Thursday, December 27, 2012

Squeal of Fortune: Double Spins



     Twin-spin fever has taken hold of Yelps and - this weekend - he’s offering up twice as many spins per purchase on selected Squeal of Fortune spin packages!
<a href="http://www.Runescape Goldwalmart.com" title="Runescape Gold">Runescape Gold </a>

    Purchase the 10, 20 or 40 spin packages between 00:00 on the 28th of December and 23:59 on Monday 31st December and you’ll receive double spins! That means double the prizes – extra helpful if you're after that elusive final present for your collection.

    You can take advantage of Yelps's double spin sale by purchasing spins here or by going in-game and clicking 'Add Spins' in the Squeal of Fortune interface. Don’t forget, this offer ends at 23:59 on Monday 31st December (GMT), so be sure to double your spins for twice the wins!
<a href="http://www.Runescape Goldwalmart.com" title="Runescape Gold for sale">Runescape Gold </a>

    Happy spinning!

The RuneScape Team

Tuesday, December 25, 2012

The "most" of various tanks of a Soviet fans players minds


Most suitable triad tanks: 54, 54 brawling is good

Most suitable for reconnaissance tanks: Chinese 62, full skill, painting, camouflage nets, haystacks, if not fired any tank to the front only to find 62, I had this a fleeing France TD killed, because it did not look to my ...

The most helpless of heavy tank: IS-8, the skin of medium tanks, heavy tanks identity, around, wearing armor, but also often do squad. . -8 Said, if I can run again quickly enough ...

Scary tanks: E100, not for anything else, if the intersection E100, is the card, the field team who is willing to eat a gun to let his teammates went to outflank, the problem is now the E100 side, tend to have a little brother. .

Least scary Tanks: French tanks. Why? Because there is no armor, often artillery into the soul. . France squad room, and everyone melancholy ...

Love tanks: Exclude combat effectiveness, ability devaluation Germany Bobcats II, Kawaii shape, compact body a whole LORI car ...

Most do not trust the tank: Soviet medium tank, until 62A, have a common problem: defense, defense, face the data is always sad reminder. . Of course, play on, or reassuring. .

Maximum instantaneous output: This refers to the effective output breakdown considered damage. Devaluation 92, hit 92 hurt, who more ...

Most uncomfortable tanks: British line, Churchill armor, but the gun sad reminder, Cromwell maneuver, also a gun sad reminder of Valentine solid, but not run to FV power, but the armor did not British can not design a slightly comprehensive point of the tank it?

THE HAPPY tanks: mobility, firepower can still be assured armor, who is it? That is, the KV-IS ...

The most vexing tanks: 59, do not explain

Maximum contrast of the tank: the tanks of the paper and the actual contrast: Ferdinand, appears to have a thick skin, but the gun is easy to breakdown, like tiger hunting is also ...

Most shy tanks: T34, as high firepower medium tanks, often see 34 2-wire or 3-wire, and even some 34 artillery base in a whisper ...

The most forthright tanks: public LT, start one: "artillery optimistic, I go" followed by: "take care of" all the way "and" come back alive "condolences discourse. .

Most boring tank: 95, and instantly reach a maximum speed of 13 T95 often the end of the battle, it was a base, or be hit to death ...

I hope you like it, thank you ~!  

Diablo 3 gold

Monday, December 24, 2012

Diablo 3 has no plans to remove Nephalem Valor


This is a blue paste the follow-up discussion yesterday, through discussion, Blizzard seems to want to speed up the flow of the game, or want players debris can be more fully utilized the time, which is a major feature of the Diablo series. Some people worry that Blizzard will directly remove the system, Blizzard gave a clear negative answer, but said it would continue to improve this system.  D3 gold

In fact, this worry is unnecessary to remove, remember early in the test Nephalem Altar? It is the role to replace the skills to use, and will appear in the village and dungeons. This system appears in BETA5 when cancel BETA10. Truly a larger problem or very redundant, does not exclude possible to remove this.   Diablo 3 gold

Saturday, December 22, 2012

0.8.2 WOT T71 light tank features


T71 light tank is the first to use a swing similar to the F-series tank turret, and has good speed and engine power. According to the Russian server test, as seven light tanks actually have APCR shells as silver armor piercing a 7 Investigation tank win over France dragoons on firepower output: AMX 13 75. In addition, the swing of the emergence of the turret to the M-series tanks have a similar revolver like playing the drums for bombs, rapid fire release allow you to experience the unique motor past F-series tanks in rapid fire release.

In future versions, the emergence of new investigation tank more than compensate for the vacancies on the M Series investigation tank fire, still maintain the tradition of the M Series clairvoyance in machine power and vision.

Tier 7 T71 light tank

Maneuver: 18 tons of the bodywork has 400 horsepower super power, more than 22 units of output power makes the initial speed of the T71 light tanks, while not fast, but also satisfying. The maximum speed of 64.4 and 56 ° per second steering speed makes him run up kind of feeling to play T-50-2 is turned to the same basic does not stall, compared with the T21 is not a small improvement, it is easy to break the enemy line of defense, so enemy artillery miserable.

Firepower: 6 bursts Magazine, long filled with 11 seconds, two seconds short filling. At first, people feel very to the force, think that after a few innings, however, as Chatillon155, clip might as well have not why do you say that? First, the single 115 hurt 6 rounds, but 690 damage. Secondly, although the the T71 mobile expanding circle is not large but the accuracy of 0.4 that difficult high-speed mobile hit the enemy. Last 128mm depth of penetration in the mobile playing eight artillery hit also no breakdown frequently appear. So often happens when you dig artillery shooting have to move in the face of enemy tanks blocking case, no breakdown Nevertheless, often does not hit or even if the full eight artillery hit high blood survived, At this time your 11 seconds of loading time will make you more and more dangerous situation, if you go look at the residual blood artillery can not be reconciled, likely do not go on the ride go more to rely on teammates fire support, so in time to break through the enemy positions investigation, you should try to keep role of investigative lit, and as little as possible to do the investigation of their own work to output.

Defense: the same motor appearance is the best defense of the light tanks, T71 has a very flat body and very excellent maneuvering makes him difficult to hit in the hail of bullets of the enemy, compact body T71 is very easy to hide in a variety of grass from with the excellent concealed so that the opponent is difficult to find.

General Comments: T71 can only be a good reconnaissance vehicles, 400 meters horizons with the the powerful motorized T71 walk everything excellent performance of the investigation and silent investigation. People only feel sorry that he is 7 light tanks against 6 clip main gun, The fire severely restricted the T71 ability.

Rating: ★ ★ ★ ★ ★ (T71 is the artillery less points, but regarded as excellent reconnaissance vehicles)

Difficult to get started: ★ ★ ★ ★ (investigative aspects Needless to say, can be good guns play hurt very difficult)

Diablo 3 gold buy

Friday, December 21, 2012

Experience: 5.1 Rogue and Dead Knight kill 25H Lich King


Ready & description:

Thieves as I as a friend, Knight and Master Sankai Knight disperse dead gangrene, plus proficient Mage 5 explosion plus heroic, little king, endurance, food mixture is a no less. The disperse career positioning a little skill, is standing on the bottom of the stairs, so even if you eat the trap will not be Danfei. I remember when follow dk the post moves plus disperse days - dead gangrene transfer, trap blowed - very painful.

Combat process:

P1 war:

10 seconds before the start of the fighting army plus potions mage heroic open and then released far point (station), two big move to fully open, optimistic the dbm prompted traps the run, run, death gangrene second drive, good second bottle of the syrup cooling nibbling out. Knight is positioned under the stairs, away from lk, disperse after not bounce, as long as the concentration, p1 no suspense.

The first time to turn the stage:

Full on the stairs, the Knight away from the crowd and attention to disperse after the death of little monsters infected dead gangrene (layers high, basic jump waste). Note that in this stage of his teammates must take the initiative to lay the corpse, otherwise p2 Val'kyr will be thrown away. Our experience is the third soul out thieves own play soul, blood more or can not afford to die to go to the venue middle, pay attention to hockey like.

P2 stage:

Hockey did not hit until not down the stairs, etc. to lk own Come the soul not only points, a swap. Knight is no suspense to fly out. The entire p2 alone, the dps press to. Try to step on Blackwater fight, while paying attention to their blood, if you can cover station off the top of the water parasitic. Basically, the top once parasitic, and hard to eat twice rhythm. ps: 22 seconds cooling parasitic card lk read bar time, risk it wants. Revenge did not notice much visual the spirit storm hit the 230K's.

Second transfer stage:

The soul can only fight itself, I can only kill a the remaining two dragged p3, have a lie down and did not die until lk. Pay attention to hockey.

p3 stage:

The resurrection of the first entered p3 soon will be harvested sword within, out teammate and together they fight, remember Bupai small king soul harvest on. Two souls regarded stack your revenge no excess dps to him. Last into the sword when lk blood 12300K the lk in to arrive 15min violent time outside, frozen Blade is a good start and then a sword, withstood violent lk, for the last fight.

Postscript:

Whole battle twice, I think that failed, a second transfer phase is completed, eager to run down the stairs hockey hit partial fly out lk platform lk I miraculously received into the sword within out when I back to the platform; also last a sword thought it was a violent lk seckilled us to see him talking to himself only to find that this is anger Frostmourne. Violent the hlk how terrible? Flat cut 200 K, people are injured.

Diablo 3 gold

Thursday, December 20, 2012

Diablo 3 Tempest Rush leveling Monk's some experiences


Yesterday, I spent twenty million Diablo 3 gold prepared double WW equipment (high-precision gas recovery Inna's head, attack speed gloves, attack speed necklace, average damage 1300), panel 150K.

Set BUILD's core, the following two points:

1, high-precision gas recovery to ensure unlimited a double WW widely recognized indicator is above 12.

2, try to hold the the high panel open wind and remain constant.

Focused on these two points to talk about their feelings and experiences.

1, breaking wind is the biggest problem of this play. My laptop is not suitable for double WW, can easily block switch scene was chaos.

Get distracted or disturbed fight monsters run easily lead to broken wind, network delay cause the wind did not fill in a timely manner, and so on and so forth. To continue to wind fun to play, good computer and network, more peaceful environment, can keep thinking of a high concentration is necessary.

2, I play down the feeling of refined gas recovery completely stress-free. Currently possible through equipment BUILD and Kou Ma to 12.86 essence left a little while to stop and walk two steps, or engage in boxing a few will go up very quickly, not delay time.

Encounter elite make up the essence of the best time to open a blinding rushed elite middle, a few boxing wiped them than Tempest Rush Rotary save time, but also to restore the essence.

3, 9 minutes 13 million should be used as the target should not be as expectations. Analyzed as follows:

(1) of the video is the whole encounter the two experience altars and two fast altar. In fact not always be so lucky, sometimes accidentally ran into a frenzy altar also bring pressure to the refined gas recovery.

(2) the whole does not appear the wind off the wind and then re-open the case.     D3 gold

(3) BUG open air and improve efficiency. The actual play BUG open windthrow nothing accidentally broken BUG open again? Time-consuming.

(4) video recording has a very high proficiency, scene change, makeup air, etc.. The new can not be achieved in the short term.

Yesterday, I double WW For newcomers, 12 minutes and 11 million as the expectations I think is reasonable. Of course, savvy high 8 minutes 14 million may feel no pressure.

4, overlapping BUFF. Encountered only in the core of a group of elite, it is recommended to the to severance sin brush circle, then go Stronghold 3. Before entering the fortress 2 as far as possible up to 5, at least not less than 4. Team Fortress 2 is one of the most densely monster locations, low BUFF brush to reduce efficiency.

5, Training proficiency, mainly in the control of the wind, to ensure continuous; not leakage altar, simultaneously not eating frenzy altar; familiar with the map, according to the map to plan a route in advance, to avoid repeated on the route.

Wednesday, December 19, 2012

"Guild Wars 2" Winter Veil snowman achievements acquisition method


The Winter Veil snowman achievements is divided into four, each time to complete an achievement to get 20 points achievement.

First grade: 5 Snowman

Second grade: 15 Snowman

Level 3:    30 Snowman

Level 4:    50 Snowman

First, we introduce a fast and simple method:

Lions arches can make a total of three points, we can take advantage of the characteristics of the Lions arches shunt to quickly complete this achievement, finish three points each time to log in again, then change to a new map shunt remake 3 point, so we can be quick and easy to complete this achievement.

1.South of Grand Plaza

2.North of Trade's Forum

3.East of Black Lion Trading Company

Point of various ethnic city:

Human City:

1.Minister 's Waypoint, near Dwayna Statue

2.Grenth Waypoint, near Grenth Statue

3.NW from Collapse Waypoint

Asura city:

1.Surface Level Metrical Court Waypoint

2.Underground Level, Accountancy Waypoint

3.Rata Sum Port Authority

Hill Warri City:

1.Surface Level: Upper Commons Waypoint

2.Underground Level (South)

3.Depths Level (North, near Garden of Dawn)

Charles City:

1.West of Memorial Waypoint

2.South-west of Mustering Ground

3.West from Junker's Waypoint

Norn City:

1. NW of Might and Main Waypoint

2. SE of Eastern Watchpost Waypoint

3. West of Hero's Compass Waypoint

Map of the world:

Kryta area:

Queensdale

1. Village of Shaemoor near bridge

2. Claypool Waypoint

3. Beeletun Waypoint

Kessex Hills

1. Fort Salma

2. Ireko Tradecamp Waypoint

3. South of Darkwound Waypoint

Gendarran Fields

1. Nebo Terrace Waypoint

2. Ascalon Settlement Waypoint

3. South of Vigil Keep Waypoint

Harathi Hinterlands

1. NW of Seraph's Landing Waypoint

2. SE of Wynchona Rally Point Waypoint

3. South of Grey Gritta's Waypoint

Magumma Jungle

Metrica Province

1. East of Soren Draa Waypoint

2. Desider Atum Waypoint

3. SW of Hexane Renegade Waypoint

Caledon Forest

1. NE of Astorea Waypoint

2. North of Gleaner's Cove Waypoint

3. Mabon Market Waypoint

Brisban Wildlands

1. East of Mirkrise Waypoint

2. South of Gallowfields Waypoint

Ascalon

Diessa Plateau

1. West of Nolan Waypoint

2. NE of Dawnright Estate Waypoint

3. West of Redreave Mill Waypoint

Plains of Ashford

1. NW of Ashford Waypoint

2. North from Temperus Point Waypoint

3. South of Smokestead Waypoint

Fields of Ruin

1. Ebonhawke

2. Deathblade's Watch Waypoint

Shiverpeak Mountains

Wayfarer Foothills

1. North of Horncall Waypoint

2. Zelechor Hot Spring Waypoint

3. East of Taigan Waypoint

Snowden Drifts

1. Snowhawk Landing Waypoint

2. North of Isenfall Waypoint

3. Next to vista near Skradden Waypoint

Lornar's pass

1. West of Thunderhorns Waypoint

2. Vanjir's Stead Waypoint

3. North of Demon's Maw Waypoint

Guild Wars 2 gold

Tuesday, December 18, 2012

Barbarian wrath brush 9MP Throwing Axe ancestors Build


Due the Throwing Axe ancestors can cancel each other, so bought the immortal belt Throwing Axe -4 embarked MP9 station hit the road ...

Build:


Left-replaced Throwing Axe + Stun or + damage of Rune replace a heartless or Weapon Master passive with no way of escape.

Equipment attributes:


You can see to me remaining 1 million, with the thieves before 49 explosion, blast injury of more than 360, 700 all resistance, 5000 armor, 100K damage.

But as long as a transfiguration MP9 both playing super boss heap 5buff the road really stand to live ...

Throwing Axe cancel each other out, then the ancestors attacks, you can insert a Throwing Axe, the benefits are as follows:

Attack power increase of more than purely infinite ancestors every Throwing Axe damage.

The Throwing Axe capable back anger, originally because of the bloody attack is too slow, can not be unlimited ancestors barbarians unlimited ancestors unlimited Saiyan.

Enhance the frequency of attacks, more stable blood back to prevent the death of blood.

Equipped with the main points:

The Critical chance the higher the better, because the lower critical chance Feifu back anger pressure, not war roar back to anger skills, start slow.

Attack speed to be the high point, the best 1.3 +, low attack speed will lead to the ancestors have not hit the ground, was canceled by the next Throwing Axe Throwing Axe. Of course transfiguration +25% attack speed, how did the problem.

The Throwing Axe less anger a belt -4 sufficient, of course, the less the better.

Vampire belt + passive, no vampire ax.

Final conclusion:

My equipment is a total do not add up to more than 200 milliom diablo 3 gold,can only be said that the barbarians really OP.

4 people today the MP9 playing ring road, encountered a huge Dryad + attendant A1 that gold box open place. Teammates dragged the team gold frog, a team of blue frog with three teams playing, go a little bit, I did not die once teammates die miserable.

Then another encounter the blue reflective damage cattle + gold bat + key monster, the various fiery profane, I stood in the cattle middle line and be surrounded by the people can not see, the same unscathed.

Monday, December 17, 2012

Q&A in December 11th-12th: Super Pershing tragedy!


- Q: "Can you tell me how much XP EXACTLY is given for a tank kill?" (SS: not the kill itself, rather when you do enough damage to kill a tank) A: We cannot and we will not tell you, this is a tank game, not an accounting department.

- Regarding new loader skills/perks: "Some of the intended new ones proved technically difficult to implement - when we rework the whole thing, we'll certainly implement more"

- Tracks don't ricochet

- If a module is destroyed, its hp drops to 0 percent, damaged module HP falls below 50 percent.

Was the world supposed to end today, or was it the 21st?

- It's possible to set the Superpershing on fire by penetrating lower frontal armor - fuel tanks

- T-60/T-70/T-80 light tanks: 2013, but they won't necessarily be introduced along with hightier lights of other nations.

- Object 212 gun model is okay

- Bigger trees on maps won't be adujsted to be harder to knock down.

- The reason that damaging a higher tier vehicle doesn't give more credits than damaging a vehicle of the same tier: "Economic balance". Also, when the same player asked "where's the justice in that", the answer was "you want justice? go to the haague tribunal "

- Masking value of the tree activates only when the tree completely fell, not during the fall itself.

- It's possible that in 8.3, soviet guns will get a rebalance (specifically the D-10T).

- 8.3 won't contain any other content than Chinese patch.

- There is STILL a "rare" bug that sometimes, when aa shell encounters the spaced armor, it counts the penetration distance from it (10 calibers into the tank) and it gets "eaten" (0 damage hit). This bug has medium priority for fixing and it will be fixed in one of the following patches (not with a hotfix).

- There won't be medals for damage done, as the reward for that is in credits already.

- It's possible some form of tier limit for clanwars is coming, not sure (answer very ambiguous).

- New premium Russian medium tank? "You can read (a book by) Pavlov:" T-54 and vehicles based on it ... "- it's there."

- There is a bug that some decals on Type 59 disappeared from the tank with the introduction of patch 8.2 - will be compensated.

D3 gold for sale

Saturday, December 15, 2012

HC Demon Hunter pinnacle 60 is not difficult


Because a soft spot for archers, also known barbarian or witch doctor is the most logical choice, many people said the Demon Hunter is too dangerous, but DH readily degrees, there is a sense of vulnerability among the wonderful combination of characteristics is also let me unable to stop.

So, this time to fully learn a lesson, the entire process into the open game.

Basic skills arrangements, [left] care assistance shooting [right] Multiple shooting.

1. Bat  2. smog 3. Preparation 4. Cluster Bombs

Passive: Grenadier, Vengeance, Archery

To pay attention, do not act alone, before the fact, but fortunately hell blood into hell or need more than 35k.

Hell a3 need to consider the full resistance and Armor, I 58 into a3, for the shield.

The entire process in the case of low blood assurance than teammate much, try to consider dps maximization, no doubt, the Demon Hunter firepower output is to do a low-cost high-yield.

The biggest lesson learned is standing full teammates behind to enjoy the output the early mainly by the continuous shooting, immediately put on cluster bomb out. The fastest to clean up the monster is also a form of guarantee safety.

Multiple shooting must utilize, this is the fastest way to clean up the little monster, especially in the lack of other class aoe skills, Multiple shooting the one hand, you can quickly clear the scene, if not cleared monsters (monster once less blood is able to identify the head blood mark), to help teammates in the complex case, the correct moves and optimize target selection.

Cluster Bombs in high attacks against high blood Rare receive the miraculous, which greatly reduces the pressure to survive in front of his teammates.

But one thing is very important, even if it is cleaning residue behind to catch up to the monster, we must always keep yourself within sight of the teammates.

Also the mentality to be stable, must encounter Caton told teammates situation teammates will help you. To 60 experienced a total of 5 kcal always rely on teammates survived, which thrills do not know should thank God or curse network, but most need to thank those open game teammates .

Do teammates fixed in an open game, I am determined not to move, teammates move resolutely to keep up with, in addition to the extreme cases must be firmly maintained within the same visual screen and teammates.

Teammates of course, save me five times, I have delivered a teammate obvious case there are 3 times.

Some might say I play too risky, but because of the difficulty before hell is still relatively low, I think the traps and prance such skills is tasteless, 4 smoke do not make you the strange or get rid of crisis.

You must be using the wrong level or the wrong equipment to fight the wrong monster, otherwise, it is simply a bad luck. To 60, basically would not have thought to use traps, a smokescreen, monster went teammates.

The rerun over also beat to death again, but also to engage in the immortal words of another task. We are the engine add oil.

The DH weapons should be the cheapest, this guarantee is dps repression. 4 secondary weapons, so for close to the same level perforated highest dps Digital, basic blue outfit in the 10K.

High agility and endurance blue ring necklace 30K Diablo 3 gold around. I'm 49 with 13xdps 51 to 200, 53 on down until the 35x. 54 bought 7xx dps drop of more than 400 strike back, dps face the strange suppress basic is not a problem, 49 intake of hell.

The course of 22 hours, also witnessed the death of four teammates. Every time I immediately back the rest of the game, is very bad mental endurance.

Friday, December 14, 2012

Vehicle popularity and tanks skills to enhance your combat effectiveness


Vehicle selection

Tanks of various countries are the most representative

Soviet Union, rough synonymous with their armored accuracy the slow shrinking circle, motor pre slow, late car most suitable circling support.

German artillery powerful medium, 400 meters away hit no pressure, play Germany you first have to learn is the pendulum angle, the chariots are for law-abiding, for orthodoxy play, defensive, offensive, step by step.

The United States, the turret frontal armor enemy tofu body, in addition to the crawler can not afford the blood, and other places will be breakdown, you have to learn how to peristaltic to prevent enemy seckill the top of your head, as well as the use of the pitch angle of the slope and the same God, guns to defeat the enemy.

France, they have not even fired their basic armored maneuver French cars in general are good, the precision of the gun with the Soviet Union almost, you need to have a better bigger picture, to package folder and surprise, not afraid of death do not want to die, Your best interpretation.

The United Kingdom, the general feeling is that the body armor with the Soviet Union immeasurably more weaknesses than Germany, and his specialty is high wear depth capacity and rate of fire, although the damage is not high, but he shot, an absolute guarantee to play you The face of the crater.

Britain also a better pitch angle, suitable for the veteran friend familiar with the terrain, and the ability to have about the war situation.

And talk from the tank category

HT, is my main tank types, heavy tanks have the same level tanks heaviest guns and thick armor, in general sacrifice your mobility and body size.

Orthodox heavy tanks positioned the cards point, keep the corner, prevent breakthrough and deterrence. You prepare your assault route from the start of the countdown is reached after a defensive position should not pediment, consider the route you back, what bunker can give you.

If the low pressure fronts, assault, and you want to calculate the other side artillery reload time, and you to assault bunkers on the road and you fired timing.

Good gun time means more long and would rather wait for 10 seconds, do not mess fired a gun, hit fly, you lose your deterrence, the eyes of the enemy is just a chunk of tender beef in Brazil. We never taboo to the plains, we are synonymous angle and bunker.

MT, the most likely type of tank about the war situation, the a relatively average value, you may appear in any place you need to, you can choose to play any type tanks, illegal guns? Anti-line? Investigation? Dig artillery? You can!

But you do have in general! So unless the timing is very mature, very suitable for you, but enough to make up for the shortcomings of a certain style of play. To be honest, a good check Dylan more than any three of 10 cars, which is traceable present 10 room Could that be me the most terrible combat power more than 1,000 check Dylan a.

LT, online video of many of these cars, I believe you will understand after reading a lot of sense. Tended to have very good maneuvering and cornering ability, sacrifice armor and injury, the pre-war situation around the weapon, the latter part of the fear of death, basically disposable. Wild team better recommended is 1390 and 502, the larger the Chaffee opposition team battle force floating.

TD, with a cheeky, trustworthy a large inclination frontal armor ......

Do you have a good gun, a leapfrog the formidable ability to harm you become the target of public criticism. Most TD no turret, but have been given a better hidden, you have to know how to know how to preview fired within five seconds after 15 meters around all the bushes camouflage lapse know how to distance.

Of course, has a turret TD, you have justice! T110E4, I think that the most cost-effective field team TD king. To do everything possible not to let themselves be lit, lit it first fired, fired after always face the enemy.

SPG, self-propelled guns, the literal meaning of the so-called self, you must be moving, you're not the artillery positions, you need a very long time to understand that drop bombs circle as well as the characteristics of your guns, you have to understand, your highest single The injury determines the target of public criticism of the position you are in this game.

Recommended tank:

Heavy tanks, -7 altar, E100, rodents are paid off, and the community do not match. -4,110 E5, is the most popular choice; the FV, veteran play heartbeat selection.

Medium tank, the best is still checked Dylan, not side by side, the biggest variable in the field team, artillery ultimate nightmare. E50M, the most accurate gun in the game, comparable to heavy tanks impact damage muscle body, 62 and M48, the truth opposition team did not feel very out of place color.

Light tanks, 1390, good damage coupled with continuous emission, with particular attention to the turning performance is not satisfactory. 502, writhing ballerina on the battlefield, your life is the best interpretation.

TD turret on controversial throne to E4, rabbits and 268 more narrow, largely dependent on the battlefield environment, E3, or inherited 95 of the world for some of the more peculiar hobby friends try.

SPG, 261 quasi-GW series most moderation, as Germany's automotive, security and stability is the most important element.

D3 gold for sale

Thursday, December 13, 2012

1.0.6a is to fix BUG, preparing content patch


A lot of players seem to have great doubt this U.S. service for up to 10 hours of updates and maintenance, but also not very satisfied with the 1.0.6 series patches.

Community Manager Vaeflare said 1.0.6 and 1.0.6a are to repair the BUG and certain problems, rather than the contents of patch. The development team is preparing the next version of the content patch (it should be mentioned before 1.0.7), will be announced some details about the contents of patch.

The content about 1.0.6a

Tuesday is Blizzard's holiday, so do not look forward to this month what useful patch and hope that next year a little better.

The festival is somewhat incorrect, but we can not because your guess and make mistakes!   Diablo 3 gold

We are very busy (and also tomorrow), but we are busy working behind the scenes is not. We currently have no new information to share to you, but the development team is ready for the next content patch, we hope to tell you more details.

(Note: Tomorrow we will release 1.0.6a patch, but this is a small patch, not a content patch. Sometimes certain issues can not repair solutions through online, so we must release a patch to fix.)  D3 gold

Wednesday, December 12, 2012

The monks skills should such a change


Consolidated:

The monks all condensed essence affixes to be raised, the effect of an increase of 100%.

Turn blood affixes effects enhance the essence of the monks, about 20%

The monks now comes with a refined gas condensation.

3,4 set effect Inna's set to re-design:

Three sets of results: your critical damage can make you gain 5 essence (odds ratio decided by the skills of trigger factor)

Four sets of results: Your melee damage reduced by 5%

The breeze evil consumption is reduced to 5 points essence

The dodge effect amendments: the chance to dodge for Charge attacks whack, does not decrease.  Diablo 3 gold

Boxing part:

Fists of Thunder: Thunderclap Rune Teleport effect changed to a base effect, all the runes are able to enjoy the Teleport.

The Quickening: redesign your every attack will restore you 2% of the life.

Static Charge: re-design, lead to the goal around the charge, every third blow to the target purification time, eliminate the body of a BUFF, and movement speed reduced to 0, 2 seconds to restore the original movement speed.

Bounding Light: re-design, to produce a chain lightning crit, 90% of the damage caused to the enemy, chain lightning crit can also generate a new chain lightning.

Deadly Reach: off empty broken range becomes 14 14 17 yards, and each successful blow give you 2% armor, stacking up to 5 times for 10 seconds.

Piercing Trident: Your attacks will no longer be dispersed, and 135% of the damage, and a range of changes to 202,025 yards straight penetration attack.

Scattered Blows: cancel the target ceiling, and caused 200% lightning damage.

Keen Eye: Your attack will be the target by an additional 12% damage.

Crippling Wave: The boxing attack speed bonus increased to 20% and trigger factor increased to 0.6 (the original do not know how much).

The tsunami red: change your attack to cause 120% of the goal of 20 yards on the surrounding frozen attribute AOE damage, and reducing their movement speed by 60% for 2 seconds.

Hundred crack fist: the boxing attack speed bonus increased to 70%, but the damage down to cause 90% damage per hit (the value of a gap, but is adjusted attack speed greatly enhance the total damage unchanged).

Hands of Lightning: Your attacks will no longer be changed instead attack five times per second (that is, all the attacks are the second strike like) caused 27% damage per attack enemies within 5 yards.

Spirited Salvo: each attack caused 100% fire damage and crit will increase attack speed 5% for 5 seconds Stacks up to 3 times.

Way of the Hundred Fists: redesign, you teleport attack would cause incidental effect, and result in an additional 100% fire damage within 5 seconds, then the bodies will explode if the target died in this boxing around the target, causing 350% damage (explosion damage does not trigger the damage rebound).

Secondary Skills:

Lashing Tail Kick: cancel the knockback the refined gas consumption is reduced to 20 points.

Sweeping Armada: Your Lashing Tail Kick can generate knockback hit obstacles or other enemy was repulsed when the target then triggered a radius of 2 yards explosion, resulting in a 200% physical damage.

Spinning Flame Kick: repel the enemy two yards, and 5 yards in front of the left a fire whirlwind caused 200% fire damage per second for two seconds.

The Hand of Ytar: cancel caster action.

Tempest Rush: open 10 points refined gas consumption, and thereafter in accordance with 10 points per second consumption (consumption rate is not linked with the attack speed), causing 85% per second lightning damage.

Hurricane winds: With Your Storm raid you will get all the bonus damage, and enhance the 3% damage per second, up to 75% increase, for 3 seconds.

Wave of Light: the basis of refined gas consumption is reduced to 50 points per deletion 5 points refined gas to enhance the crit chance 5%.

Ancestors pillars: increase the effect, the opponent will be hit by stone pillars into the state of the fixed body for 2 seconds.

Tuesday, December 11, 2012

Whether or not the single-player game, the use of third-party software is violation


One player to the Blizzard official forums a question: why the single player mode is illegal to use a third-party program? Accordance with the understanding of the players, because it is a mandatory online so use any third-party programs are titles, and even as a stand-alone games to play.

The Community Manager Vaeflare respond to say, either mode - single or cooperation - the use of any form of third-party software are violations will lead to the title.

Violations definition of third-party software

I have a problem with the Bot and third-party program. If we only play single player mode and use a third-party program whether the violation? I mean I know the landing to battle net Diablo 3, but if not as an online game is also entitled to the title? I want to say is that if Diablo 3 if not landing Blizzard Blizzard have no right to tell us that the single-player game have titles. You can not it unfair (although no the damn PVP so it is not a problem ......) but Diablo 3 always let you stay on the line, even if it is a single player mode. You do not want to look for the vulnerability or what crack over single mode single player mode so you can also use third-party software titles. Let us admit sincere little brush over and over again the same story line is very very boring ...

No. I am not requesting permission to Diablo 3 using third-party software, I just want to know why, who can give me a reason to tell me why I want to use a third-party software in Diablo 3's single player mode will be title (I feel that because the game mandatory online).

No matter what mode you play the game - you can enjoy a single forward with exploration and friends - "Diablo 3" prohibit the use of any form of third-party software.  Diablo 3 gold

Monday, December 10, 2012

Demon Hunter played standing experience


My DPS aside, sad case, open specialization 150K. Enough civilians.

EHP enough, someone said overflow, but the blood resistance enough, I feel that the first factor is the delay. Conventional network speed, basically delay is 300 to 500.

Such a delay, I think EHP just low payable, however. Accustomed to the style of play. No brains to play, or elegant shift has different requirements.

The attack speed is my weakness. Such a low speed, in fact, is not what I want, just want to improve difficult.

The most expensive equipment is 20 million Diablo 3 gold, the cheapest is 5 million D3 gold. Spend more money, the out point Seaview toilet can be reached.

When playing casual paragon more than 600 hours before more than 40 levels, rarely through brush, never pay attention to efficiency, focus on efficiency, tired game.

The more unworthily 8PP, basically playing a key play, A1 to brush a the rot collapse of the forest, and then go to brush a key, and I feel good brush rainbow shut. A2 brush an assassin, and make a key.

A3, Curse of the tower, the Earth's core, purple, Stone hit the keys, good mood, then continue to brush the fortress walls.

Sometimes another MF loaded brush 2PP. But boring, brush twice no mood.

Conclusions: First, for DH like me, how with loaded I think not deliberately. The first depends on the play of their own habits.

I also know that the high efficiency of an infinite cluster, I also know that strafed Parkour can be achieved, but for so long to play down the continuous mines stood still like to play. Even if the efficiency is not so high, and to uncomfortable in accordance with their own.

Second, the existing equipment decided BUILD. Very popular disaster child, plus quiver with dark night. Such benefits aside Inna's set, to utilize high attack speed, high critical chance to achieve the Discipline recovery.

But insufficient, Discipline unstable recovery. Fight a boss or monster less easily broken Discipline. Although abandoned Inna's set after the panel, if there is a good crossbow and Inna's set, change is not affordable.

Old Inna's set now, the right is not available in case of not rectifiable. New Inna's set price is quite appropriate, 20 Discipline, plus Jordan, about 60 Discipline, with the punishment can be wings constantly.

Have Inna's set, it did not need to use the dark. Passive skill bar is also very valuable.

A fitted, 1 to 2 like break out on top days. AH to squatting and equipment, also lowest price largest property can buy what equipment to use what BUILD.

Third, for the engineering, the use of the skills of timing. The open wings bombing can continue to return to the blood, do not want to hide the frozen, can stand steadily.

Especially the curse of the shadow, long last, sometimes line and off the wings station; three ring mines is usually standing fight, leaving a landmine hate frozen Arcane, or was being detained and sealed wall , especially when the delay put out very often, life and death difference.

Fourth, frozen fried fast when updated wings, or necessary.

Fifth, the rich do not impulse, the AH buy equipment, a lot of comparison, that's right.

Equipped slowly, one step will be a lot less fun. Slowly, etc., there is always the satisfaction of their own stuff out of. I own a lot of equipment on impulse are a valuable photographed, and spend a lot of money wasted.

Friday, December 7, 2012

New players confused: what to play in Diablo 3?


A typical question: what to play in Diablo 3? The seemingly simple rules of the game and limited settings, Why is it worth so many players over the years so obsessed? From former KM / KP brush brush to today's key legend, what to pursuit?

Now it seems that Blizzard seems to appear in this regard some development group is too obvious attempt to rely on the leveling/attribute to extend the player's game time. First, the higher the character level, then the greater difficulty of the game, these traditional setting really appears to be very reasonable for the Diablo series games? Compared to the previous series, we did not see too many articles in the level/degree of difficulty, a time of balance adjustment can make all the players never tired of addicted to the game, but this simple fun seems to disappear from the game. Diablo 3 is just the past six months, the future still has a long way to go in accordance with the present mode, how to do in the future?

We assume might happen, PVP appears, from the game's release to join the fight continues, the player should have been very close to the peak level of the PVP in Blizzard will again bring a new level of concept, you need in battle keep winning to enhance your combat level (this level in the eyes of the players more powerful representation than the pinnacle level), and this victory is required according to the proportion of sustained, once you are out of combat cycle, then your level drops so you can maximize your rankings hold. These assumptions, but it looks like it is consistent with some of the ideas of the development group. They are currently more likely to rely on distant goal to retain players, rather than the core game mechanics.

Figures will eventually boring, retain the players will be the game's content and rich interpersonal circle, players need the game more realistic social communication experience and the success of the road, instead of 11 like Repeat superimposed.

World of Warcraft now seems to be such a problem, and then upgrade later by additional material from the first T-series rising to even a version, the same as you can upgrade several times, while the real game and full of meaning part but again the leading ignored (for example, a huge world and memorable low-level tasks), players from the outset, been instilling the idea of ??eventually those "beautiful digital work.

Players can constantly adjust the target to extend the enthusiasm of a game, such as achievement, with a variety of equipment appearance, finish off the play with both hands with one hand, and so on, but the real key is that Blizzard how to guide, important figures or important content. A simple example, the Internet has many memories of the World of Warcraft activities, but you will find that players can recall from the always full of emotion, full of fun tasks, such as love and family, etc., but very few people would say, I The former DPS to XXX and so on.

Like Hardcore role, when you start desperately pursuit final graduation moment, death has far to hope that future versions can bring us more surprises!  Diablo 3 gold

Players Tlegend: I just contacted the Diablo series, not previously played Diablo 2, but I play a lot of World of Warcraft, and played with a lot of other RPG games.

I am now 54, is hit the Hell difficulty A2. I would like to know what to do in the end I rose to 60 after. I studied a lot of information, but there are a few points to make me a bit confused.

First of all, I did not simply continue to play it until I ran into a bottleneck, which means I found to kill the monster began to become very difficult? I have a feeling I will be somewhere in the purgatory difficulty encountered this bottleneck. Once encountered a bottleneck, it means that it is time to farm some gold coins or to upgrade their equipment. I do not care about this weary repeating things when I play World of Warcraft often repeated one thing to repeat, have grown accustomed to.

Farm this matter is not the main bottlenecks encountered in purgatory players do it? I assume the hell is I do not need to farm more difficult.

I just want to be able to get on the Diablo 3 play to the end in the end is the "answer to this question and guidance. I do not care what others say this game is very rotten, or that it is just a need to have the brush has been brushed repeated stuff. I just like doing repeated things, and this is the reason I bought the game. I'm just not sure that in the end how to specifically achieve. D3 gold

At the same time, I have been constantly listening to others talk about Super BOSS purgatory devices, keys, etc., who can explain to me what they are?

Thursday, December 6, 2012

Simple field team ideas for WOT novices


Tactics:

Basic offensive line in each map is consistent with my understanding, can be divided into three-way left, right, while the left and right two total-Louis defensible (a left narrow, wide or forks in the road right-sided I temporarily known as the advantages the road and disadvantages of the road), so we like to understand, and can also focus on the deployment of troops, First, Middle Road, with a light tank investigation, the deployment of one to two tanks or TD defense, because seldom Road break in the case, and once found that middle break, the two wings of medium tanks back on defense enough time to focus on the direction of the strike can accelerate breakthrough eaten the opposite bound to weak defensive vehicle, or back on defense, onrush, while Pathfinder the light tanks should be lit compensation.

Tank 2 TD defensive disadvantage Road, 1-2 heavy, heavy tank's role is not just vitality output, more importantly, absorb damage output by behind TD. The advantage Road, offensive, because you attack your teammate in exchange, you have to hit a breakthrough way before they sacrifice? Try to set the fire, and at the same time to avoid the fire was set.

Artillery, I proposed to assist the the disadvantage Road defense, the ideal state of course is a two-way balance, but it is not easy to do. It feels artillery farther quasi smaller, shrinking circle, so as far as possible away from the battlefield is not only to give yourself a higher chance of survival, but also more effective and accurate a way against opponents.

VK3001H:

My understanding of it is wild team speed with heavy tanks, medium tanks, armor, medium tank killing ...... looks mighty turret, very good gun, but the combination of MM Turret is cotton, 75 88 two guns, one mosquito, one flies did not hurt either penetrated either did not hit wear people, illegal guns? Or forget, there is no good teammates, you can not keep a safe distance from the illegal guns, gangs of you once found, no one can save you.

So I think the door HE105 3001 capable weapons, guns, slow rate of fire, the destruction is not necessarily high, you are a heavy medium tank, as long as you mix heavy tanks, you can completely fake and heavy tanks.

Summary: Wild squadron, 3001 the single die, and you should use your 105 guns and heavy tanks with street fighting, (not necessarily in the city is the street fighting, as long as there is enough space for mobile dodge street fighting, even if the plains several small bag of soil, can also be labeled as street fighting), to assist teammates try to output, can move the direct injury, could not move off the track, I often hid behind the heavy tanks continuously against each other's track.

III and IV:

Its advantage is not accuracy, but flexible, accuracy Needless to say, the series of illegal guns in Germany, as flexible, I often use dubious interludes take place, when I look at the investigation of light tanks, the other movements, if weak point, use their flexible insert a gun, would rather endure, should mix opponent rear is no peace. Protect their artillery, the field team to life light tanks and medium tanks, artillery to take advantage of their speed and the effect that start to steal. Also, to mention one, people start leaving some medium tanks at home, the protection of artillery.

Motor play very fragile, not front arrived 6 anti-gun, and similar to the 3001 play, street fighting, also can walk interspersed with playing, but better than 3001 flexible, playing a gun for a place more suitable for it.

Summary: III and IV medium tanks of illegal guns, to and flexible medium tanks, use your artillery precision using your maneuver in the without a KV1 the world, you can save the world. Upgrade order, crawler, engine, radio, turrets, artillery, good mobility is what you must.

The 3rd Assault guns:

My evaluation, the God of the car ... elite after I did not hesitate to buy him a painting. TD usage, accuracy, penetration has traditional illegal guns, I hit crawler.

For the III assault gun style of play, I do not recommend single go, in fact, any vehicle is, at least to go hand in hand with a teammate, and take care of each other, the air war is the best example, the lead plane is responsible Kills, wingman is responsible for protection of long the machine behind the tanks, at least two group. With 3 large forces behind the assault guns can rest assured that the output, find the bushes or hidden places, enjoy, gangs, priority killed by artillery, TD, medium tanks and light tanks, the last heavy tank.

Summary: TD coach car, fragile physique, lethal, flexible pace, although it is hard to save the world, but you will definitely make the world tremble. Upgrade order: the early use of hunted 105 guns, first crawler upgrade, and then as soon as the last one 75 guns, then radio, and finally the engine.

Stalker:

Casually at an angle, distance pumping you have the advantage. When I face the stalker is the face I reckon their strength, and then uncertainty can pass when I turned to leave, his 105 guns is can seckill its class cannon ...

So, use your 105 guns, use your big face, stuck in tight junctions, or output followed by large forces, are a good choice ...

Summary: stalker, when 105 appears, your life fully seckill fun. Upgrade order, crawler, 105, engine, radio.

M8A1:

Itself ran the M18, but because the money card in this, the elite, but I feel that this car will be a small pit, I recommend gun whiteboard gun, anyway, I have been crisp, and I motorized okay, not as good as interludes moves ... whiteboard gun there are always surprises, I feel this car hit heavy tanks, it is not to force, simply hit the auxiliary, HE guns off the crawler, 58 speed, 40 steering completely when light tanks, whiteboard gun fight the artillery must fight behind, or is likely to occur could not move the tragedy ...

Summary: I obviously feel excessive car. Boil, skip breakfast as well.

KV1:

Squad vehicle, the main battle 122 and 85 two guns. The former can spike some medium tanks, which is remote pumping street fighting is not true, but then again, the single KV1 is a dish you thick and then there are weaknesses, six small car designed to hit your turret junction. If more than three medium-sized tanks wolves, KV cluster 2 is the lion, even if it is a senior MM collection together KV1 lethality is also full.

I KV1 the understanding is, lower MM To dare to absorb the damage, because you are heavy tanks ... less heavy tank, does not say a lot, the whole of KV1 still good car, 2 KV with the good, MM is not exaggerated case, it can be said to be unbeatable.

SU76, the elite good car, but as we speak, the pitch angle of the tangled, as little as possible to go hill ...

T-46, the Crispy car off the single die, and the play is followed by everyone to go with, will soon jump to T-28

T-28, the version now before God gun has gone, this car is very general, and 46, the Group's actions, the single mortal

Cheetah, like Lolita leopard, I prefer T-50-2 and France series ELC ...

Artillery, in fact, sometimes no need to stand in one place output can also follow maneuver large forces forward, so that may be a better angle.

Diablo 3 gold for sale

Wednesday, December 5, 2012

Diablo 3: Game loop mechanism


In the world of Diablo 3, everybody generally find things to play out their own increasingly worthless; Although there are tens of millions of Diablo 3 gold, but can not afford anything; rely on hit Seaview done counteroffensives Why increasingly more difficult. That person left, fewer and fewer.

Gold:

Talking about Diablo 3 in inflation, the first thing to say is that the gold coins, gold coins inside in Diablo 3, the essential thing, repair equipment to be gold, and medicines to be gold, forging a synthesis but also gold, you want to be around The auction house lift equipment, gold coins even better. How to earn that gold coins do? There are two roads, one battle, kill monsters rewarded; sell things to other players to earn their money.

When the monster dies, falling reward, otherwise there is no money in your hands, so the increase in the total amount of gold within the system, which is the output of gold; When you sell equipment to others, and the other players pay you, gold coins from there to here, which is the transfer of gold; sell equipment to pay 15% of the gold to the system fees, to reduce the number of gold coins in the system, which is a system of gold recovery .

Gold output and recycling means more than one, all the way to the total output minus the recovery of the total amount of gold within the system increments, when gold coins to increase faster than the increase in speed of the equipment, the price level of the overall market will steadily rise, inflation began.

Situation within the system, I would like to introduce two simple concepts: a gold within the total amount will change; One is the total number of gaming society will change; This is very convenient to understand what happened, because regardless of the game Rise and Fall , the total number of players will tend, at least temporarily stable value, we can believe that within a short time it will not change (assuming a month). The total D3 gold every day in the change, and very certain it is increasing. Very easy to understand, because everyone is working hard to make money, if a player can harvest 1K gold, but to pay various fees is more than 1K, he went bankrupt, then you can not play the game, it will leave. Players are left at least be able to guarantee their own break-even to a slight surplus. Everyone must slight surplus, then ... gold total will certainly increase.

Coins total increase will bring the risks? Everyone more money is not better? For the moment has the money people, indeed. Himself as an example, imagine the hands of 10K gold available for spending today, I am willing to spend the 1K to buy a favorite hat; Ten days later, the money in my hand has become a 100K, consumer attitudes whether it will change? I would be willing to spend more money for the same of a hat? 10k, even now, we are by ten million to count the money?

Because the purpose of the auction house is the highest bidder get it entirely for the prices of raw, especially the price of top-level equipment, will be raised to a level can only look up. So my conclusion is that this trend, prices are bound to rise. But our hands the number of gold coins is also rising, so many people will feel the price hike is normal, reasonable, and there is no problem.

Where is the problem? The problem when this situation continues for 3 months, 5 months or more, the price rises to a very high standard up. This time a newcomer entered the game, he not familiar with everything, but also there is no accumulation of what that means? That means that the price level, he could not accept. Diablo 3 inside the auction and trading must be ways to grow, the couple earned less than enough money means that can not grow.

If the speed of the rise in prices is not reasonable rise but in the soaring, then the situation is even more serious, they stand in society outside of the game even more terrible. New flows encountered blocked, the fresh blood of the gaming community is drying up, and then toward the Decline and Fall of the entire game community.

This is the at mechanism design gold coins circulating difficulties.

Because each small surplus on the balance of payments is the most legitimate requirements must ensure that we are all in the money. But at the same time to ensure a stable price level gradient, at least let it rise speed can accept the job. Means of a more detailed design of the price system, to prevent a rapid rise in prices; price inertia means second is to ensure that the gold total incremental acceptable, either to reduce output or increase recycling efforts.

Lower gold output will make players feel painful experience, and rely on the large amount of levy fee as a means of gold recovery, pain that far, these two methods will bring a downside, cause that is part of bankruptcy is a large number of players even if a game so many players bankruptcy, it will soon be bankrupt.

Must make everyone feel their wealth increase at the same time, so that the total amount of gold coins tend to be stable, this is the gold cycle mechanism.

Is there a way to do this? Of course. One way is to let the players while they spend some of the wealth that can not be on the market; or a small amount of the top players willing to pay a lot of gold coins; ordinary players even direct subsidies in some way.

But unfortunately, we do not see Diablo 3 to use any method to ensure the smooth circulation of gold coins.

Equipment:

As we all know, Diablo 3 in the equipment is no recovery pathway Some might say "break down"? That is garbage collection route, not the equipment recycling. Equipment cycle mechanism Diablo 3 miles without design, apparently the the Blizzard designers who think recycling equipment is not necessary, or too brutal on players that must be discarded. I will brief few words to explain why the equipment cycle mechanism is important, and worth the effort to design, and allows players to feel the recovery of reasonable acceptable way there.

In Diablo 3, unless the equipment is torn down or throw it away, otherwise it will never not disappear, can repair bad repair can also be re-sold to other players, and just get it there will not be any different. This case there is no problem? Just only good equipment in the hands of more and more and more and more relaxed playing monster? Or that it will quietly bring some adverse effects?

I They are divided into four grades according to the value of the equipment:

l 0 - pure garbage, worthless;

l 1 - low-end equipment, improve new players arrived 60;

l 2 - end equipment smoothly A2A3 kill monsters mature players improve;

l 3 - Need equipment, any player get to meet graduation and equipment;

The value of the equipment meaningless, do not pay attention to it. The value of grades 1, 2, 3, equipped meaningful new players, mature players, top players. More and more good equipment, the equipment of the three grades will continue to accumulate, this time for three different levels of players, in terms of whether there is some kind of a bad change is quietly?

The answer is: Yes.

Although the three grades of equipment the equivalent in sync cumulative, their situation of supply and demand changes in the state, however, is not the same, will soon flood the low-end and mid-range equipment, many players rapidly becoming a mature player with a mid-range equipment, and many mature The ordinary players found their own play equipment can no longer sell no price. Need equipment supply is always in short supply, the number of top players want to be much larger than the volume of output of the best equipment, and as more and more mature players, you want the best equipped players more and more, the Need equipment prices will even be elevated to the limit.

But this time, the price of the end equipment is reduced, mature players who mainly rely on the sale of these outputs stable in end equipment to make money. Well, this time, most of the players earning capacity reduced, but has increased the price of the equipment they want, when the gap is widening, and eventually formed an insurmountable price peak.

When more and more players found honest labor can not allow them to go beyond this price peak, so they can not improve, they chose to leave. This will form a group of players growing destitution. Which is essentially in an equipment market accounted for the core of the game, not to the equipment design are the inevitable result of any exit mechanism.

The equipment will not be damaged, will not disappear, seemingly well take care of the players emotions, but the actual effect is to cause price imbalances at all levels and equipment, and eventually a lot of players feel hopeless that leave. Whether it be regarded as a bad change quietly?

Gold proliferation eventually leading to the threshold of the new players to enter the game unbearable; the equipment unlimited accumulation ultimately led to the growth of mature players face price peak, which eventually became the players a huge loss of important effect in different ways, but are essentially price imbalance even crash the game caused a bad influence.

If you want new players to be able to successfully enter the game, the old players to grow hopeful, designers, stick to a structured, steady state price system is the most important. The price system inside what resources will only increase, not decrease, it will inevitably bring about the collapse of the entire system, the crash just where to start. Only the gold, equipment and other vital supplies smooth loop be possible to maintain stable price system.

Gold can be recovered through a variety of means, but how recycling equipment?

Perhaps a word has to take out from your heart, and that is: "durable". So bad equipment would disappear forever, I seem to have seen everyone shaking their heads ~ ~ if the equipment vanished the players definitely go faster.

Soon someone came up with a relaxed approach, and that is to reduce the upper limit of "durable", when a piece of equipment with a long, various durable upper limit dropped to single digits, then it The only memorable, though they do not disappear, but also equal disappeared. I would like to say that this really is a good way to strong opposition from people who should be a lot less, but for many players, no matter how disguise ... can not hide the equipment is no longer a permanent wealth of facts. Therefore, it will cause a certain degree of attractive.

Is there a better way to do? My idea is: the equipment does not have to disappear, as long as you can withdraw from the market, when it is no longer the time to enter any transactions and circulation, although it is still, but no longer affect the stability of the system, so up in the macro point of view it has been recovered. The key to this recovery the way, is that - how temptation players, he has received the best equipment is no longer sold.

Gem:

The gem is a role of additional items of equipment does not belong to the core mechanism the reason mentioned gems, and precious stones cycle, because the gem has the potential to play a core role. If it play out, precious stones into the core sequence of the game.

Gems and gold coins, and equipment are not the same, because the gems of the same type are the same, the gem of gems usually also can be synthesized level, which means that gems have a high degree of versatility, as well as a stable exchange ratio.

What does that mean? , The versatility and the exchange ratio is two important features of the currency. More essence gem not have the potential to become a currency, but a sufficient, condition for the general equivalent, because in addition to its versatility and the practical value of the exchange ratio, as well as stability. General equivalent is more important than money, is the ultimate foundation of all economic systems.

Diablo 3, precious stones, with equipment, no recycling channels, a gem, it bordered the equipment, and then removed, and buy for others, then bordered go, without any loss. Every birth of a gem, it is permanent.

Precious stones can be removed and then the extremely limited number of gems means that everyone needs, and about a dozen, then this role, even the players no longer need to gem.

When more and more players meet this demand, the gem for him absolutely no sense, which led to continue to reduce the value of the gem.

Another thing is extremely serious accelerate the speed of the collapse of the gold, equipment, and precious stones, it is the cash auction house. The cash auction line of emergence, resulting in a lot of decisions to leave the game the players to decide before leaving to his body and equipment, gems, gold re-investment in the market and these players the whole body of the best warehouse full of gems, one hundred million counting the coins almost severely destroyed the faster players leave the market, market collapse more players leave more market collapse, the faster, eventually forming a vicious cycle of intense development.

In fact, the recovery of the gems is really good to do, there are too many ways to gem Enron disappear without causing players resentment, just think whether it is important to do it. I have come to the conclusion that the recovery of precious stones is very important.

Tuesday, December 4, 2012

Type 59 enhancements and changes of the Lions


- Another rebalancing of US autoloader tanks? "Will be, if needed"

- Gold HESH British ammo might get its own special game mechanic (no details)

Q: "Why not release the Chinese branch without the heavy tier 10?" A: "Because we want to release it with heavy tier 10" 7

Object 430 will NOT be a tier 8 premium, it's too overpowered for that

- SU-26 might get "rebalanced", but it's not sure yet

- "Premium consumables for silver aren't out of the question" - but only after the "gold shell experiment is over (AKA we can look forward to them)

- In the Japanese tree, tanks will come first, TD's later (like with Brits and Chinese)

- 8.2 patch won't include the models of the Chinese tanks (sorry, dataminers)

- There will be no "Hunter" and "Lion of Sinai"-like archievement for killing Chinese tanks

- When evaluating a WOT map, two things are considered: side victory ratio (balance) and average battle time (dynamics). As for map winrate, 4 percent difference is not okay anymore, 10 percent guarantees an overhaul

- There are prem tanks of max tier 8 because the devs don't want tier 9 and 10 tanks for real money

- The "buff" of the Type 59 is about the balance of its gun mostly (it'll be compensated by tweaking other balance characteristics, it's not really a buff), the main reason (apart from balance) is to bring the tank closer to the overall characteristics of the Chinese tree

- So far it is not considered to remove the Panzer 35t and Panzer 38t from the German tree and save them for the EU tree

- KV-1S won't get a nerf, statistically it's fine!

- L?we will get "historical" properties according to Serb's references (not necesserily a nerf), source is Panzer Tract 20-01, it will be a slight size change, no change to the camo factor

- Regarding the Czech tree: no info whether yes or not (probably as a part of the EU tree), but there are tier 8 and 9 Czech medium tanks available according to SerB

- It's possible that Soviet guns will be rebalanced (bigger alpha, better ROF) to stay on par with the Chinese

- Other premium vehicles will be fixed, "if necessery" (which generally says nothing)

- T-54 gets very small armor changes in the 2nd 8.2 test

- T34 has worse MM than Type 59 because its gun can deal with tier 10 tank

- Type 59 won't get a worse MM

Diablo 3 gold for sale

Monday, December 3, 2012

Parsing and prospects of equipment system in Diablo 3


Status: Diablo 3 is not yet ripe for the equipment system. Reason two: 1 cycle equipment ecological chain. 2, no auxiliary systems around the ecological chain.

Description 1: Diablo games to be stable to exist is based equipment systems D1 start thinking, and equipment system not only to constantly update equipment, the key to give the elimination equipped with a handling two ways: one is not responsible for let them flow to the merchant, there is the use of them. Diablo 3 gold

We can be glad that Blizzard is a responsible company, he began to go after the path.

103: 103 useless Legend of basic materials - sulfur, the other is useful ecological chain is very complete and stable prices.

104: 104's original intention was to strengthen the legend, the sulfur also used, at the same time to complete a equipment universal update, so also to consider the economic benefits. 104 equipment system is perfect.

What puzzled is what Blizzard to do in 105, and he will be doing, we first look at the back of the 105 and 106 now.

105: 105, the legend does significantly strengthened, we can see from the price plummeted too many things, there are two reasons for someone to have objective.

1, a large number of profiteer hoarding goods, and 105 more production, they naturally give up the low-end, fully stocking high-end, resulting in the low-end falling too fast, then the high-end is also pulled down many;

2, things are indeed many, select, and demand market is saturated, low-normal price objective is only caused a "hard landing" of the equipment.

106: 106 inaction version, but this is the version that best describes the problem, we found that the PVP data through 106 48MB update Interpretation.

103 after more than six months with the version change results.

1, novice too much easy to get started.

2, profiteers hoarding goods difficult and European clothing 500 billion as difficult.

3, the degree of expectation jump out from the existing Diablo content, with the new look.

4, Many BUG problem is solved, the problems were exposed.

Therefore, according to the conclusions of backstepping Blizzard intent:

1, solve the problem of replication, God mode BUG 104, This is really disgusting. (Certainly can not be completely resolved, but we should see Blizzard reasonable efforts);

2, solve a lot of hoarding goods, and most of the players are in fact equipped with low-end, or do not increase;

3, with a low degree of difficulty to attract more players to come back, or to enter.  D3 gold

The above intentions secondary backstepping.

1, Blizzard is eager to improve the low-level players and equipment, because 1 interests 2PVP also to the future benefit.

2, Blizzard processing the BUG and other man-made problems.

3, is now the basis of the quantity of material, or can not afford the equipment he expects more auxiliary system (runewords Enchanting, playing D).

Summary 1 (which is also forecast).

To widen the equipment Blizzard ecological chain, only a broad ecological chain can only put more auxiliary system (runewords random enchant, playing D, and even other games washing equipment, property, etc.) So, my prediction is:

1 new forging system will inevitably have, and certainly before the PVP is PVP. Given two months of a version (106 ignore it), and now, 107 in 12 or January, in the middle because it may appear 106 version, for commercial and momentum considerations, it is very likely in the anniversary on will have the full version of PVP.

2, equipped inevitable prices, this is based more on the use of sulfur and other basic materials, with more, the legend reserve price is higher, all equipment will be elevated. Let me be clear gems and sulfur in addition to the name is different ...

Use relying equipment for precious stones, is obviously the number of the scale, then copy too much price natural with saturation dropped.

But sulfur is the basis of the equipment, as long as the Blizzard behind changes indeed the efficient use of sulfur, it is absolutely stable, is to enhance, improve the number to see the number of the place of usage. Look from the past few months, we have like a 102 times, missed necessary to spend a high price for the same equipment and others.

3, Diablo 3 predecessor can not be some surprises, or Farm era, all the people must have.

Summary 2

We can find that Blizzard hopes to solve the many human reasons, this is the game itself is unable to predict the.

After all, the big companies with a lot of average data speak, things, money changing, do not increase the the equipment average water products. Hoarding goods to be processed.

We all know that defense is a passive approach, consciousness is a passive anti-frustration can only take the initiative to attack, that is a kick.

Conclusion:

1, with contempt for hoarding goods, the the AH high end equipment price of those profiteers high row.

2, with calm down, concentrate on enjoying the fun of brush monster, so easy now starting role bother go practice your various class, you will find that this game may be much larger than you think, more interesting.

3, Do not be too persistent now have top equipment, because the equipment system is still perfect, so many D2 have something, not to mention more than that are not yet, we have a risk awareness.

Friday, November 30, 2012

Barbarian the fury to obtain and immortal sets get fury analysis


Barbarians loss of 2 points fury per second in a non-combat state combat state no fury losses.

The effect of the immortal suit fury per second increased 2 points (wroth high their bonus).

The unforgivable effect the fury loss (similar to but not combat state) and increased 2 points fury per second.

Ordinary attack each attack produce the fury 4 points (quite unexpected) wroth high have addition to any fury Obtaining.

Non-physical damage by producing fury greater than physical injury (to be verified, just take the poison to spend to do the experiment).

The fury settled by the delayed impact.

Test Method 1:

Sets immortal role several into the game, both about 10 points fury inference is into the game is judged as a state of war, different figures by the delayed impact.

Test Method 2:

Immortal sets of Station Street! After my long-Station Street, fury unchanged.

Test Method 3:

The immortal sleeve with wroth high Station Street, fury of slow growth, proved wroth rising fury bonus seconds back.

Test Method 4:

Immortal unforgivable sets with non-combat state Station Street, 120 fury swell in about 30 seconds.

Test Method 5:

Immortal sets with Station Street unforgivable fighting state, about 120 fury the same 30 seconds swell verified unforgivable per second is 2 points, before I have always thought it is 4 points.

Test Method 6:

Immortal sets the state of war, no change in the skills fury roar and a variety of consumption anger.

Test Method 7:

No immortal sets of a state of war frenzy attacks generate fury for 3 points, the ordinary attack for 4 points.

Test Method 8:

Immortal apply the frenzy of an attack in a cask, the anger growth 23 (visual the disengagement time to 10 seconds). Diablo 3 gold

Test Method 9:

Immortal apply normal attack to an attack on a barrel, fury grew 24 proved immortal sets did not hit back fury.

Test Method 10:

Immortal Apply the frenzy attack a barrel after roar 40 fury, fury total growth of 63 to prove immortality sets did not respond to an additive effect.

Wednesday, November 28, 2012

WOT reconnaissance vehicles summarizes and tanks teammates recommendation


Start reconnaissance:

First select the the start midline halftime reconnaissance, half stroll around, if you do not light up, select the silent eye reconnaissance, is lit, the immediate retracement irregular steering circumvent, choose the nearest bunker to avoid enemy firepower, this time need to do is what you lit the target vehicle, reconnaissance information is not fed back to a teammate, one by one "T", that reconnaissance of meaning does not exist, you can see that is what car his teammates may not be visible, from the senior the beginning of the "T", so you advanced here know how to walk, to the conservative card points or storm here strongly recommend artillery "T" your target to facilitate our reconnaissance vehicles to know whether continuously lit car is necessary.

Middlegame reconnaissance:

Choose one's own defense after lights out loopholes to fill the seats reconnaissance If there are no loopholes to continue silent eye reconnaissance, medium tanks around Auxiliary your scouting, reconnaissance, according to our main offensive line, select the two sides at war to go away from the war zone 1-2 2-wire grid Heights reconnaissance enemy of illegal guns fire, but keep in mind the small map to the other side of the defense force, at this time, if the enemy main force from the other side launched the main attack, the first time 2-wire return defense forces subsidies reconnaissance, artillery fight time combat or fled;

Lastgame reconnaissance:

Mess, and find that the enemy artillery, not get too excited fight itself, if the enemy artillery intensive, call one's own artillery strikes, often found a bunch of artillery intensive together after a hot head directly past results so that the enemy artillery bayonet out this kinds of cases abound, destroy artillery after directly back to one's own artillery next to reconnaissance, to prevent the enemy came to steal guns.

Simply under the do, and then look for that we should not do, and other considerations:

1, Try not to not place to place and there is no escape route reconnaissance our outside than artillery, tank fire support, only know dead to criticize teammates not to force, but do not know he stepped into the grave;

2, silent eye daisy toward the enemy, find the enemy the meat reconnaissance your suspects, flew broken leg retreat, remember: You can only open a gun, regardless of the broken leg success at full capacity to escape

3, enemy meat reconnaissance artillery trends directly to chase

4, Do not walk under 4 each other medium tanks and reconnaissance vehicles than one's own dominant reconnaissance laps down you will find that you are left with blood skin, they have the advantage of a squatting can live, why can not you squat, drag more than one second, you win a second

5, Do not know the other medium tanks deployed Do not steal artillery, often you have not found the enemy artillery was halfway back to chasing senior medium-sized exterminate

6, If the enemy lines without flaws, try not from the war zone of firepower to force a breakthrough meat detection artillery, unless absolutely necessary determination to hold mortal lit the other artillery to turnaround the situation anyway lost is lost, than fight one.

Medium tank, if your speed can not keep up with the first round of the reconnaissance vehicle reconnaissance the 2 lines covering fire reconnaissance vehicle, our first reincarnation withdrawal most in need of your medium tank fire support, often opening took a vanguard back to card a bunker before lights out, did not dare go out, this time on the enemy over the senior strong eat. . . Reconnaissance vehicle reconnaissance safety zone is necessary and timely follow-up, was inches necessary footage to expand the site, the artillery have enough space to play, do not let the reconnaissance the car risked their lives in exchange for action become worthless;

Medium tanks, focus on a small map, found the line of defense vulnerabilities timely fill the seats, do not expect others to go, you have this awareness of others may not have. . . Not outflank situation not to the city, try not to hurt the enemy and yourself at the same level and high-level single-P is not worth one thousand self-harm 800;

Medium tanks, reconnaissance vehicles to steal artillery timely follow-up, your first goal is cleared for reconnaissance vehicles and interfere with the enemy's defensive intercept halfway back aid vehicles;

Heavy tanks, so I love and hate, you can not squatted behind the play of illegal guns the sibling tanks in heavy, medium, light, artillery, TD you occupied the highest weight, you do not card points Who is your armor go card points? midsize Do you want to go? should reconnaissance vehicles go? medium and reconnaissance vehicles may be able to bear your mission, this is only built on the the enemies dare outcrop strong eat circumstances, but this time the enemy Express to meat reconnaissance our artillery, you have the ability to catch? say card point card point card point, you go out all right, and others to fight what telescopic gun, hit a few guns you do not have blood, the enemy storm over not a few you over artillery people come here and make us enough time to aim the lights went out, the other teammates wanted to go back to save save either less than out people artillery bombing might as artillery bombing. Tanks not slow you maneuver is not a decoration, to take full advantage of good to take lake race this figure, for example, both sides two heavy D and S Series, while the D series card line , S series led the attack, the other side of the S Series card line D series led offensive considerable strength, if I tell you for sure win S series led offensive, which is to give full play to its own tanks, all kinds of advantages.

Often start to see a medium-sized each other than one's own, the heavy tanks abandoned outfield went straight to the town, to do so you are directly their own hands medium, light, and artillery sold, do not think about their urban play space? waiting for you only outflank results and curse not to force? your speed is not on top of the outfield line can withstand the 2-wire? your armor, firepower, blood volume than a medium-sized high when Tiger group met wolves have you afraid of?

When you see the enemy main force from the other side like gangbusters, your body in the main group you want to what? Back to the rescue? Fast enough! Better than led attack from your side would not have to play more small ink ink trace telescoping Do have to wait for people to outflank it?

Looked at the target hit in the bunker behind artillery, to learn to follow the main transfer, not too distance and front-line troops opened, often in the field after the attack to where you still start dead squatting, but also the support to get the front-line it? refuses to come out better spent this time to transfer, This is for your own sake, and the enemy to steal your time back fast rescue.

Rapidly changing battlefield situation, the above play Never rote.

Monday, November 26, 2012

U.S. service updates the sky 7: out of print pet, props into the box again




Gift box type in the table, you can open to what the number is basically between 2 and 100.



The gold dress synthesis re-sale, 1 for 650NX, 5 for 2700NX.

Sunday, November 25, 2012

25 Normal mode Wing Chun sets 1-3 BOSS Shadow Priest experience


Endless Guardian:

The fighting nature: 3 goals combat, the target sequentially death associated with the trace less blood ADD.

Recommended talent: light and shadow Aioi, divine insight.

The fighting is very simple, DPS almost stakes output.

The fighting in two modes, somewhat like the Ulduar Iron Council. Select different kill order different drop, the elite mode 503 and other equipment falling common mode 496.

We hit the elite mode, DOWN out twice

Three Kings after the war at the same time the presence of, and therefore ideal for multi-target talent to play, but a matter of fact, as long as there are king kill other king will be full of blood.

However, in order to trigger spikes and heart explosion. Or try to keep the full dot, of three king who set fire to the output current king.

Small tips:

1, Ice king would call a water polo give within all destroyed superimposed rapid BUFF kill time must be closer, or you'll lose a lot of DPS.

2, the the electric king's cage seemed to belong mobile restrictions magic, when I try in the cage before dissipate, seems out of the solution (but uncertainty is not dissipated instantly treatment disperse), if that is the case, it is estimated that fade, self-interest is also will be effective.

By the way, the elite kill order is electricity - ice - dark

Candle dragon:

The fighting nature: the night stage single goal of fighting; daytime stages huge and sustained less blood ADD.

Recommended talent: destroy demons, ill-fated, spikes Glyph.

Divided into day and night fighting, black day candle dragon hostile during the day candle dragon is friendly, can add to his blood.

The fighting black day, black day test of the DPS, treatment of daytime test. The black days kill BOSS blood or daytime Fill boss is considered a victory in battle.

The experienced black day - during the day - black day - daytime - usually look first entered the black days will rage BOSS.

For shadow priests is concerned, the basic black day stage output stakes battle should be noted that the DBM will prompt elimination layer 6 layer debuff, the shadow priests speaking 10 layers are stress-free, pay attention to stand in the sun beam edge of the output, if the beam within overrepresented, the sun will disappear, but moves too far away will affect the DPS, it is recommended that each lost instantaneous skills gradually close to the beam.

DPS mainly depends on the stage during the day and at this stage BOSS lost his recovery for a friendly, free, the the daytime stage turns big evil magic and evil magic brush will brush a total of 4 to 5, round 1, 10 and brush 10 seconds or so small, evil magic powder, circling a week to refresh. As for the clean up small monsters, evil demons who dot is at all times maintain the small evil magic too dispersed, I tried cascades and halos, the feeling is not very satisfactory, but think for the team, or a halo better. Also recommended a Spiked Glyph.

tips: the entire field down easily empty Blue Note stations try to choose to stand in front of the candle dragon, the daytime stages candle Dragon's Breath will restore 25% mana for the players

Resch:

The fighting nature: the single goal of fighting, along with 20% of the blood in blood ADD only a few

Recommended the talent: destroy Daybreak, ill-fated, divine insight, anti-injury + acceleration Shield

Resch skills an outward push wind BOSS continued to knock down 4% blood; stealth; ADD monster

Initially considered 20% will have the ADD election the ill-fated After the boss, but in retrospect not ideal, every little monster the ADD end of the BOSS almost always immediately use stealth or hair, so 10 seconds of the ill-fated The actual income is limited, but because of the whole battle is only one goal, feeling insight into the income is limited. . So it is still based on personal preferences.

The hair, the audience will be back, stood still, not move when you can cast as BOSS, moving only instant when hair before standing BOSS, otherwise the damage is very high, standing before the damage will be halved. Pay attention to keep a good distance with BOSS and table edge, to feel that you are close enough to stood still read the article, not enough open accelerate Shield forward run a race, this rhythm need to see themselves, but must play damage.

BOSS stealth stage burning in the spirit of his teammates read, play slap.

As for the the ADD the small monster, do not on the DOT, terrible little monster damage, must control skills under control, interrupt control chain Do not cheat damage, outweigh the benefits.