your artillery precision using your maneuver in the without a KV1 the world, you can save the world. Upgrade order, crawler, engine, radio, turrets, artillery, good mobility is what you must.

The 3rd Assault guns:

My evaluation, the God of the car ... elite after I did not hesitate to buy him a painting. TD usage, accuracy, penetration has traditional illegal guns, I hit crawler.

For the III assault gun style of play, I do not recommend single go, in fact, any vehicle is, at least to go hand in hand with a teammate, and take care of each other, the air war is the best example, the lead plane is responsible Kills, wingman is responsible for protection of long the machine behind the tanks, at least two group. With 3 large forces behind the assault guns can rest assured that the output, find the bushes or hidden places, enjoy, gangs, priority killed by artillery, TD, medium tanks and light tanks, the last heavy tank.

Summary: TD coach car, fragile physique, lethal, flexible pace, although it is hard to save the world, but you will definitely make the world tremble. Upgrade order: the early use of hunted 105 guns, first crawler upgrade, and then as soon as the last one 75 guns, then radio, and finally the engine.

Stalker:

Casually at an angle, distance pumping you have the advantage. When I face the stalker is the face I reckon their strength, and then uncertainty can pass when I turned to leave, his 105 guns is can seckill its class cannon ...

So, use your 105 guns, use your big face, stuck in tight junctions, or output followed by large forces, are a good choice ...

Summary: stalker, when 105 appears, your life fully seckill fun. Upgrade order, crawler, 105, engine, radio.

M8A1:

Itself ran the M18, but because the money card in this, the elite, but I feel that this car will be a small pit, I recommend gun whiteboard gun, anyway, I have been crisp, and I motorized okay, not as good as interludes moves ... whiteboard gun there are always surprises, I feel this car hit heavy tanks, it is not to force, simply hit the auxiliary, HE guns off the crawler, 58 speed, 40 steering completely when light tanks, whiteboard gun fight the artillery must fight behind, or is likely to occur could not move the tragedy ...

Summary: I obviously feel excessive car. Boil, skip breakfast as well.

KV1:

Squad vehicle, the main battle 122 and 85 two guns. The former can spike some medium tanks, which is remote pumping street fighting is not true, but then again, the single KV1 is a dish you thick and then there are weaknesses, six small car designed to hit your turret junction. If more than three medium-sized tanks wolves, KV cluster 2 is the lion, even if it is a senior MM collection together KV1 lethality is also full.

I KV1 the understanding is, lower MM To dare to absorb the damage, because you are heavy tanks ... less heavy tank, does not say a lot, the whole of KV1 still good car, 2 KV with the good, MM is not exaggerated case, it can be said to be unbeatable.

SU76, the elite good car, but as we speak, the pitch angle of the tangled, as little as possible to go hill ...

T-46, the Crispy car off the single die, and the play is followed by everyone to go with, will soon jump to T-28

T-28, the version now before God gun has gone, this car is very general, and 46, the Group's actions, the single mortal

Cheetah, like Lolita leopard, I prefer T-50-2 and France series ELC ...

Artillery, in fact, sometimes no need to stand in one place output can also follow maneuver large forces forward, so that may be a better angle.

Diablo 3 gold for sale

No comments:

Post a Comment